Summary:
Loading an existing 1.1.4 save where I've got an enemy kingdom with zero castle or town fiefs left doesn't trigger the kingdom destroyed event that a save started in 1.2 would upon taking a kingdom's last fief
Played through for another 100 days or so of in-game time under 1.2, and they still remain as a kingdom without triggering it, suggesting they'll remain as an annoyance permanently (as per 1.1.4 and previous versions) unless you allow them to capture a fief and then take it off them?
How to Reproduce:
Load a save from 1.1.4 with an enemy kingdom without any fiefs.
Have you used cheats and if so which:
No.
Loading an existing 1.1.4 save where I've got an enemy kingdom with zero castle or town fiefs left doesn't trigger the kingdom destroyed event that a save started in 1.2 would upon taking a kingdom's last fief
Played through for another 100 days or so of in-game time under 1.2, and they still remain as a kingdom without triggering it, suggesting they'll remain as an annoyance permanently (as per 1.1.4 and previous versions) unless you allow them to capture a fief and then take it off them?
How to Reproduce:
Load a save from 1.1.4 with an enemy kingdom without any fiefs.
Have you used cheats and if so which:
No.