I Need info about: Troops.txt file, and some other things...

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Hello,

trying to boost the game dificult, ive edited my troop file, to get more powerfull lords / troops...

but i saw that "diplomacy" make some changes in troop.txt, so i made an "control c / control v" of the last part of the troops.txt from diplomacy mod, that includes chamberlain, chancelor and etc; to my edited troops.txt


the thing is: i think that it caused some bug, because, some of the options listed on "features" simple dont work in my game....

example: i dont have the option to hire that npc that will send gifts to other cities....

help plz?!

is there any other line in "troops.txt" changed, in diplomacy mod, except those in the end of it, that includes chamberlain and etc??



tnx bye
 
This is anther way to make your game A LOT harder /wrist

Go into module_party_templates.py

REPLACE THIS
Code:
("kingdom_1_reinforcements_a", "{!}kingdom_1_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_swadian_militia,2,6),(trp_swadian_recruit,4,7)]),
  ("kingdom_1_reinforcements_b", "{!}kingdom_1_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_swadian_crossbowman,2,6),(trp_swadian_skirmisher,4,7)]),
  ("kingdom_1_reinforcements_c", "{!}kingdom_1_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_swadian_man_at_arms,3,6)]),

  ("kingdom_2_reinforcements_a", "{!}kingdom_2_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_vaegir_footman,2,6),(trp_vaegir_recruit,4,7)]),
  ("kingdom_2_reinforcements_b", "{!}kingdom_2_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_vaegir_archer,2,6),(trp_vaegir_skirmisher,3,5),(trp_vaegir_footman,1,3)]),
  ("kingdom_2_reinforcements_c", "{!}kingdom_2_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_vaegir_horseman,3,6)]),

  ("kingdom_3_reinforcements_a", "{!}kingdom_3_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_khergit_skirmisher,2,6),(trp_khergit_tribesman,4,7)]),
  ("kingdom_3_reinforcements_b", "{!}kingdom_3_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_khergit_horse_archer,2,6),(trp_khergit_skirmisher,4,7)]),
  ("kingdom_3_reinforcements_c", "{!}kingdom_3_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_khergit_lancer,3,6)]),

  ("kingdom_4_reinforcements_a", "{!}kingdom_4_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_nord_footman,4,8),(trp_nord_recruit,2,4)]),
  ("kingdom_4_reinforcements_b", "{!}kingdom_4_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_nord_archer,1,3),(trp_nord_huntsman,3,5),(trp_nord_footman,2,5)]),
  ("kingdom_4_reinforcements_c", "{!}kingdom_4_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_nord_warrior,3,6)]),

  ("kingdom_5_reinforcements_a", "{!}kingdom_5_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_rhodok_spearman,3,7),(trp_rhodok_tribesman,3,6)]),
  ("kingdom_5_reinforcements_b", "{!}kingdom_5_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_rhodok_trained_crossbowman,2,6),(trp_rhodok_crossbowman,4,7)]),
  ("kingdom_5_reinforcements_c", "{!}kingdom_5_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_rhodok_sergeant,3,6)]),

  ("kingdom_6_reinforcements_a", "{!}kingdom_6_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_sarranid_footman,3,7),(trp_sarranid_recruit,3,6)]),
  ("kingdom_6_reinforcements_b", "{!}kingdom_6_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_sarranid_archer,2,6),(trp_sarranid_skirmisher,4,7)]),
  ("kingdom_6_reinforcements_c", "{!}kingdom_6_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_sarranid_mamluke,3,6)]),

WITH THIS
Code:
("kingdom_1_reinforcements_a", "{!}kingdom_1_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_swadian_footman,3,7),(trp_swadian_skirmisher,5,10),(trp_swadian_militia,11,26)]),
("kingdom_1_reinforcements_b", "{!}kingdom_1_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_swadian_man_at_arms,5,10),(trp_swadian_infantry,5,10),(trp_swadian_crossbowman,3,8)]),
("kingdom_1_reinforcements_c", "{!}kingdom_1_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_swadian_knight,2,6),(trp_swadian_sergeant,2,5),(trp_swadian_sharpshooter,2,5)]),

("kingdom_2_reinforcements_a", "{!}kingdom_2_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_vaegir_veteran,3,7),(trp_vaegir_skirmisher,5,10),(trp_vaegir_footman,11,26)]),
("kingdom_2_reinforcements_b", "{!}kingdom_2_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_vaegir_horseman,4,9),(trp_vaegir_infantry,5,10),(trp_vaegir_archer,3,8)]),
("kingdom_2_reinforcements_c", "{!}kingdom_2_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_vaegir_knight,3,7),(trp_vaegir_guard,2,5),(trp_vaegir_marksman,2,5)]),

("kingdom_3_reinforcements_a", "{!}kingdom_3_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_khergit_horseman,3,7),(trp_khergit_skirmisher,5,10),(trp_khergit_tribesman,11,26)]),
("kingdom_3_reinforcements_b", "{!}kingdom_3_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_khergit_veteran_horse_archer,4,9),(trp_khergit_horse_archer,5,10),(trp_khergit_horseman,3,8)]),
("kingdom_3_reinforcements_c", "{!}kingdom_3_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_khergit_lancer,3,7),(trp_khergit_veteran_horse_archer,2,5),(trp_khergit_horse_archer,2,5)]),

("kingdom_4_reinforcements_a", "{!}kingdom_4_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_nord_trained_footman,3,7),(trp_nord_footman,5,10),(trp_nord_recruit,11,26)]),
("kingdom_4_reinforcements_b", "{!}kingdom_4_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_nord_veteran,4,9),(trp_nord_warrior,5,10),(trp_nord_footman,3,8)]),
("kingdom_4_reinforcements_c", "{!}kingdom_4_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_nord_champion,1,3),(trp_nord_veteran,2,5),(trp_nord_warrior,2,5)]),

("kingdom_5_reinforcements_a", "{!}kingdom_5_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_rhodok_spearman,3,7),(trp_rhodok_crossbowman,5,10),(trp_rhodok_tribesman,11,26)]),
("kingdom_5_reinforcements_b", "{!}kingdom_5_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_rhodok_trained_spearman,4,9),(trp_rhodok_spearman,5,10),(trp_rhodok_crossbowman,3,8)]),
("kingdom_5_reinforcements_c", {!}"kingdom_5_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_rhodok_sergeant,3,7),(trp_rhodok_veteran_spearman,2,5),(trp_rhodok_veteran_crossbowman,2,5)]),

("kingdom_6_reinforcements_a", "{!}kingdom_6_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_sarranid_veteran_footman,3,7),(trp_sarranid_rskirmisher,5,10),(trp_sarranid_footman,11,26)]),
 ("kingdom_6_reinforcements_b", "{!}kingdom_6_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_sarranid_horseman,2,6),(trp_sarranid_infantry,5,10),(trp_sarranid_archer,3,8)]),
 ("kingdom_6_reinforcements_c", "{!}kingdom_6_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_sarranid_mamluke,2,6),(trp_sarranid_guard,2,5),(trp_sarranid_master_archer,2,5)]),
 
coiotebh said:
trying to boost the game dificult, ive edited my troop file, to get more powerfull lords / troops...




but i saw that "diplomacy" make some changes in troop.txt, so i made an "control c / control v" of the last part of the troops.txt from diplomacy mod, that includes chamberlain, chancelor and etc; to my edited troops.txt


the thing is: i think that it caused some bug, because, some of the options listed on "features" simple dont work in my game....

editing txt files tends to lead to problems

coiotebh said:
example: i dont have the option to hire that npc that will send gifts to other cities....

help plz?!

you can't hire a npc to send gifts, you have to talk to the chancellor

coiotebh said:
is there any other line in "troops.txt" changed, in diplomacy mod, except those in the end of it, that includes chamberlain and etc??

no. please read Guild of craftsmen for more information.
 
LtpLegend said:
This is anther way to make your game A LOT harder /wrist

Go into module_party_templates.py

REPLACE THIS
Code:
("kingdom_1_reinforcements_a", "{!}kingdom_1_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_swadian_militia,2,6),(trp_swadian_recruit,4,7)]),
  ("kingdom_1_reinforcements_b", "{!}kingdom_1_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_swadian_crossbowman,2,6),(trp_swadian_skirmisher,4,7)]),
  ("kingdom_1_reinforcements_c", "{!}kingdom_1_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_swadian_man_at_arms,3,6)]),

  ("kingdom_2_reinforcements_a", "{!}kingdom_2_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_vaegir_footman,2,6),(trp_vaegir_recruit,4,7)]),
  ("kingdom_2_reinforcements_b", "{!}kingdom_2_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_vaegir_archer,2,6),(trp_vaegir_skirmisher,3,5),(trp_vaegir_footman,1,3)]),
  ("kingdom_2_reinforcements_c", "{!}kingdom_2_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_vaegir_horseman,3,6)]),

  ("kingdom_3_reinforcements_a", "{!}kingdom_3_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_khergit_skirmisher,2,6),(trp_khergit_tribesman,4,7)]),
  ("kingdom_3_reinforcements_b", "{!}kingdom_3_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_khergit_horse_archer,2,6),(trp_khergit_skirmisher,4,7)]),
  ("kingdom_3_reinforcements_c", "{!}kingdom_3_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_khergit_lancer,3,6)]),

  ("kingdom_4_reinforcements_a", "{!}kingdom_4_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_nord_footman,4,8),(trp_nord_recruit,2,4)]),
  ("kingdom_4_reinforcements_b", "{!}kingdom_4_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_nord_archer,1,3),(trp_nord_huntsman,3,5),(trp_nord_footman,2,5)]),
  ("kingdom_4_reinforcements_c", "{!}kingdom_4_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_nord_warrior,3,6)]),

  ("kingdom_5_reinforcements_a", "{!}kingdom_5_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_rhodok_spearman,3,7),(trp_rhodok_tribesman,3,6)]),
  ("kingdom_5_reinforcements_b", "{!}kingdom_5_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_rhodok_trained_crossbowman,2,6),(trp_rhodok_crossbowman,4,7)]),
  ("kingdom_5_reinforcements_c", "{!}kingdom_5_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_rhodok_sergeant,3,6)]),

  ("kingdom_6_reinforcements_a", "{!}kingdom_6_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_sarranid_footman,3,7),(trp_sarranid_recruit,3,6)]),
  ("kingdom_6_reinforcements_b", "{!}kingdom_6_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_sarranid_archer,2,6),(trp_sarranid_skirmisher,4,7)]),
  ("kingdom_6_reinforcements_c", "{!}kingdom_6_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_sarranid_mamluke,3,6)]),

WITH THIS
Code:
("kingdom_1_reinforcements_a", "{!}kingdom_1_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_swadian_footman,3,7),(trp_swadian_skirmisher,5,10),(trp_swadian_militia,11,26)]),
("kingdom_1_reinforcements_b", "{!}kingdom_1_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_swadian_man_at_arms,5,10),(trp_swadian_infantry,5,10),(trp_swadian_crossbowman,3,8)]),
("kingdom_1_reinforcements_c", "{!}kingdom_1_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_swadian_knight,2,6),(trp_swadian_sergeant,2,5),(trp_swadian_sharpshooter,2,5)]),

("kingdom_2_reinforcements_a", "{!}kingdom_2_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_vaegir_veteran,3,7),(trp_vaegir_skirmisher,5,10),(trp_vaegir_footman,11,26)]),
("kingdom_2_reinforcements_b", "{!}kingdom_2_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_vaegir_horseman,4,9),(trp_vaegir_infantry,5,10),(trp_vaegir_archer,3,8)]),
("kingdom_2_reinforcements_c", "{!}kingdom_2_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_vaegir_knight,3,7),(trp_vaegir_guard,2,5),(trp_vaegir_marksman,2,5)]),

("kingdom_3_reinforcements_a", "{!}kingdom_3_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_khergit_horseman,3,7),(trp_khergit_skirmisher,5,10),(trp_khergit_tribesman,11,26)]),
("kingdom_3_reinforcements_b", "{!}kingdom_3_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_khergit_veteran_horse_archer,4,9),(trp_khergit_horse_archer,5,10),(trp_khergit_horseman,3,8)]),
("kingdom_3_reinforcements_c", "{!}kingdom_3_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_khergit_lancer,3,7),(trp_khergit_veteran_horse_archer,2,5),(trp_khergit_horse_archer,2,5)]),

("kingdom_4_reinforcements_a", "{!}kingdom_4_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_nord_trained_footman,3,7),(trp_nord_footman,5,10),(trp_nord_recruit,11,26)]),
("kingdom_4_reinforcements_b", "{!}kingdom_4_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_nord_veteran,4,9),(trp_nord_warrior,5,10),(trp_nord_footman,3,8)]),
("kingdom_4_reinforcements_c", "{!}kingdom_4_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_nord_champion,1,3),(trp_nord_veteran,2,5),(trp_nord_warrior,2,5)]),

("kingdom_5_reinforcements_a", "{!}kingdom_5_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_rhodok_spearman,3,7),(trp_rhodok_crossbowman,5,10),(trp_rhodok_tribesman,11,26)]),
("kingdom_5_reinforcements_b", "{!}kingdom_5_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_rhodok_trained_spearman,4,9),(trp_rhodok_spearman,5,10),(trp_rhodok_crossbowman,3,8)]),
("kingdom_5_reinforcements_c", {!}"kingdom_5_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_rhodok_sergeant,3,7),(trp_rhodok_veteran_spearman,2,5),(trp_rhodok_veteran_crossbowman,2,5)]),

("kingdom_6_reinforcements_a", "{!}kingdom_6_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_sarranid_veteran_footman,3,7),(trp_sarranid_rskirmisher,5,10),(trp_sarranid_footman,11,26)]),
 ("kingdom_6_reinforcements_b", "{!}kingdom_6_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_sarranid_horseman,2,6),(trp_sarranid_infantry,5,10),(trp_sarranid_archer,3,8)]),
 ("kingdom_6_reinforcements_c", "{!}kingdom_6_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_sarranid_mamluke,2,6),(trp_sarranid_guard,2,5),(trp_sarranid_master_archer,2,5)]),

what does it do???
 
LtpLegend said:
This is anther way to make your game A LOT harder /wrist

Go into module_party_templates.py

REPLACE THIS
Code:
("kingdom_1_reinforcements_a", "{!}kingdom_1_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_swadian_militia,2,6),(trp_swadian_recruit,4,7)]),
  ("kingdom_1_reinforcements_b", "{!}kingdom_1_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_swadian_crossbowman,2,6),(trp_swadian_skirmisher,4,7)]),
  ("kingdom_1_reinforcements_c", "{!}kingdom_1_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_swadian_man_at_arms,3,6)]),

  ("kingdom_2_reinforcements_a", "{!}kingdom_2_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_vaegir_footman,2,6),(trp_vaegir_recruit,4,7)]),
  ("kingdom_2_reinforcements_b", "{!}kingdom_2_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_vaegir_archer,2,6),(trp_vaegir_skirmisher,3,5),(trp_vaegir_footman,1,3)]),
  ("kingdom_2_reinforcements_c", "{!}kingdom_2_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_vaegir_horseman,3,6)]),

  ("kingdom_3_reinforcements_a", "{!}kingdom_3_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_khergit_skirmisher,2,6),(trp_khergit_tribesman,4,7)]),
  ("kingdom_3_reinforcements_b", "{!}kingdom_3_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_khergit_horse_archer,2,6),(trp_khergit_skirmisher,4,7)]),
  ("kingdom_3_reinforcements_c", "{!}kingdom_3_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_khergit_lancer,3,6)]),

  ("kingdom_4_reinforcements_a", "{!}kingdom_4_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_nord_footman,4,8),(trp_nord_recruit,2,4)]),
  ("kingdom_4_reinforcements_b", "{!}kingdom_4_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_nord_archer,1,3),(trp_nord_huntsman,3,5),(trp_nord_footman,2,5)]),
  ("kingdom_4_reinforcements_c", "{!}kingdom_4_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_nord_warrior,3,6)]),

  ("kingdom_5_reinforcements_a", "{!}kingdom_5_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_rhodok_spearman,3,7),(trp_rhodok_tribesman,3,6)]),
  ("kingdom_5_reinforcements_b", "{!}kingdom_5_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_rhodok_trained_crossbowman,2,6),(trp_rhodok_crossbowman,4,7)]),
  ("kingdom_5_reinforcements_c", "{!}kingdom_5_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_rhodok_sergeant,3,6)]),

  ("kingdom_6_reinforcements_a", "{!}kingdom_6_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_sarranid_footman,3,7),(trp_sarranid_recruit,3,6)]),
  ("kingdom_6_reinforcements_b", "{!}kingdom_6_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_sarranid_archer,2,6),(trp_sarranid_skirmisher,4,7)]),
  ("kingdom_6_reinforcements_c", "{!}kingdom_6_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_sarranid_mamluke,3,6)]),

WITH THIS
Code:
("kingdom_1_reinforcements_a", "{!}kingdom_1_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_swadian_footman,3,7),(trp_swadian_skirmisher,5,10),(trp_swadian_militia,11,26)]),
("kingdom_1_reinforcements_b", "{!}kingdom_1_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_swadian_man_at_arms,5,10),(trp_swadian_infantry,5,10),(trp_swadian_crossbowman,3,8)]),
("kingdom_1_reinforcements_c", "{!}kingdom_1_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_swadian_knight,2,6),(trp_swadian_sergeant,2,5),(trp_swadian_sharpshooter,2,5)]),

("kingdom_2_reinforcements_a", "{!}kingdom_2_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_vaegir_veteran,3,7),(trp_vaegir_skirmisher,5,10),(trp_vaegir_footman,11,26)]),
("kingdom_2_reinforcements_b", "{!}kingdom_2_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_vaegir_horseman,4,9),(trp_vaegir_infantry,5,10),(trp_vaegir_archer,3,8)]),
("kingdom_2_reinforcements_c", "{!}kingdom_2_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_vaegir_knight,3,7),(trp_vaegir_guard,2,5),(trp_vaegir_marksman,2,5)]),

("kingdom_3_reinforcements_a", "{!}kingdom_3_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_khergit_horseman,3,7),(trp_khergit_skirmisher,5,10),(trp_khergit_tribesman,11,26)]),
("kingdom_3_reinforcements_b", "{!}kingdom_3_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_khergit_veteran_horse_archer,4,9),(trp_khergit_horse_archer,5,10),(trp_khergit_horseman,3,8)]),
("kingdom_3_reinforcements_c", "{!}kingdom_3_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_khergit_lancer,3,7),(trp_khergit_veteran_horse_archer,2,5),(trp_khergit_horse_archer,2,5)]),

("kingdom_4_reinforcements_a", "{!}kingdom_4_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_nord_trained_footman,3,7),(trp_nord_footman,5,10),(trp_nord_recruit,11,26)]),
("kingdom_4_reinforcements_b", "{!}kingdom_4_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_nord_veteran,4,9),(trp_nord_warrior,5,10),(trp_nord_footman,3,8)]),
("kingdom_4_reinforcements_c", "{!}kingdom_4_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_nord_champion,1,3),(trp_nord_veteran,2,5),(trp_nord_warrior,2,5)]),

("kingdom_5_reinforcements_a", "{!}kingdom_5_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_rhodok_spearman,3,7),(trp_rhodok_crossbowman,5,10),(trp_rhodok_tribesman,11,26)]),
("kingdom_5_reinforcements_b", "{!}kingdom_5_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_rhodok_trained_spearman,4,9),(trp_rhodok_spearman,5,10),(trp_rhodok_crossbowman,3,8)]),
("kingdom_5_reinforcements_c", {!}"kingdom_5_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_rhodok_sergeant,3,7),(trp_rhodok_veteran_spearman,2,5),(trp_rhodok_veteran_crossbowman,2,5)]),

("kingdom_6_reinforcements_a", "{!}kingdom_6_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_sarranid_veteran_footman,3,7),(trp_sarranid_rskirmisher,5,10),(trp_sarranid_footman,11,26)]),
 ("kingdom_6_reinforcements_b", "{!}kingdom_6_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_sarranid_horseman,2,6),(trp_sarranid_infantry,5,10),(trp_sarranid_archer,3,8)]),
 ("kingdom_6_reinforcements_c", "{!}kingdom_6_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_sarranid_mamluke,2,6),(trp_sarranid_guard,2,5),(trp_sarranid_master_archer,2,5)]),

after doing that, what should i do? because these file is only the source code....
 
Compile it with the .bat and play diplomacy it shouldn't interfere with the mod at all.

It will make AI lords have huge armies and they will have better troops.
 
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