@mexxico I have been thinking on the issue related to AI getting tons of T5 units in lategame, and I have the feeling that nerfing perks which give passive XP to units would be a mistake, due to the following reasons:
- These perks are actually pointless for the player in my view. We can easily get tons of T5 units pretty early in the game without the need of these perks. Units are getting an insane amount of XP in battles and getting a good number of T5 units in the first 20 campaign days is pretty easy. So the issue does not look related to these perks at all when we think on the player.
- Is the AI still getting the cheat to help to level up units faster, right? Not sure if it is a good moment to remove it (except if this means having to fight tons of recruits again).
- It is good that the AI lords are able to improve units to T2 and T3 fast, because fighting tons of shieldless recruits is quite boring, but T4, T5 and T6 units should be harder to get. Fighting full elite armies is as bad as fighting full recruits armies. High tier units should be harder to get for the player and for the AI.
- The perks do not feel OP for the player at all. I just get these perks due to upgrade faster low tier units and complete “train troops” quests faster. For getting T5 units, battles are by far the reason because we can get these units quite easily and without any effort now. You can fight 3-5 battles against looters and get tons of XP without much risk.
For these reasons, I think that the way to go should be increasing XP cost for upgrading units to T4, T5 and T6, while lower tiers remain at the same cost.
Another option could be removing the AI passive cheat or enabling this cheat just for T1, T2 and T3 units, while the player gets some kind of nerf for XP gaining in battles, but I prefer the first option. What people most hate is to have to play with and against tons of recruits, but getting tons of T5 units so easily as it is currently for the player is also a bad thing for the game IMO.