I don't know where to put this so I'll put it here...
Okay. I want VC to have smaller AI lord sizes to be a bit more accurate to the time, where a kingdom might have only a few hundred soldiers. I'm aiming to get it to about half the normal size, per lord, so a common army size migh be around 60 men. I know you can do this for Native.
WHAT I HAVE TRIED SO FAR:
TweakMB: The options for changing lord sizes are greyed out for VC and you can't interact with them . I was able to change the maximum size for bandit parties, but not lords .
This topic:
https://forums.taleworlds.com/index.php/topic,149878.0.html
This tutorial is for Native so I tried downloading the VC module system from the TaleWorlds website and it's downloading really slowly rn , but I'm unsure of what to do next once it downloads. If I figure it out I'll post a reply to help anyone else. But in the meantime, I'll call for help.
This tweak tool:
https://forums.taleworlds.com/index.php/topic,348186.0.html
After an hour of fixing stuff and poor instructions, I got this to work and changed the maximum garrison size for town, and cities but there is no option for AI lord army size
It's so simple for Native, you just use tweakMB, so why is it this hard for VC?
Is there a way I could change the party size modifiers in the main folder (Not specific module folders) so that it would affect all modules?
The modifiers must still be in VC in some form, otherwise, they would all have the same army size cap.
This is what the modifiers are in Native:
Each paragraph affects the AI lord party size limit in a different way. For example, changing one number might mean that you get 1 extra troop capacity every 50 renown, rather than 25 renown.
I've spent about 4 hours trying to solve this issue, send help.
Okay. I want VC to have smaller AI lord sizes to be a bit more accurate to the time, where a kingdom might have only a few hundred soldiers. I'm aiming to get it to about half the normal size, per lord, so a common army size migh be around 60 men. I know you can do this for Native.
WHAT I HAVE TRIED SO FAR:
TweakMB: The options for changing lord sizes are greyed out for VC and you can't interact with them . I was able to change the maximum size for bandit parties, but not lords .
This topic:
https://forums.taleworlds.com/index.php/topic,149878.0.html
This tutorial is for Native so I tried downloading the VC module system from the TaleWorlds website and it's downloading really slowly rn , but I'm unsure of what to do next once it downloads. If I figure it out I'll post a reply to help anyone else. But in the meantime, I'll call for help.
This tweak tool:
https://forums.taleworlds.com/index.php/topic,348186.0.html
After an hour of fixing stuff and poor instructions, I got this to work and changed the maximum garrison size for town, and cities but there is no option for AI lord army size
It's so simple for Native, you just use tweakMB, so why is it this hard for VC?
Is there a way I could change the party size modifiers in the main folder (Not specific module folders) so that it would affect all modules?
The modifiers must still be in VC in some form, otherwise, they would all have the same army size cap.
This is what the modifiers are in Native:
("party_get_ideal_size",
[
(store_script_param_1, ":party_no"),
(assign, ":limit", 30),
(try_begin),
(party_slot_eq, ":party_no", slot_party_type, spt_kingdom_hero_party),
(party_stack_get_troop_id, ":party_leader", ":party_no", 0),
(store_faction_of_party, ":faction_id", ":party_no"),
(assign, ":limit", 10),
(store_skill_level, ":skill", "skl_leadership", ":party_leader"),
(store_attribute_level, ":charisma", ":party_leader", ca_charisma),
(val_mul, ":skill", 5),
(val_add, ":limit", ":skill"),
(val_add, ":limit", ":charisma"),
(troop_get_slot, ":troop_renown", ":party_leader", slot_troop_renown),
(store_div, ":renown_bonus", ":troop_renown", 25),
(val_add, ":limit", ":renown_bonus"),
(try_begin),
(faction_slot_eq, ":faction_id", slot_faction_leader, ":party_leader"),
(val_add, ":limit", 100),
(try_end),
(try_begin),
(faction_slot_eq, ":faction_id", slot_faction_marshall, ":party_leader"),
(val_add, ":limit", 20),
(try_end),
(try_for_range, ":cur_center", castles_begin, castles_end),
(party_slot_eq, ":cur_center", slot_town_lord, ":party_leader"),
(val_add, ":limit", 20),
(try_end),
(try_end),
(store_character_level, ":level", "trp_player"), #increase limits a little bit as the game progresses.
(store_add, ":level_factor", 80, ":level"),
(val_mul, ":limit", ":level_factor"),
(val_div, ":limit", 80),
(assign, reg0, ":limit"),
]),
Each paragraph affects the AI lord party size limit in a different way. For example, changing one number might mean that you get 1 extra troop capacity every 50 renown, rather than 25 renown.
I've spent about 4 hours trying to solve this issue, send help.