I Have No Control Over My Vassals - I accidently started an Oligarchy

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As far as I'm concerned, I thank you for mentioning it :grin: . However we are a small part from a long list of users who have contributed enormously; there are tons of feedback available for Bannerlord.

I know, I mentioned you guys because I have interacted with yall some. Maybe @ the other people you know Terco? Also add your suggestion!
 
It would be a rather long list, but to sum up I will say all those that appear here and here and yet I am missing people :iamamoron: .
 
We will start working on this issue next week. Probably you will see this feature after mid February. I will post this thread to office communication channel so design team will see what you posted. Please add which options you want to have over your clan parties & kingdom parties (when king). We will examine all ideas and try to come up with a solution by selecting some of them.

For example :
As Clan Leader :
  • I want to be able to limit party's recruitment at X. (Stop recruiting when reached X men)
  • I want to priotize which troop types my party will recruit (infantry / archer / cavalry)
  • I want to change agressiveness of my party so it will always defend or always attack
  • I want my parties to not join armies led by other lords

As King :
  • I want to prioritize a target settlement for hostile actions.
  • I want to prioritize a settlement to defend

If you add what you want to see as list shown in example it can be better but all formats are ok of course.

Hi @mexxico . Throwing some ideas I had out, hope this helps, please let me know what you think. Some of these are taken from the very popular party AI overhaul and commands mod, and some are my own.

As Clan Leader :

- I want to specify a specific friendly town or castle that my party will patrol for bandits and enemy parties, "I will stay behind and defend our lands"
- I want the option to disable or enable raiding of villages by my parties. " Raid as you see fit / avoid raiding our enemies lands"
- I want to priortize recruitment of certain troop types. "Only recruit troops of <culture> type"
- I want to designate to my clan and or party a specific fief they will travel to after being defeated and escaping prison, so they will return to the same fief every-time and not a random city on the other side of the map. "If you are defeated, make your way back to <city select list>."
- I want to tell my parties to be more risk adverse, and only engage parties it thinks it can win by a decent margin. "Only fight parties weaker than you"
- I want to tell my parties to take more risks, and engage enemies despite the odds. "Engage the enemy head on, never hesitate, no matter the odds"
- I want my parties to come and follow me around the map when they have no other AI assignment. "Come and find me when there is nothing else going on"

As King:

- I want to be able to set my vassals to priortize defense over offense or vice versa. TIred of seeing multiple larger offensive armies going for different castles while sargoth is being sieged for the 5th time.
- I want to be able to pay gold/ small amount of influence to summon a specific vassal to halt whatever he is doing and come to me immediately, so that I may complete quest or other important dialogue. This could take a number of days to represent a courier being sent depending on distance travelled ect. A king should not roam around the map looking for his vassal, a vassal answers his kings summons.

Let me know what you guys think.
 
最后编辑:
So I have picked up Party AI Overhaul and Commands mod (It's now Party AI Overhaul and Commands Continued on nexusmods) and it has a number of the features as well as methods to accomplish what it sounds like is being discussed here. It was very popular before I picked it up and my updated version has already been downloaded quite a bit. It focuses on interactions with clan parties rather than kingdom elements but the most popular seem to be:
-Setting a limit to patrol with additional restrictions. You can set a "place" to patrol, and tell a party to either help or ignore calls from help from other clans territory, tell them to travel the land for goods and return.
-Setting recruitment restrictions. It's not exactly the most intuitive system, but it uses the unit system and existing UI to let a player tell a party what To/Not to recruit.
-You can give orders to parties to follow yours but not join as an army.
-You can set limits on what they attack, only attacking considerably weaker forces for example.
 
So, in one of my campaigns I decided to overthrow Urkhunait and become Khan myself. After capturing Khuzait capital Chaikand, I didn't take anymore fiefs for myself and split the rest of the conquered fiefs justly with my vassals. Each of my vassals was controlling a city and a castle. But when I became the Khan and took over Khuzait, my vassals infleunces increased rapidly while mine was too low. My vassals then started a poll to start war with Southern Empire. They all voted to go war but I couldn't override it because my influence was too low for it. They created an army and took Syronea. I wanted to give the city to an Imperial, Encurion. Again, they all voted for a Khuzait warlord and I couldn't override it because my influence is too low for it.

Basically, my Khanate is now an Oligarchy. Nobles decide everything and I became their puppet.

I want each of my vassals to maintain and rule a territory but Bannerlord mechanics doesn't let doing this so I guess.

Fiefs in the Khanate are shared like this:

Orkun Khan (Me): Chaikand, Usek Castle

Tulag Beg: Ortongard, Khimli Castle, Hakkun Castle

Hurunag Beg: Akkalat, Akiser Castle

Akrum Beg: Odokh, Simira Castle, Erzenur Castle

Mesui Begum: Baltakhand, Kaysar Castle, Dinar Castle

Gusukan Beg: Makeb, Tepes Castle

Ilatar Beg: Tyal, Urikskala Castle

Taslur Beg: Syronea, Corenia Castle

As you can see here, while I tried to split the fiefs justly, I accidently created an Oligarchy.

The onyl way to overule them is through influence, Im not sure if there are poliies that allow/stop lords from voting.
If there is please let me know, Im tired of being taken to war
 
If you have death enabled...what about in a war just creating an army with some horsemen for your own team (for quick escape) and then recruit a whole clan you want to get rid of into your army - lead them into enemy territory - preferrably in front of an enemy army and then disband army...rinse and repeat until all are dead. A possibility?
 
Hi @mexxico . Throwing some ideas I had out, hope this helps, please let me know what you think. Some of these are taken from the very popular party AI overhaul and commands mod, and some are my own.

As Clan Leader :

- I want to specify a specific friendly town or castle that my party will patrol for bandits and enemy parties, "I will stay behind and defend our lands"
- I want the option to disable or enable raiding of villages by my parties. " Raid as you see fit / avoid raiding our enemies lands"
- I want to priortize recruitment of certain troop types. "Only recruit troops of <culture> type"
- I want to designate to my clan and or party a specific fief they will travel to after being defeated and escaping prison, so they will return to the same fief every-time and not a random city on the other side of the map. "If you are defeated, make your way back to <city select list>."
- I want to tell my parties to be more risk adverse, and only engage parties it thinks it can win by a decent margin. "Only fight parties weaker than you"
- I want to tell my parties to take more risks, and engage enemies despite the odds. "Engage the enemy head on, never hesitate, no matter the odds"
- I want my parties to come and follow me around the map when they have no other AI assignment. "Come and find me when there is nothing else going on"

As King:

- I want to be able to set my vassals to priortize defense over offense or vice versa. TIred of seeing multiple larger offensive armies going for different castles while sargoth is being sieged for the 5th time.
- I want to be able to pay gold/ small amount of influence to summon a specific vassal to halt whatever he is doing and come to me immediately, so that I may complete quest or other important dialogue. This could take a number of days to represent a courier being sent depending on distance travelled ect. A king should not roam around the map looking for his vassal, a vassal answers his kings summons.

Let me know what you guys think.
? All of this! ?
 
Hi @mexxico . Throwing some ideas I had out, hope this helps, please let me know what you think. Some of these are taken from the very popular party AI overhaul and commands mod, and some are my own.

As Clan Leader :

- I want to specify a specific friendly town or castle that my party will patrol for bandits and enemy parties, "I will stay behind and defend our lands"
- I want the option to disable or enable raiding of villages by my parties. " Raid as you see fit / avoid raiding our enemies lands"
- I want to priortize recruitment of certain troop types. "Only recruit troops of <culture> type"
- I want to designate to my clan and or party a specific fief they will travel to after being defeated and escaping prison, so they will return to the same fief every-time and not a random city on the other side of the map. "If you are defeated, make your way back to <city select list>."
- I want to tell my parties to be more risk adverse, and only engage parties it thinks it can win by a decent margin. "Only fight parties weaker than you"
- I want to tell my parties to take more risks, and engage enemies despite the odds. "Engage the enemy head on, never hesitate, no matter the odds"
- I want my parties to come and follow me around the map when they have no other AI assignment. "Come and find me when there is nothing else going on"

As King:

- I want to be able to set my vassals to priortize defense over offense or vice versa. TIred of seeing multiple larger offensive armies going for different castles while sargoth is being sieged for the 5th time.
- I want to be able to pay gold/ small amount of influence to summon a specific vassal to halt whatever he is doing and come to me immediately, so that I may complete quest or other important dialogue. This could take a number of days to represent a courier being sent depending on distance travelled ect. A king should not roam around the map looking for his vassal, a vassal answers his kings summons.

Let me know what you guys think.
Great ideas.
 
I want to be able to limit party's recruitment at X. (Stop recruiting when reached X men)
If possible, I think I would prefer a slider that lets you select the maximum daily wages allowed by a clan party. So something like:

Max Daily Wages for this Party:
200g
<======O==============> 1000g

Then there can be an "Unlimited" checkbox underneath that would disable the slider and uncap the limit to wages for that party. Doing it that way would ensure that their wages don't continue to increase to an unwanted level over time as they upgrade troops, despite being limited to X troops (e.g. if they recruited 50 tier 1 troops that then become tier 5 over time, wages would go from 100g to 600g). To me, having control over the cost of your clan parties is the more important factor than troop quantity.
 
If possible, I think I would prefer a slider that lets you select the maximum daily wages allowed by a clan party. So something like:

Max Daily Wages for this Party:
200g
<======O==============> 1000g

Then there can be an "Unlimited" checkbox underneath that would disable the slider and uncap the limit to wages for that party. Doing it that way would ensure that their wages don't continue to increase to an unwanted level over time as they upgrade troops, despite being limited to X troops (e.g. if they recruited 50 tier 1 troops that then become tier 5 over time, wages would go from 100g to 600g). To me, having control over the cost of your clan parties is the more important factor than troop quantity.

+1

Nice to see you are back.
 
If possible, I think I would prefer a slider that lets you select the maximum daily wages allowed by a clan party. So something like:

Max Daily Wages for this Party:
200g
<======O==============> 1000g

Then there can be an "Unlimited" checkbox underneath that would disable the slider and uncap the limit to wages for that party. Doing it that way would ensure that their wages don't continue to increase to an unwanted level over time as they upgrade troops, despite being limited to X troops (e.g. if they recruited 50 tier 1 troops that then become tier 5 over time, wages would go from 100g to 600g). To me, having control over the cost of your clan parties is the more important factor than troop quantity.
This. More sliders the better.

Also nice to see you back, hope all has been well. :party:

@Dabos37 apparently jinx
 
This is cool, but there should be a way to increase crown authority a la ck3, so you have more power but risk more rebellions (?)
Ck3 crown authority is only over vassals current rebellions are only the common people rebelling not vassals so it wouldn't really fit unless vassal revolts were added.

this is really cool

I don't think this is an issue. This looks like a positive thread, they gave lots of lands to their vassals and now their vassals are basically controlling them, which is really good and what should happen imo.
In bannerlord at end game as king you basically end up actually being what all the flavour text for the kingdoms says in where the vassals are as powerful or more powerful then the king himself

Haha I still read the forums fairly often, I just don't log in. Just been busier. Good to see you guys as well.
Been missing reading some interesting code still happy you are doing well!
 
As Clan Leader :
  • I want to be able to limit party's recruitment at X. (Stop recruiting when reached X men)
  • I want to priotize which troop types my party will recruit (infantry / archer / cavalry)
  • I want to change agressiveness of my party so it will always defend or always attack
  • I want my parties to not join armies led by other lords
As King :
  • I want to prioritize a target settlement for hostile actions.
  • I want to prioritize a settlement to defend
As Clan Leader :
  • I want to assign a party to protect/police my fiefs or trade-routes - hunt criminal parties etc.
  • I want to change agressiveness of my party so it will always defend or always attack
    • Defend and they will listen to the kings defensive call to arm
    • Offesive and they will listen to the kings offensive call to arm
    • This might require armies to be created with one of these purposes stated, so the right selections can be calculated
 
Ck3 crown authority is only over vassals current rebellions are only the common people rebelling not vassals so it wouldn't really fit unless vassal revolts were added.
I think you are right, was just pointing that out as a concept, call it higher taxes or whatever
 
something like "stop donating your troops to cities and castles we don't own" could be useful
 
Hello all! If I may suggest one new feature... I'd like to know if it was possible to receive a pop-up message everytime ( or not everytime) one of my vassals is going to battle/defend or attack a castle questioning me if I want to play the battle as the vassal of my clan/kingdom... since we can edit their weapons and gear in inventory, I think we ( the players) could use them as an Alt character. Wouldn't it be nice?


(Sorry if this idea was posted before)

Pls tell me your thoughts on this.
 
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