ArakDemonBlade
Veteran
While playing recently I had a few ideas for morale. I thought I would toss them out for consideration. Some of these I'm sure have already been suggested so I won't dwell on those too much.
-Morale on the Battlefield: I'm sure this has been suggested before and I think it would add an interesting angle to battles and provide a good mechanism for the AI to react when their lord is dropped in the first 5 seconds of battle or what not.
-Heroes give a morale bonus (or Leadership as a party skill?): I actually like the idea of making Leadership a party skill better than a straight morale bonus. If you have a large army, and one of your companions happens to have good leadership qualities, wouldn't it make sense to have them help lead the troops rather than trying to manage it on your own? I think this or maybe even making leadership a personal skill and toning it down a bit so that every point of leadership that every companion has adds a bonus (sort of like Trainer) to the whole army might make things a bit more interesting (you could also at that point talk about making vassals out of companions with good leadership scores if and when you get your own kingdom but thats a different topic of discussion )
-Less Penalty for Party Size: I would think that party size up to a point should increase morale thanks to the whole "safety in numbers" thing. Eventually I could see things getting smelly but even then if the company is paid and the food keeps coming in I fail to see why a party of 70 men should have low morale basically by default just because their are 70 of them.
-Less fluid morale: Some may disagree with me, but I think morale should be a little less tossed up to "How many little battles have you fought today". While resounding victories and crushing defeats should have dramatic effects on morale, I think things could use some work here. My idea is to include a new "Long Term" factor in morale. Simply put if you go for a couple of months winning resounding victories against incredible odds, it should reflect on your morale over the long term rather than until dinner. Basically you would have a factor in your morale that starts at zero when the game begins. It would slowly go up as you picked up momentum and slowly go down when unpleasant things happen (loss against an equal or larger force, having to retreat). Its the sort of thing that doesn't go down easily once up but if it does drop (say you outnumber the enemy 3 to 1 and they crush you) it doesn't go up easily either. That all probably sounds confusing but the point is to keep you from having to grind fights to keep morale up after you have made yourself world famous and the single most powerful commander in the world. (An alternative and simpler method could just be a morale bonus based off Renown but I prefer to let morale go the other way if God decides to make an example out of you and your army.)
Please comment respectfully. I'm well aware not everyone will agree with my suggestions but good debate leads to better ideas.
-Morale on the Battlefield: I'm sure this has been suggested before and I think it would add an interesting angle to battles and provide a good mechanism for the AI to react when their lord is dropped in the first 5 seconds of battle or what not.
-Heroes give a morale bonus (or Leadership as a party skill?): I actually like the idea of making Leadership a party skill better than a straight morale bonus. If you have a large army, and one of your companions happens to have good leadership qualities, wouldn't it make sense to have them help lead the troops rather than trying to manage it on your own? I think this or maybe even making leadership a personal skill and toning it down a bit so that every point of leadership that every companion has adds a bonus (sort of like Trainer) to the whole army might make things a bit more interesting (you could also at that point talk about making vassals out of companions with good leadership scores if and when you get your own kingdom but thats a different topic of discussion )
-Less Penalty for Party Size: I would think that party size up to a point should increase morale thanks to the whole "safety in numbers" thing. Eventually I could see things getting smelly but even then if the company is paid and the food keeps coming in I fail to see why a party of 70 men should have low morale basically by default just because their are 70 of them.
-Less fluid morale: Some may disagree with me, but I think morale should be a little less tossed up to "How many little battles have you fought today". While resounding victories and crushing defeats should have dramatic effects on morale, I think things could use some work here. My idea is to include a new "Long Term" factor in morale. Simply put if you go for a couple of months winning resounding victories against incredible odds, it should reflect on your morale over the long term rather than until dinner. Basically you would have a factor in your morale that starts at zero when the game begins. It would slowly go up as you picked up momentum and slowly go down when unpleasant things happen (loss against an equal or larger force, having to retreat). Its the sort of thing that doesn't go down easily once up but if it does drop (say you outnumber the enemy 3 to 1 and they crush you) it doesn't go up easily either. That all probably sounds confusing but the point is to keep you from having to grind fights to keep morale up after you have made yourself world famous and the single most powerful commander in the world. (An alternative and simpler method could just be a morale bonus based off Renown but I prefer to let morale go the other way if God decides to make an example out of you and your army.)
Please comment respectfully. I'm well aware not everyone will agree with my suggestions but good debate leads to better ideas.