I'm not asking for religion, but how about the buildings?

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Faith's a minefield and it's a fair thing Taleworlds haven't apparently included it.  I'm sure most people don't care for a faction complications and all the unfortunate bagage of -NotChristianity- having trouble with -OtherDenomination- and -notIslam. I mean, that stuff's great for mods, but it's a problem for the main game. The less Deus Vult the better.

That said, if we ignore what people believe in and stay secular, these organizations were overwhelming cultural and social institutions. Clergy in europe advanced learning and preserved knowledge, they wrote much of the history, they made the cheese and the wine and the glass and much art; Their public halls housed markets and meetings for common people, they provided council for common man and lord alike.

(Islam doesn't do the whole monk thing, they've got more secular scholars; perhaps north-west calradia could use some scholars that look like monks )
medieval life was governed by a trinity of Nobility, Clergy and peasantry. Perhaps Clergy are a bad lot to represent, but I believe Calradria's cultures would be stronger having this corner of the trillogy filled by a learned group.

Failing that:

Dudes just give us the buildings.
Churches look great
Mosques look great
other temples look great

Even if we ignore the latter, more impressive structures that came with the later medieval period and renaissance (IE out of bannerlord's timeframe)
These places still look great.
They're also still varied.
And they're a really good device Taleworlds can use to make Vlandian, Battanian, Sturgian, Aserai, Khuzait and imperial cultures look different. Temples are generally the most aesthetic-focused buildings in a settlement, so there's so much that Taleworlds can work with.  They'll make towns and villages feel so much more complete.
 
Seems pretty "meh". Why does it really matter to have religious buildings and icons if there is no religious presence? I personally think it would be cool for faith to be a role, much like in Prince of Nothing. If you just want buildings, mod them.
 
I would love to see TW design religious buildings for the different factions but then they would essentially beg for some sort of religious organization. It has to be a temple for someone, and there has to be someone to run it.

Personally I think TW could pull off pretty interesting fictional religions if they wanted to without causing too much of a fuss but I understand their choice. Maybe they could take religious inspiration for secular buildings?
Or they could keep the religious stuff vague by tapping into more "old-school" religious stuff like ancestor worship. Ancient Rome had temples devoted to the imperial family (before Christianity, ofc), why not the Calradic Empire?

I always felt that WB city space was poorly designed and unimpressive. It's all corridors and stairs in every city with zero plazas or monumental buildings that stand out. Some pompous priestly extravagance might just fix that.
 
How you like the subject Innocent Flower (You're passionate about controversy  :lol:)... the subject has already been commented here and here. You even brought up the topic yourself here
But well... if you want to keep talking about the same subject over and over again, I won't be the one to stop it.  :iamamoron:
 
I dont think that medieval religious building will be implemented, but that's not excludes monumental structures. The classic arena was shown in the map icons. From the collapsing empire I expect to see more antique buildings like palaces, libraries or bazaars with colonnade and such.
 
DtheHun said:
I dont think that medieval religious building will be implemented, but that's not excludes monumental structures. The classic arena was shown in the map icons. From the collapsing empire I expect to see more antique buildings like palaces, libraries or bazaars with colonnade and such.
In favor of this without hesitation...
Bannerlord_10.jpg
blog_post_11_taleworldswebsite_04_575.jpg

Topic on cults and sects, dogmas, esotericism and so on...meh. Something insinuated but without going too deep, ok. Something skyrim style and so on...meh.
 
Terco_Viejo said:
How you like the subject Innocent Flower (You're passionate about controversy  :lol:)... the subject has already been commented here and here. You even brought up the topic yourself here
But well... if you want to keep talking about the same subject over and over again, I won't be the one to stop it.  :iamamoron:

Different topics. I've grown up a little. honest.
 
Innocent Flower said:
Terco_Viejo said:
How you like the subject Innocent Flower (You're passionate about controversy  :lol:)... the subject has already been commented here and here. You even brought up the topic yourself here
But well... if you want to keep talking about the same subject over and over again, I won't be the one to stop it.  :iamamoron:

Different topics. I've grown up a little. honest.

Me too...I remember that boy who in 2012 was excited about the Announcement Teaser. We've all grown up...I hope you didn't feel bad about my previous comment.

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Some druid stone circles or simple temples/shrines would be cool to add to villages and towns for sure.  The mind can fill in the gap if there aren't religions given names.

(I'm atheist)
 
I’m not greatly interested in religious buildings, but I’d like to see Chapter Houses or Fight Schools for knighthood orders, warrior societies, mercenary or assassin’s guilds, and military or Legionary cults. Some might be secret societies with hidden entrances. Others may have restricted memberships, specialised training, skill bonuses, unique recruits etc.
Such buildings would have a game purpose and offer their own brand of quests. Too late for Bannerlord, but could make an interesting mod or DLC.
 
NPC99 said:
I’m not greatly interested in religious buildings, but I’d like to see Chapter Houses or Fight Schools for knighthood orders, warrior societies, mercenary or assassin’s guilds, and military or Legionary cults. Some might be secret societies with hidden entrances. Others may have restricted memberships, specialised training, skill bonuses, unique recruits etc.
Such buildings would have a game purpose and offer their own brand of quests. Too late for Bannerlord, but could make an interesting mod or DLC.

Actually like...
So you can set up and buy enterprises and you can set up horse breeders and stuff. We know from a gameplay demo that you can also try to control crime in a city. I think installing some of these things aught to be a distinct possibility.  Sure, you probably won't get grand exteriors, but it aught to be good.
 
NPC99 said:
I’m not greatly interested in religious buildings, but I’d like to see Chapter Houses or Fight Schools for knighthood orders, warrior societies, mercenary or assassin’s guilds, and military or Legionary cults. Some might be secret societies with hidden entrances. Others may have restricted memberships, specialised training, skill bonuses, unique recruits etc.
Such buildings would have a game purpose and offer their own brand of quests. Too late for Bannerlord, but could make an interesting mod or DLC.

Very good idea. Buildings, religious or secular, that are unique to their city would be very good to add character to the city and distinguish it among the others. Even better if the institutions within enable special actions or events.
 
DtheHun said:
I dont think that medieval religious building will be implemented, but that's not excludes monumental structures. The classic arena was shown in the map icons. From the collapsing empire I expect to see more antique buildings like palaces, libraries or bazaars with colonnade and such.

This would be awesome and I hope we'll see more of those! Aqueducts, luxurious baths, and since the Senate was mentioned, why not have a bad-ass Curia in the imperial capital? At the very least I'm expecting Roman-style villas in more fancy quarters of towns.

It would also be super nice if they implemented features of Roman city design in general, like lining roads with tombstones because burials aren't allowed within the city.
 
I absolutely agree with the OP

Religious building look great, and all the trouble can be avoided by going "what religious buildings? these are just really fancy houses...", just make sure to not add any crosses and such.
 
I agree that religion in general would be a nice additions. The buildings alone would annoy though as without a function they would just be a reminder of the abscence of religion.

As others have said, fictional religions would be unlikely to rub anyone the wrong way. It's likely Taleworlds will continue to play it safe, though.
 
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