Amnio said:I do however see one problem with the combination of prefixes, like "rusty reinforced ..." and so on, there`s simply so many items that finding the good ones on the loot-screen after a battle can be a chore. Would it be possible to implement an autosorting loot-screen like the one in BoW?
Also, perhaps it would be an idea to start the NPC heroes off at a lower character-level? The way they are now they are unlikely to level more than a handful of times throughout the game, this in turn means less room for customisation. (They also seem to like the ridingskill alot.)
(posted on another thread) Excellent idea!Adorno said:You should consider - later on - to write down a concise background story for the mod,
so the player could read it when starting a new game.
The feeling of being a part of history is after all the best thing about historical games
mouthnhoof said:Another thing I just noticed - problems transported from Native:
The Brittons (ex. Rhodoks) still have the old rhodok weapon skill, which is very low. 5th tier Rhyswr (Rhodok Sargent) has a weapon skill of 75, compared with the typical 130/140 for other factions.
The Danes (ex. Nords) have a single troop branch that include mixed missile troops. This makes them hard to command and would be much better if split into two branches: one that has no missiles and another that has guaranteed missiles.
FerdiadITA said:mouthnhoof said:Another thing I just noticed - problems transported from Native:
The Brittons (ex. Rhodoks) still have the old rhodok weapon skill, which is very low. 5th tier Rhyswr (Rhodok Sargent) has a weapon skill of 75, compared with the typical 130/140 for other factions.
The Danes (ex. Nords) have a single troop branch that include mixed missile troops. This makes them hard to command and would be much better if split into two branches: one that has no missiles and another that has guaranteed missiles.
Didn't noticed the first one,but I'll fix it.About the Danes,I never thought at their chance to be either archers or infantrymen as a problem,but to recreate the fact that Danes were all warriors,and more than it they used to be raiders,so they were able skilled both range and melee weapons.
P.S. Ubberdorc will say what he think about the firsts suggestions,he's the one that is working with the items.
If you want to keep the same "feel" for them, you can create an identical branch, except that the new one will have guarantee_missile flag and the original one will have all missiles removed from inventory. They will look the same, fight the same as they are now, with the only difference being that you can control the exact percentage of missile troops in your army and you can give separate infantry and archers commands on the battle field.FerdiadITA said:Apart from the cowardy thing,I think that could be something reasonable to have javelines infantry and archers separate.I'll think about it.
I have read the opposite. Bows were commonly used, especially when boarding ships but also on the battlefield,pentagathus said:At this time "warriors" very rarely used bows. It was cowardly and to learn how to use a bow properly takes a hell of a long time. Longbowmen had to be trained from childhood so that they could simply use them. Javelins are a period weapon and maybe having Dane infantry armed with javelins and a separate missile tree.