wickedshot
Sergeant Knight
There's two different types of factions as I see it:
Basic Factions
Peasants, Adventurer, Mercenaries, and Bandit.
Basically they're just general types of people, not a cohesive organization that works together with a king/queen at the top.
and
Kingdom Factions
Like Swadian, Nord, the Player's, etc.
Basically a culture with great organization and a defined ruler at the top.
Later on I'll want to make a lot of interesting culture based Kingdom Factions.
But I'm currently trying to get a better setup for the Basic Factions.
Anyways, I'm interested in others take on it and new ideas.
Basic Factions
Peasants, Adventurer, Mercenaries, and Bandit.
Basically they're just general types of people, not a cohesive organization that works together with a king/queen at the top.
male adventurers:
traveller>adventurer>fighter>bodyguard>^royal bodyguard (requires castle, costs 5,000 gold)
traveller>adventurer>fighter>barbarian>^berserker (free agent, costs 1,000 gold) powerful, roams around alone, unpredictable
traveller>adventurer>scout>strider>^ranger (requires castle, requires a patrol to give to them, costs 1,000 gold) high spot and pathfinding
traveller>adventurer>scout>watcher>^spy (requires manor, free agent, costs 1,000 gold) can be instructed to acquire information or sabotage
female adventurers:
voyager>adventuress>protectress>champion>^paladin (requires castle, requires a patrol to give to them, costs 5,000 gold) high healing skills and training
voyager>adventuress>protectress>troubadour>^errant knight (requires castle, free agent, will roam around trying to help peasants and such, 1,000) skilled and well balanced
voyager>adventuress>archer>speedshooter>^flurry (requires manor, costs 1,000 gold) really fast shooting
voyager>adventuress>archer>sharpshooter>^sniper (free agent, costs 1,000 gold) amazing shot, can be instructed to take out targets
male peasants:
militia>watchman>crossbowman>marksman>Warden (elite troop)
militia>watchman>crossbowman>mechanic>Engineer (engineering, spotting leader)
militia>watchman>guard>spearman>Sergeant (tactics, training leader)
militia>watchman>guard>swordsman>Gladiator (elite troop)
female peasants:
sentry>sentinel>archer>speedshooter>Flurry (elite troop)
sentry>sentinel>archer>sharpshooter>Sniper (free agent, assassin type)
sentry>sentinel>warrior>defender>Warder (elite troop)
sentry>sentinel>warrior>champion>Paladin (healing leader)
male mercs:
outcast>hireling>hired soldier>hired crossbowman>Professional Crossbowman (elite troop)
outcast>hireling>hired soldier>hired infantry>Bounty Hunter (prisoner management leader)
outcast>hireling>hired veteran>bodyguard>Royal Bodyguard (elite troop)
outcast>hireling>hired veteran>hired blade>Ronin (free agent, searches for battles to join for money)
female mercs:
refugee>mercenary>mercenary horseman>mercenary horse archer>Free lancer (elite troop)
refugee>mercenary>mercenary horseman>mercenary cavalry>Mercenary captain (leadership leader)
refugee>mercenary>mercenary swordswoman>sword sister>Soldier of Fortune (free agent, searches for battles to join for money)
refugee>mercenary>mercenary swordswoman>mercenary blade>Blademistress (elite troop)
male bandits:
looter>raider>mountain raider>brigand>Blackguard (tactics leader)
looter>raider>mountain raider>pillager>Ronin (free agent, searches for battles to join for money)
looter>raider>sea raider>storm raider>Storm Razor (elite troop)
looter>raider>sea raider>pirate>Corsair (elite troop)
female bandits:
thief>bandit>forest bandit>stalker>Assassin (free agent, assassin type)
thief>bandit>forest bandit>rogue>Ringleader (looting leader)
thief>bandit>steppe bandit>marauder>Free Lancer (elite troop)
thief>bandit>steppe bandit>robber>Tax Collector (free agent, takes money from caravans and peasants and settlements without lords nearby)
and
Kingdom Factions
Like Swadian, Nord, the Player's, etc.
Basically a culture with great organization and a defined ruler at the top.
Later on I'll want to make a lot of interesting culture based Kingdom Factions.
But I'm currently trying to get a better setup for the Basic Factions.
Anyways, I'm interested in others take on it and new ideas.