EmptyPepsiCans
Regular
First, an observation - there are too many flippin' bandits. They're everywhere. They wreck caravans, kill peasants, and generally disrupt the economy and nobody seems to care. The nobility is always marching off to war while the countryside is on fire. That's not how it's supposed to work. The local lords should care about keeping order. A lot. That's the whole point of having local lords.
That said, it seems like bandits exist, primarily at least, to give the player something to farm. So we need them.
So how about a (metaphorical) bandit faucet?
What if the local lords dealt aggressively with local bandits - so the faucet is off and there are fewer bandits worldwide - but they were also willing to pay the player to do it for them - thereby turning on the faucet and introducing a local bandit supply for the player to hunt? That way there could be order and prosperity in Calradia but the player would still have an immersive way to farm bandits. When the player moved on to bigger and better things the lord would resume suppressing bandits themselves.
As a bonus, the system would also scale up depending on who hires the player for bandit duty. Early on you could work for a small lord with just a castle and a village or two. I bit later you could work for a bigger lord with more territory. Ultimately you cold work for the king and patrol the whole kingdom. It could be an alternative/supplement to a smithing or trading start.
Thoughts?
That said, it seems like bandits exist, primarily at least, to give the player something to farm. So we need them.
So how about a (metaphorical) bandit faucet?
What if the local lords dealt aggressively with local bandits - so the faucet is off and there are fewer bandits worldwide - but they were also willing to pay the player to do it for them - thereby turning on the faucet and introducing a local bandit supply for the player to hunt? That way there could be order and prosperity in Calradia but the player would still have an immersive way to farm bandits. When the player moved on to bigger and better things the lord would resume suppressing bandits themselves.
As a bonus, the system would also scale up depending on who hires the player for bandit duty. Early on you could work for a small lord with just a castle and a village or two. I bit later you could work for a bigger lord with more territory. Ultimately you cold work for the king and patrol the whole kingdom. It could be an alternative/supplement to a smithing or trading start.
Thoughts?
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