Okay lets start with the gold gain that is bugged in every way possible. A little summary before watching the video:
-each gold gain perk works as intended, but they also work like generous lord on top of that, meaning every gold gain perk generates gold for both yourself and people who assisted on the kill
-gold gains work during warmup
-gold gains work on teamkilling
-gold gains can gain gold for your enemies.
Video proof:
Now the stupid changes no one asked about and somehow made it through:
Also crush through related, it seems like it's way more reliable rn, which feels really bad. 2 hands can easly outrun you, outstun you, outdmg you and now they can just go through your block with enough speed and hold.
-What also sucks is that shields break in 1 to 3 hits if someone has a shield breaker. Cav breaker perk loses shield to fast and on top of that shield wall perk is beyond useless.
-Legionary only option in competetive skirmish is cav breaker, as both his melee options are to short and force you to run into kick range of someone without posibility of outranging. For the love of god replace this useless spatha with either long spatha or cataphract sword.
-Wildling shield despite being big is still **** cuz it's held some cringe sideway instead of the way all other shields are held.
-If I am not wrong holds were supposed to deal 15% more dmg, not just 15% more stun, I think it would be nice if that was back cuz current dmg difference is not noticable and doesn't really make holds worth like they used to be in the W-game(being able to force someone to double block)
Patch 8/10 but fix that random stuff tyty
-each gold gain perk works as intended, but they also work like generous lord on top of that, meaning every gold gain perk generates gold for both yourself and people who assisted on the kill
-gold gains work during warmup
-gold gains work on teamkilling
-gold gains can gain gold for your enemies.
Video proof:
Now the stupid changes no one asked about and somehow made it through:
- Being able to switch between weapons during an attack release is no longer possible.
- Heavy Menavlion deals less damage but can crush through.
Also crush through related, it seems like it's way more reliable rn, which feels really bad. 2 hands can easly outrun you, outstun you, outdmg you and now they can just go through your block with enough speed and hold.
-What also sucks is that shields break in 1 to 3 hits if someone has a shield breaker. Cav breaker perk loses shield to fast and on top of that shield wall perk is beyond useless.
-Legionary only option in competetive skirmish is cav breaker, as both his melee options are to short and force you to run into kick range of someone without posibility of outranging. For the love of god replace this useless spatha with either long spatha or cataphract sword.
-Wildling shield despite being big is still **** cuz it's held some cringe sideway instead of the way all other shields are held.
-If I am not wrong holds were supposed to deal 15% more dmg, not just 15% more stun, I think it would be nice if that was back cuz current dmg difference is not noticable and doesn't really make holds worth like they used to be in the W-game(being able to force someone to double block)
Patch 8/10 but fix that random stuff tyty