Stickied thread pointed me here to post feedback, so here goes:
Ustokol Castle and its garrison prove a huge problem for the villagers of Zhemyan and Ustokol.
I think this image should explain the issue:
The narrow terrain and placement of Ustokol Castle causes a huge pileup of bandits on the villager's side. This is because the bandits are scared of the garrison in Ustokol Castle and then forever stay in the valleys, completely blocking off both villages.
This results in the situation where the villagers can never ever trade with Revyl, because they run away in fear or get killed by the bandits.
Sometimes, you don't even need the bandits to actually spawn on that side as they sometimes get pushed past the castle when a lord appears, and run away in fear, ignoring the garrison force for once.
It requires the player to regularly 'unplug' this area of else it just becomes a permanent bandit infestation.
Such a situation is almost non-existent for almost every other town, but the terrain is so narrow here, that it becomes extremely difficult for villagers to ever reach the market.
Solution? Apart from actually editing the terrain, the only way I see the problem could be helped is by making castles send out patrols if too many bandits are within its sphere of influence. Other than that? I'm not entirely sure what can be done except for making hideouts unable to spawn there.
Ustokol Castle and its garrison prove a huge problem for the villagers of Zhemyan and Ustokol.
I think this image should explain the issue:
The narrow terrain and placement of Ustokol Castle causes a huge pileup of bandits on the villager's side. This is because the bandits are scared of the garrison in Ustokol Castle and then forever stay in the valleys, completely blocking off both villages.
This results in the situation where the villagers can never ever trade with Revyl, because they run away in fear or get killed by the bandits.
Sometimes, you don't even need the bandits to actually spawn on that side as they sometimes get pushed past the castle when a lord appears, and run away in fear, ignoring the garrison force for once.
It requires the player to regularly 'unplug' this area of else it just becomes a permanent bandit infestation.
Such a situation is almost non-existent for almost every other town, but the terrain is so narrow here, that it becomes extremely difficult for villagers to ever reach the market.
Solution? Apart from actually editing the terrain, the only way I see the problem could be helped is by making castles send out patrols if too many bandits are within its sphere of influence. Other than that? I'm not entirely sure what can be done except for making hideouts unable to spawn there.