so i've been replacing a weapon.
with new custom model. i inserted 2 layer of a texture, the diff and the spec one in blender 2.7. i exported the model in .obj.
i replaced the mesh by morgh. and change the value of scan_module_texture become =1 . and i finall. hop in the game. the mesh did show up and the spec look like its working. but the textire are all white
note : i already inaert rhe texture in the textire folder in .dds foemat with dxt1 setting. did i do something wrong? please help
sorry for the format im on phone
with new custom model. i inserted 2 layer of a texture, the diff and the spec one in blender 2.7. i exported the model in .obj.
i replaced the mesh by morgh. and change the value of scan_module_texture become =1 . and i finall. hop in the game. the mesh did show up and the spec look like its working. but the textire are all white
note : i already inaert rhe texture in the textire folder in .dds foemat with dxt1 setting. did i do something wrong? please help
sorry for the format im on phone