Jazora
Squire
ModDB:
Website:
http://feudal-world.net/
Steam Group:
http://steamcommunity.com/groups/feudal-world
Donations:
Feudal World is a mod based off the Persistent World module. The aim for Feudal World is simple, to add more roleplay elements while still keeping it fun for players not into the roleplay scene. We have went over all the features of Persistent World and reworked or even put in a complete new system. We have also added in many new features which players will find a fresh new look on Persistent World as a whole.
Current Features
- New smithing system (forging and pounded metal) - Including new metal types and fuel types.
- New mercenary system and old mercenary troop type replaced with rebel faction.
- Arresting system - Cuffing and surrender option now possible.
- Sitting! - Chairs, Pillows, Thrones.
- New troop type system which includes female variants - Works the same way as the old system but now recognises you are female and will give you the according class type (So no more manly clothed females). Examples include: Ladys (Lord), Nuns (Monk).
- New troop types; Minstrels, alchemist and new lord types
- New textures made from several OSP packs combined and our brilliant modellers/texture makers; SmoothMovesPIE and Anonymous.
- New faces/hair for both genders, jewellery for female characters.
- A new law type faction (Name undecided): Can't be capped unless by an admin (RP Reasons) and of course can't capture castles. This faction permanently replaces the 3rd faction (This is optional to the map maker)
- To combat this law faction and to give more organisation to the outlaws. They can now vote for one outlaw to become the Warlord. The Warlord is the only member of outlaws that can talk/announce within outlaw chat to give one focused agenda to the outlaws.
- Names above the players heads are now coloured white. They can now include your title and hide what faction you are. This all depends on what troop type you are, for example, a serf would not have his faction name above his head but will only show serf(Of course you will be able to tell which faction they are by their heraldic items). For the different military roles and troop types it will of course show which faction you are in. The reason behind these changes are simple, people KOS (kill on sight) depending on your colour, even if you are just a simple serf who couldn't even put a dent in a tin can.
- Military troop types within a faction now receive an automatic wage.
- Added in cabbage/carrot farms
- Stick trees can now drop apples.
- Added recipe's for food types that were not added in by Pwmod. e.g Apple Pies.
- New poison type called Toxin.
- Poison and Fire Arrows.
- You can now throw buckets filled with pitch and set them ablaze with fire arrows.
- New skills for new troop types: Alchemy, Music, Trade.
- Trade works like this: Level 1 in trade = 15% cheaper prices for importing, 10% profits for exporting. So for every level in trade = 10%. This skill is specifically for merchants and doges.
- Playable instruments with the music skill!
- Alchemy system to produce a wide range of different types of potions. Poison, Remedys, Health, Food, Fire Bombs, Smoke Bombs. Each with a different recipe using a new system of crafting. Failure to produce a potion will destroy your ingredients so patience and knowledge is the key to the true alchemist.
- Oh and now you can poison food! oh great.
- Own a store and sell items from a market place. Beware leaving your store unattended as the items inside can be stolen with a lockpick!
- The old weapon crafting system is gone and replaced with a brand new system, in which you can produce any weapon from any castle (Of course only with the correct recipe ingredients).
- including new way to craft the bows.
- Expanded on the herd system to give you the chance to produce alpha type creatures, including: Alpha Boar, Stag, Warhorse!
- The old system of producing horses is gone and replaced with the breeding of horses and with time and patience you can even get the chance to produce a thorough bread warhorse varient.
- New horses to replace the old with new stats, including a mule to replace the cart horse.
- Horse whistling to summon your horse.
- New Lord types: Bishops, Doge, Captain, Lady (If you're female and you are training to be a Lord you will instead be put as a Lady).
- The map no longer finishes when a faction takes all the castles, instead the factions lord can now crown himself king, to which he will send a lovely message to everyone on the server to show his dominance. This also comes with the new troop type: King. (Bishops become Archebishops, Doges become a Patrician, Lady becomes Queen).
- Subjugate Factions; When a faction is on its last castle, the enemy factions lord can now subjugate the faction (Takes double the time of capping a castle and only a lord can do it), which forces all members of the original faction to be under the banner of their new lord.
- To improve leadership a lord can now assign himself a marshal and a steward (One each per faction). These all come with their bonuses. Marshal has the rights to announce, door keys, and is highest stats wise. He is your main man you want by your side when leading a charge into a enemies castle. He is in charge of security of you and your castle when there is no wars going on. You would want to put your best experienced warrior/leader in this position. Steward comes with keys to the money chest and door keys. He has skills that suit him to labouring and trading. He is in charge of keeping everything repaired and the security of your money chest. You want someone who can deal with the work load of keeping your castle in working order.
- Lords are now white-listed by a database, to keep persistent factions.
- New castle models.
- New outlaw system.
- Toggle walking / you can now walk in-game.
- You can now stable horse before you quit the game.
- New shovel tool - including several actions / you can now dig graves & find treasures.
- Added new hoods for monks and normal armor.
- The abillity to play music as a minstrel.
- You can now get drunk.
- You can now hide your name by crouching / sneaking.
- New castles with interiors being added.
- You can now harvest meat from players corpses.
- Added in culture, Which determines your troop types you have available and the weapons you can produce. This can be changed ingame.
Current Features Being Worked On:
- Working on the mannequin system that will keep faction members in chosen equipment depending on the faction banner.
- New caves
- Day and Night cycle.
- New horse armor is in progress.
- Scene props - working on the map.
- New Admin horse model.
- New legendary set & Items.
- Working on the teleport player to you option.
- Implementing rope & tying animals to posts.
- Working on a new flute animation.
- Adding in the crafting recipes (so people can see how to craft the different things).
- Wedding bouquet needs to be done as alpha texture.
- Animation & attachment for the siege wall is in progress.
Pictures:
(Other pictures found on the ModDB Page)
The Team
Jazora - Lead developer/Coder
Morikai - Head Forum Administrator
Honor - Tester/Advisor
Anonymous - Modeller
SmoothMovesPie - Modeller/Mapper
Chinwun - Mapper
Sheep - Mapper
Stalker - Animator
Grand_Wizard_Eugene - Videos
Frostguarde Community - Ideas and testing