SP Medieval Fantasy (Game of Thrones) A World of Ice and Fire (v8.1 released 7/3/22)

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A World of Ice and Fire 3.0 Release






Here is my little Christmas present to you all, i hope you have fun playing over your holiday period.​



If you enjoy the modification, don't forget to vote for us in the Mod of The Year 2017.
http://www.moddb.com/groups/2017-mod-of-the-year-awards/top100#vote24162





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Changelog




Changes

Added a few more swords.
Added new wildling armours created by Kraggrim. (hat, boots, gloves and armour variations)
Added more optimised models by Marshal_157. These include lots of armours and all horse models.
Added new arakhs created by Kraggrim. (normal, long, short variations)
Added baratheon shields created by Kraggrim. (round and kite)
Added adjusted Dothraki women models adjusted by Kraggrim.
Changed some names of shields to be more generic across the board. No more old or heavy etc. These should be obvious from the stats and item information.
Added item information for crossbows.
Gave knights correct banners.
Items (mules, Camels) that give stat changes in foraging and inventory management, will now do so if they are in your inventory rather than just by being equipped.
Changed all Wildling gear.
Changed all Dothraki gear.
Changed lods for northern helmet. (optimisation)
Updated all wildling village, castle, towns npc's.
Changed Weapon Master to Weapon Mastery. This skill now has an effect in the speed at which weapons will break.
Slightly increased the stats of the Dire Wolf.
Added some new gauntlets and removed others.
Adjusted some trade prices.
Timber is now cheaper and more readily available, though it will take more to build your settlement.
Various lords or ladies are less likely to leave the safe haven of their homes. ie, Joffrey, Walder Frey, Lysa Arryn.
Hoof tracks (for tracking skill) are now much clearer to see.
Added some missing dialogues for some companions, plus expanded some others.
Updated dialogue for the Bridge of Bones quest to make directions a little clearer.
Tweaked textures of menus.
Redone how quests are counted for the main quests. This fixes issues with some being able to be completed or started twice.
Tripled the amount of looter parties on the map.
Wights can now lose their heads.
Added weather specific scenes depending on the party you are fighting.
Added new female body created by DtheHun .
Adjusted clothing for 'brothel dwellers'.
Added animated spectators at arenas.
Made brothels a bit more lively.
Towns will be more lively if a tournament is being held there.
Added some new npc's from the books and the show.
Added messenger system from VC - you can now send ravens.
Adjusted war systems.
Added Spanish language support. (Some lines still need translating)




Added new companions created by Tages Grey (Patreon pledges)

Ser Beron Grey
Mya Stone
Ser Shadrich the Mad Mouse
Lady Val
Hagen the Beautiful
Sylva






Scenes

Lys - Removed some floating objects. Added missing entry points. Removed lots of in-needed items hopefully this will help alleviate the crashing issues.
Added Chroyane created by Moose.
Added modified Highgarden siege scene by Moose.
Added modified Blackcrown siege scene by Moose.
Added updated Thenn Valley scene by Moose.
Fixed issue with Red Lake banners.
Added 18 new ambush scenes.
For some reason props were missing from the wall scene - this has been re-worked.
Fixed Kayce arena scene.
Fixed Duskendale arena scene.
Changes to Winterfell arena scene.
Fixed issues when exiting the lords hall at acorn hall.
Adjusted prison door in Saltpans.
Fixed prison at the Dreadfort.
Added weirwood trees to most northern locations required.
Modified several scenes, added extra animated agents.







Fixes

Fixed issues with Volantis troop swords.
Fixed all issues with item information. Some were not showing at all, but now are. Some were incorrect and have been corrected.
Fixed some items that were not giving the correct stat changes.
Fixed issue with Volantis soldiers armour.
Added missing entry points to Frostfangs Camp.
Fixed crashes whilst trying to raid villages if you have the direwolf companion.
The Tickler and Varys Spy have had the incorrect flags removed and are exempt from realistic casualties. These 'should' now work as intended.
Companions no longer get annoyed if you fail the tournament quests. (for sure this time!)
Bridges and Bones quest will now correctly finish if you fail. Also removed the pointless extra quest and logs related to this.
No wars should start after completing the quest Bastards and Broken Things if the factions are already at war.
Added the correct entry point for the master at arms at the Twins.
Fixed some incorrect dialogues for companions.
Fixed issues with Syrio, Anguy and Barriston.
Dongo or Wun-Wun can no longer join tournaments. This will stop them being able to ride horses.
Fixed some issues regarding player feasts.
You should no longer be able obtain a quest book in anything other than the quest.
Wights and Whitewalkers can no longer drown.
Various text fixes and changes.
Fixed starting next to lord opponents when starting a duel.
Fixed issues with prison breaks.
Lady Selyse Florent is no longer bald.
Lady Maria Velaryon is now spelt correctly and has Valyrian features.
Fixed some coding errors.
Removed some unused global variables.
Fixed errors showing when using decapitation.
Switched armourer and weaponsmith positions at Lannisport.
Fixed horses sometimes spawning on chairs.
Fixed starting next to the enemy when in an ambush.
Some code changes to A Lannister always pays his debts quest. This should always succeed now.
Fixed multiple lord companions being spawned.
 
Unfortunately several bugs are still in after playing 250 days.

1) Lady’s age – a lot of girls are between 4 (!) and 11, mother can be younger than daughter.
2) Some dialogs are empty.
3) King Robert exists but never could be located.
4) Some troops during the combat are frozen on the combat field and do nothing.
5) Tournament isn’t changed, parties don’t have banners, player cannot recognize alien/enemy.
6) Math foolishness in ‘Companion overview’ – some companions have negative point to the next level.
7)    Any exiled lords go nowhere.

There are several reasons that make gameplay disgusting:

No way to change reinforcement waves.
No way to change quantity of food needed to feed troops. Army >200 soldiers eats ½ of storage every day. Player must think every moment about the food.
Moral of any companions in dialog window is normal (50-70), but after closing in a few seconds this companion may ask to leave your band with morale 0.
Short distance is still spaming until battle.

Steeling alcohol – I think it is from vanilla, but better to make it turned off.

Other I found - sieges are still very bad, sending your vanguard without possibility for player to participate decreases party extremely disproportionately: 7:1. I tried to besiege castle of Croyanne and when the battle begins my army started under water, then drowned quickly. There is bad textures in this location too; walls and buildings soar under ground.

I guess authors didn’t even test the simplest actions, this mod is quite crude, needs being testing properly :sad: :cry:
 
Thanks for the Christmas gift, I actually started playing it last night (Xmas' night) after my daughter slept.

Kept me going for 6 hours straight trying to trade em furs :p


EDIT: Not wanting to start a new thread and have 1 question. Tried Google and Search but can't find any answers.

I bought the Fire Arrows and equipped it with my Short Bow. However I do not see any "fire" effects on the arrow when I aim nor fire out. Is there something I need to set?
 
If I remember correctly, they do not have any animation, however they harm white walkers :roll:

A few doubts: How can you get a dark sister? I know now the bearer of a valyrian weapon must be killed to get it, but whoever carries a dark sister. The immaculate armor can be obtained in some way? Obsidian weapons that had in previous versions in the night watch can still be obtained?Can you get a flaming sword of Thoros or berric? And that sword would kill white Walkers? Sooorry for my bad english =D
 
Garvei268 said:
If I remember correctly, they do not have any animation, however they harm white walkers :roll:

Can @produno kindly verify this? I also posted a bug report at your forum if this truly is a bug.

I just tested it in siege battle, neither T nor H works, the arrow does not have a fire effect.

Tried to search for the mesh for fire arrows and it points to "arrows" and a weird "fire_arrows.TGA" is in the texture folder.

Thanks.


EDIT: Being an inpatient monkey, I got to work by myself to create a subtle Fire Arrow (for looks, no triggers used, just static mesh, no moving flame effect, just a make-believe, think hot tempered arrow tip combusting into flame when shot). Disclaimer, I am unsure if the Fire Arrow, if not triggered (T or H, siege battle or not - if there was even such a thing) will it work against Wights, Whitewalkers? Still need to be tested (or hopefully produno can clarify)...

Let me know if anyone wants 'em. Cheers.

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Cheers.


 
Hi guys. I love the mod. I've been playing the mod on and off since AWOIAF 1.2 (I think 1.2 was an update, or maybe a full release). I need a little help, though. I have never experienced this problem before, but for some reasons, whenever I load the mod (or ACOK 5.0), the game crashes. "RGL Error", it says. It keeps asking for something called the "earlyz.fxo" shaders. Before the recent 3.0 update, I never had an issue with the mod whatsoever.

Anybody experience this problem and anybody know a fix?

Any help will be greatly appreciated.
Modify message
 
Hi. Sorry for not updating on that post. Turns out it was my copy of Warband that caused the problem (it has since been dealt with). Sorry.
 
Anyone know what's up with Oldstones, the ruined castle? I went up to it once, but the only option available was to leave. I couldn't even explore it or anything. Can it be rebuilt or won through a quest, is it a planned feature, or is it just a nod to ASOIAF lore?
 
Once I have assigned a mercenary captain to a task, is it possible to track them down? I've checked the area they were supposed to patrol and they aren't there, but I'm still getting daily messages that they are killing prisoners to move faster, along with having pay deducted every week.
 
It would be great when you found your own kingdom, you could edit the tree of your kingdom's troops yourself and not use a predefined one.
In other mods such as 16th Century is possible and would give a greater incentive to create your own kingdom to your like
 
Alright. I have a few questions about the mod....

First, ran into some...technical oddities. The daytime light seems to have a greenish tint, sometimes more pronounced, with even sky turning a bit green. It looks quite ridiculous in Dorne, where the sands have sickly green colour when exposed to daylight. Dawn and dusk seem okay though. I have no idea whether it's intended or problem on my end.

I also had problem with ambushes in city. There are also hostile townsmen/townswomen who try to attack me with fists. Weird.

And last, where is my resupply chest on battlefield? It's not around the spawn for sure.

Now onto gameplay...specifically, companions. I wasn't able to find a stable party configuration, any tips? The wiki isn't complete in this regard.
And the companion Sam...how do I get him?
Lastly, the Right to Rule issue, any idea what are dislikes when sending companions on RtR mission?
 
Sarin said:
Alright. I have a few questions about the mod....

First, ran into some...technical oddities. The daytime light seems to have a greenish tint, sometimes more pronounced, with even sky turning a bit green. It looks quite ridiculous in Dorne, where the sands have sickly green colour when exposed to daylight. Dawn and dusk seem okay though. I have no idea whether it's intended or problem on my end.

I also had problem with ambushes in city. There are also hostile townsmen/townswomen who try to attack me with fists. Weird.

And last, where is my resupply chest on battlefield? It's not around the spawn for sure.

Now onto gameplay...specifically, companions. I wasn't able to find a stable party configuration, any tips? The wiki isn't complete in this regard.
And the companion Sam...how do I get him?
Lastly, the Right to Rule issue, any idea what are dislikes when sending companions on RtR mission?

If your hdr is on turn it off. If not you should try downloading 3.0 from moddb.

The ambushes in cities sounds about right lol

You'll find sam during a random event.

I wouldn't worry too much about the companions, however, there might be some posts in the mod's forum that'll help ya

This mod, along with other mods, takes out the item chest on the battlefield.

 
HDR off helped in most cases, but somehow, made Dorne even greener in battle. I am playing 3.0.

Speaking of chests...do some scenes have hidden chests with loot? If they have...don't say specifically where, just give me a number and rough position if you know...like, 1 in Westeros town, 1 in Essos castle or like that.
 
Is there any way to rename your child? I picked out an actual name instead of the default "DAUGHTER" but I stupidly forgot to include a surname. She is already grown up and added as a member of my party. I don't mind poking around in text files or whatever.

edit: Also, does anyone know which files I need to go poking around in to get the chance at a second child?
 
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