

i thought bannerlord was a medieval lord simulator...When you have a game that is nothing but a battle simulator it makes sense.
i'm no historian. did lords depend on loot to pay the wages of their troops?I disagree. Battles or major constant trade transactions (combined with workshops and caravans) should be main source of income. My humble opinion.

trade penalty wasn't applied to lords' loot. they (i think mexxico) just applied it.Loot has been already nerfed for AI as far I know to avoid money inflation.
Making it dependent on clan tier would give an advantage to factions that win early battles and sieges; AI clans tier up just like the player. And making armies have a minimum size (although they kinda already do) would cause defections to hurt factions even worse than they already do. Since clans tend to wind up permanent members of the snowball faction, it would make the strongest faction even stronger. Well, it already does but you're just stacking another advantage on top of being able to field +3 parties with every defecting clan that comes to them for a fief.
i thought bannerlord was a medieval lord simulator...
i'm no historian. did lords depend on loot to pay the wages of their troops?
was winning battles this profitable?
did they go bankrupt during peace times?
i think war was profitable for lords in the sense of controlling a certain resource or a trade rout. not selling battle loot.
again, i'm no historian nor well read on the subject by any means.
maybe a history student can answer us

@mexxico I have been thinking on the issue related to AI getting tons of T5 units in lategame, and I have the feeling that nerfing perks which give passive XP to units would be a mistake, due to the following reasons:
- These perks are actually pointless for the player in my view. We can easily get tons of T5 units pretty early in the game without the need of these perks. Units are getting an insane amount of XP in battles and getting a good number of T5 units in the first 20 campaign days is pretty easy. So the issue does not look related to these perks at all when we think on the player.
- Is the AI still getting the cheat to help to level up units faster, right? Not sure if it is a good moment to remove it (except if this means having to fight tons of recruits again).
- It is good that the AI lords are able to improve units to T2 and T3 fast, because fighting tons of shieldless recruits is quite boring, but T4, T5 and T6 units should be harder to get. Fighting full elite armies is as bad as fighting full recruits armies. High tier units should be harder to get for the player and for the AI.
- The perks do not feel OP for the player at all. I just get these perks due to upgrade faster low tier units and complete “train troops” quests faster. For getting T5 units, battles are by far the reason because we can get these units quite easily and without any effort now. You can fight 3-5 battles against looters and get tons of XP without much risk.
For these reasons, I think that the way to go should be increasing XP cost for upgrading units to T4, T5 and T6, while lower tiers remain at the same cost.
Another option could be removing the AI passive cheat or enabling this cheat just for T1, T2 and T3 units, while the player gets some kind of nerf for XP gaining in battles, but I prefer the first option. What people most hate is to have to play with and against tons of recruits, but getting tons of T5 units so easily as it is currently for the player is also a bad thing for the game IMO.

We found problem about this @Dabos37. Two perks give +15 daily xp to all tiers and +30 to tier 1-2-3 tiers while other perks give only 1-2-3 xp per troop per day generally. It seems because of a code conflict effects of these two perks increased 10x. We will revert it. Currently half of world troops are tier-5 at mid and late game since 1.5.5, this damages economy (effects also snowball a bit) and gameplay balances. Players upgrade troops so fast also before developing their economy and upgrading troops is so easy because of these 2 perks. These are not good for gameplay. Effects of these 2 perks should be lowered.
We have about 10-12 perks giving passive xp to troops (some are party leader perks and some are governor perks) Each should give 1-2-3 xp per troop per day if perk is not giving xp to troops under some conditions. If there are conditions or xp is given to only some tiers then that perk can give 3-4-5 xp per day.
Other than these xp level needed for tier 4-5 can be increased a bit maybe as you suggested but this should be small increase.
Here is my more detailed 5th test
Bonus: Influence/policies test![]()
-AI seems to never rollback policies![]()
-Influence balance needs some tweaks
I didn't see AI to rollback policies either, btw how do you get influence data?Here is my more detailed 5th test
Bonus: Influence/policies test![]()
-AI seems to never rollback policies![]()
-Influence balance needs some tweaks
hey nice pfp

Exacly what you said. Once a year I joined each of the factions and record what each clan had at the time. Previously I done it once for 1.4.0

Few hours total (4h-5h). I run bannerlord mostly in background while doing other stuffdamn, how long did it take?
A perk is giving 10X more exp then it should? And I still don't even see it being worthwhile. Sure sometime I look in the party and can upgrade some recruits and looters into infantry men...so what? What perk combo is making them give 10X more?We found problem about this @Dabos37. Two perks give +15 daily xp to all tiers and +30 to tier 1-2-3 tiers while other perks give only 1-2-3 xp per troop per day generally. It seems because of a code conflict effects of these two perks increased 10x. We will revert it. Currently half of world troops are tier-5 at mid and late game since 1.5.5, this damages economy (effects also snowball a bit) and gameplay balances. Players upgrade troops so fast also before developing their economy and upgrading troops is so easy because of these 2 perks. These are not good for gameplay. Effects of these 2 perks should be lowered.
We have about 10-12 perks giving passive xp to troops (some are party leader perks and some are governor perks) Each should give 1-2-3 xp per troop per day if perk is not giving xp to troops under some conditions. If there are conditions or xp is given to only some tiers then that perk can give 3-4-5 xp per day.
Other than these xp level needed for tier 4-5 can be increased a bit maybe as you suggested but this should be small increase.
You've got a point but this would be more for a levy type system as in the 1257 AD mods. Fiefs should give a bit more supports for player, but a medieval lord wouldn't be able open a few velvet shops and afford a professional army of knights either. Not that you can do that with workshops, I'm saying it's okay that they don't pay for the whole army easily.i thought bannerlord was a medieval lord simulator...
i'm no historian. did lords depend on loot to pay the wages of their troops?
was winning battles this profitable?
did they go bankrupt during peace times?
i think war was profitable for lords in the sense of controlling a certain resource or a trade rout. not selling battle loot.
again, i'm no historian nor well read on the subject by any means.
maybe a history student can answer us