Epicrules said:I don't have that issue with Condottieres... When you have a big wall of Grenadiers everything seems to just drop dead infront of you, I guess.
nilloc93 said:could we have musket/cannon sounds louder? just for feel.
LittleJP said:You could turn your sound down..or up.
Epicrules said:nilloc93 said:could we have musket/cannon sounds louder? just for feel.
My entire force is Grenadiers and cannoneers. I don't want to go deaf. Cavalry charges and battle cries are loud enough, and that combined with guns getting louder... No just no
EpicStax said:could you make a custom faction plz?
Epicrules said:WELL in that case: Requesting non-bandit light cavalry... I'm thinking fast horses, padded leather armor, and some sort of saber with a decent 1h wpf.
I use missile cavalry for my light cavalry needs. You can order them to hold fire, effectively making them a lighter melee cavalry.Hallegra said:Epicrules said:WELL in that case: Requesting non-bandit light cavalry... I'm thinking fast horses, padded leather armor, and some sort of saber with a decent 1h wpf.
I usually roll with the swadians, and I find that sometimes I want fast, light horsemen as opposed to heavily armoured knights. Have you considered throwing in a hussar troop or something similiar? Or possibly adding an upgrade path to horsemen? Because sometimes light, fast horses that harass your enemy are good, but I don't want to be bugged by the constant "troops are ready to upgrade" and such. There's always manhunters, but they're kinda hard to acquire.