Mikal Manfriedson
Veteran
I cannot see how this will skip something important - you still will improve relationship one way or the other - this is part of the game. Go questing - alter relationships. Fight battles someone is involved - relationship shift. Fight for your side - relationship shift.
I just want to tell my companion "go forth and recruit X, then train to archers" - and the AI-controlled party will run around, recruit recruits or units fitting description if relationship is high enough to clan and then whack looters for XP - optimally: then deliver the troops to a certain location. Something you ought to do in the early game when you could not afford to have a big army and lots of companions. Once you reach this level, hover, this becomes a chore while more important stuff arises like "upgrade that castle, defend area versus noble raiders, buy shops and caravans" - and next to it you are to recruit and train your troops while other kinds of companions than traders, medics and engineers have no real reason to be here.
An archery NCS with the trainer perks of his skill tree, however, would do a nice job recruiting and training desired troops for your clan. This is a QoL decision that would give more reason to companions. Naturally, I could max out on companions, keep one medic and put the rest to caravan duty to pay my bills - but then I could ask myself "why even bother having them?"
And the AI does not gather the troops I mentioned? You know...I guess that an AI actually CAN be scripted to do certain things...just because it doesn't do now does not mean it is incapable of doing so.
I just want to tell my companion "go forth and recruit X, then train to archers" - and the AI-controlled party will run around, recruit recruits or units fitting description if relationship is high enough to clan and then whack looters for XP - optimally: then deliver the troops to a certain location. Something you ought to do in the early game when you could not afford to have a big army and lots of companions. Once you reach this level, hover, this becomes a chore while more important stuff arises like "upgrade that castle, defend area versus noble raiders, buy shops and caravans" - and next to it you are to recruit and train your troops while other kinds of companions than traders, medics and engineers have no real reason to be here.
An archery NCS with the trainer perks of his skill tree, however, would do a nice job recruiting and training desired troops for your clan. This is a QoL decision that would give more reason to companions. Naturally, I could max out on companions, keep one medic and put the rest to caravan duty to pay my bills - but then I could ask myself "why even bother having them?"
And the AI does not gather the troops I mentioned? You know...I guess that an AI actually CAN be scripted to do certain things...just because it doesn't do now does not mean it is incapable of doing so.
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