What would you guys think of a fatigue system in Mount & Blade? It could add an interesting new level to the gameplay. Fatigue could be like your health, only that it regenerates when you're not doing strenuous activities (fighting, running, jumping). Also, when you become fatigued, negative effects could happen such as weapon and movement speed reductions. I think it would create a new dynamic in gameplay that would help to make the game a lot more strategic and team-based. Planning would have to be done, especially on the larger maps, where a large amount of distance needs to be covered to reach your opponent. It'd definitely make people think twice about charging straight at the enemies.
What do you think about this? Would it be a good or bad addition?
What do you think about this? Would it be a good or bad addition?