Hi
@mexxico . Throwing some ideas I had out, hope this helps, please let me know what you think. Some of these are taken from the very popular party AI overhaul and commands mod, and some are my own.
As Clan Leader :
- I want to specify a specific friendly town or castle that my party will patrol for bandits and enemy parties, "I will stay behind and defend our lands"
- I want the option to disable or enable raiding of villages by my parties. " Raid as you see fit / avoid raiding our enemies lands"
- I want to priortize recruitment of certain troop types. "Only recruit troops of <culture> type"
- I want to designate to my clan and or party a specific fief they will travel to after being defeated and escaping prison, so they will return to the same fief every-time and not a random city on the other side of the map. "If you are defeated, make your way back to <city select list>."
- I want to tell my parties to be more risk adverse, and only engage parties it thinks it can win by a decent margin. "Only fight parties weaker than you"
- I want to tell my parties to take more risks, and engage enemies despite the odds. "Engage the enemy head on, never hesitate, no matter the odds"
- I want my parties to come and follow me around the map when they have no other AI assignment. "Come and find me when there is nothing else going on"
As King:
- I want to be able to set my vassals to priortize defense over offense or vice versa. TIred of seeing multiple larger offensive armies going for different castles while sargoth is being sieged for the 5th time.
- I want to be able to pay gold/ small amount of influence to summon a specific vassal to halt whatever he is doing and come to me immediately, so that I may complete quest or other important dialogue. This could take a number of days to represent a courier being sent depending on distance travelled ect. A king should not roam around the map looking for his vassal, a vassal answers his kings summons.
Let me know what you guys think.