These tests are looking pretty nice, thanks for sharing. On the other hand, do you think that bandits bug could have something to do with these great results?
Boss man doesn’t think so, I don’t either. I think it’s the combination of fixes mex mentioned earlierSnowballing fix is not caused by bandits bug. After fix you will see snowballing scores we are calculating at snowballing thread will not effected much.
I think improvements at short term AI calculations (which helps smaller parties catching bigger army when they are overpowered instead of making back and forths) and financial developments at mercenary hirinig issues and improved war - peace calculations and improvements at long term target selection AI (further targets now selected less) and reducing passive xp gain of AI lords a bit helped making map balanced.
Kingdom | Year 10 settlements | Year 10 clans | Year 19 settlements | Year 19 clans |
Vlandia | 23 | 11 | 16 | 11 |
Sturgia | 20 | 9 | 22 | 9 |
Khuzait | 29 | 9 | 28 | 9 |
Battania | 18 | 8 | 28 | 8 |
Aserai | 38 | 9 | 31 | 9 |
Western Empire | 21 | 9 | 19 | 9 |
Northern Empire | 15 | 9 | 13 | 9 |
Southern Empire | 9 | 9 | 16 | 9 |
Snowball Scores: | 21 | 16 |
Interesting, after teleporting around the map to check my tests I found no sign of the bandit bug. Even in my 5th test, which was the most volatile, there's nothing. I'm still curious what triggers that bug as I haven't experienced it yet.So I have to disagree to some extent and say that the bandit bug is having some effect on the data. I would periodically watch the news feed and noticed from year 10+ (especially year 15+) that lords from vlandia (and whole armies of them at that) and a small extent of battania were getting captured by sea raiders. When I stopped the game in the 19th year (it was getting really bogged down, the first 10 years took maybe 3 hours, then the next 9 years took almost 8 hours) I decided to investigate and found that the bandits were effectively spawn camping the Vlandian lords in the north.
And thats a mild picture, moving further north is a massive blob of them. This kind of showed me that Vlandia was bound to lose the territory they had to battania because they couldn't muster their forces. Vlandia before this was in a solid or better place. Not dominate, but easily could have broken out. So though I do feel the steps taken to address the snowballing are effective (much of the map seemed to play out well) the data is too tainted by the bandit bug to give a conclusive 'yes snowballing is fixed or stabilized'.
Yep checked everywhere, double checked the spots people have posted. I do not have the mass bandit bug, but I did notice the no hideouts or special type of bandits bug (only looters).Did you see any bandits at all when teleporting about the maps? They may have gathered/spawned in more remote parts of the map. In those cases I'd consider the data valid/clean.
Do you feel you have extra looters? I can't find bandits in the game I started, but I have tunz of looters. I think it can be possible that the bugged hideout is making looters instead of bandits and that they roam forever instead of patrol. I feel like my game had a unlikely occurrence of batania taking several towns from vlandia in by 150 days. I don't know if it's looter related though.Yep checked everywhere, double checked the spots people have posted. I do not have the mass bandit bug, but I did notice the no hideouts or special type of bandits bug (only looters).
There honestly didnt seem to be very many parties, they were typically around 20-50 looters in a party tho. At most there would be 3 looters near each other. Seemed to be less than typical but I was just teleporting around my 20 year tests so it isn't representative of early game.Do you feel you have extra looters? I can't find bandits in the game I started, but I have tunz of looters. I think it can be possible that the bugged hideout is making looters instead of bandits and that they roam forever instead of patrol. I feel like my game had a unlikely occurrence of batania taking several towns from vlandia in by 150 days. I don't know if it's looter related though.
Test 6 1.5.8.hot | Test 6 10 yrs | Test 6 20 yrs | 20 yr Strength | Original Clans | Recruited Clans | Rebel Clans | Mercenaries | Total Noble Clans | Total Clans w/ MERCs |
Aserai | 27 | 23 | 5562 | 9 | 0 | 0 | 0 | 9 | 9 |
Battania | 16 | 18 | 4795 | 8 | 0 | 0 | 1 | 8 | 9 |
Khuzait | 24 | 30 | 5184 | 9 | 0 | 0 | 0 | 9 | 9 |
Northern | 14 | 14 | 4763 | 9 | 0 | 0 | 2 | 9 | 11 |
Southern | 20 | 22 | 4206 | 9 | 0 | 0 | 2 | 9 | 11 |
Western | 27 | 29 | 4881 | 9 | 0 | 0 | 0 | 9 | 9 |
Sturgia | 24 | 14 | 5310 | 9 | 0 | 0 | 1 | 9 | 10 |
Vlandia | 21 | 23 | 4568 | 11 | 0 | 0 | 1 | 11 | 12 |
Snowball score | 10 | 14 |
Yeah I've only rarely seen successful rebels and it was usually in a far off town while the kingdom was busy with numerous wars pre-1.58. I'd imagine the decrease in concurrent wars a kingdom faces now allows kingdoms to easily deal with rebellions.So something I noticed was the lack of rebels, only 2 happened at Myzea. Not sure if something is now up with rebellions, I'll keep looking at this as I run more tests. Also there are 0 successful rebel clans.
Sixth test (first on the hotfix) is running and after the first 10 years its looking really good. Well 20 years turned out very well.
Test 6 1.5.8.hot Test 6 10 yrs Test 6 20 yrs 20 yr Strength Original Clans Recruited Clans Rebel Clans Mercenaries Total Noble Clans Total Clans w/ MERCs Aserai 27 23 5562 9 0 0 0 9 9Battania 16 18 4795 8 0 0 1 8 9Khuzait 24 30 5184 9 0 0 0 9 9Northern 14 14 4763 9 0 0 2 9 11Southern 20 22 4206 9 0 0 2 9 11Western 27 29 4881 9 0 0 0 9 9Sturgia 24 14 5310 9 0 0 1 9 10Vlandia 21 23 4568 11 0 0 1 11 12Snowball score 10 14
So something I noticed was the lack of rebels, only 2 happened at Myzea. Not sure if something is now up with rebellions, I'll keep looking at this as I run more tests. Also there are 0 successful rebel clans.
Actually in my first 1.5.8 test there were 3 successful clans (2 of which were recruited, while the 3rd was at war with everyone) and that page looked like thisYeah I've only rarely seen successful rebels and it was usually in a far off town while the kingdom was busy with numerous wars pre-1.58. I'd imagine the decrease in concurrent wars a kingdom faces now allows kingdoms to easily deal with rebellions.
Test #2 | ||
Kingdoms | Settlements 10 years | Settlements 20 years |
Aserai | 29 | 32 |
Battania | 13 | 21 |
Khuzait | 22 | 23 |
Northern Empire | 17 | 20 |
Southern Empire | 15 | 9 |
Sturgia | 25 | 28 |
Vlandia | 30 | 24 |
Western Empire | 22 | 16 |
Snowball Score | 15 | 15 |
Rebel Clans | 0 | 7(1 active, 6 eliminated)* |
Will the goal for prisoner escape eventually be a lot lower? (example: 1-2%)By the way because we solved snowballing problem we can now make imprisonment times longer. With 1.5.9 imprisonment times will be about 1.5-2x. Daily running away chances of hero prisoners will reduce to 5% from 7.5%. This will make gameplay better even its just 2 number change.
Also currently kingdom economies are good compared to previous versions so kingdoms usually do not go bankrupt (not because of any new cheat just they are managing economy better). In future we can easily remove AI cheat of not needing horses to upgrade cavalry troops to make things harder for kingdoms. Recent tests shows 1.5.8 snowballing score average is about 20-30. We can remove some AI cheats so snowballing score can rise to 30-45 in future versions. All snowballing scores < 45 is good. No need to make perfectly balanced.
Through skills it should be lower. I think a 5% daily default rate is good.Will the goal for prisoner escape eventually be a lot lower? (example: 1-2%)
please also set them 4x rest time after escape. You know, to get some relax, gather new band...By the way because we solved snowballing problem we can now make imprisonment times longer. With 1.5.9 imprisonment times will be about 1.5-2x. Daily running away chances of hero prisoners will reduce to 5% from 7.5%. This will make gameplay better even its just 2 number change.
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