You could just do that, but if the scripts that trigger might call were still left in the module, people might be able to guess a few lines of code to add back in so it works again. The proper way to make it impossible for unauthorised people to host servers is to never make public the hundreds to thousands of lines of code that are only run on servers.domipoppe said:- Public module: No player_joined server trigger
- Private module: player_joined server trigger
To get back to the main topic: the feature ideas in this mod seem interesting, and it gives me pleasure to see some PW code being used to create major new scripted features. Not sure how some of them will work in practice, but it's good that someone with the desire will at least try them out.