Yes, that should be available.The point is telling your companion to get the job done should be available in anytime in the campaign map not just while talking the quest giver.
Not always, or even the majority of the time, unless they were heading to a feast or their fief.Even when it was wrong it was more helpful than only having half of the information, you still knew the ballpark area they would be ending up at.
As opposed to only knowing where they *were*.
"(whoever) is in the field at the moment and should be close to Tulga."
Mount & Blade Warband 2022.08.04 - 13.38.49.21
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Almost none of this should be the case.The fetch quests are not the only reason this is terrible, because you also need to talk to/find lords personally to make marriage offers, to hire minor faction mercenaries (which the AI can do telepathically!), to hunt down particular lords for the "capture an enemy lord" quest, for the main quest, to find faction leaders to join their faction, and most importantly, to recruit vassals.
The only reason any of it is this way in the first place is because someone out there thought it would be cool and interesting to wander around the map and it isn't, at least not after the first time. But thanks to that special TW magic, whatever happens once has to be repeated at least nine more times before they give the player any benefit. And that includes wandering the map in search of someone. I wonder where they got the idea this would be fun for players? Probably from the same sort of people who write that they wish the encyclopedia locator were removed because it is too good.
That's about the only thing about BL I'm defending in this thread*: the encyclopedia being useful. If the game is going to make me chase people down (which I also hate), then making me run down a notable just to obsessively ask them where someone else is going isn't "immersion." It is just annoying and putting more steps between dubiously necessary grind and having fun.
Of course, being made with that special TW magic, I'll be doing it literally dozens or hundreds of times in a playthrough for minuscule +2 and +5 bonuses.
A+, top-notch, definitely feel like I'm a character in a living world. Now, if you'll excuse me, I have to deliver my 515th sheep to Akkalat. Just another 85 livestock and people will start to consider me Honorable, which is statistically 1/5th of the way onto being their actual friend. If I do that, they have about a 12% extra chance of voting along with me sometimes.
Assuming they can actually vote on anything.
It was fun the first two times, but that was because I wasn't chasing people to complete it, just going through a playthrough and talking to nobles (usually in armies). You have a lot of time to complete it, so there isn't any rush.I think I'm the only person who said they liked it at first.
*edit:
Actually, I guess being able to instantly turn-in quests counts as well. There are a few games out there that are "smart" enough to run an inventory check before assigning the items you need to grab for a fetch quest, just to make sure you don't have them already, going out of their way to waste players' time.