Resolved Crash when destroyed kingdom tries to offer vassalage

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Version number
1.2.4
Branch
Beta
Modded/unmodded
No, I didn't use any mods.
Dump identifier (optional)
2023-11-14_13.44.41_95eb3e89c2bfeb543aecb3e39948ee1f

Quesant

Recruit
Summary: Crash when destroyed kingdom tries to offer vassalage, this time with a fresh save with no mods installed, the game will still crash, so no, it wasn't related to mods being installed the first time.

How to Reproduce: get a kingdom destroyed as an independent clan/ mercenary clan, then wait for a vassalage offer and the game will crash, without mods installed
 
ran the dump file and told windbg to analyse and got this:

STACK_TEXT:
00000069`f33fed00 00007ff9`49b2745e TaleWorlds_CampaignSystem!Helpers.FactionHelper.CanPlayerOfferVassalage+0x2ce
00000069`f33fed80 00007ff9`4a10f838 TaleWorlds_CampaignSystem!TaleWorlds.CampaignSystem.CampaignBehaviors.VassalAndMercenaryOfferCampaignBehavior.VassalKingdomSelectionConditionsHold+0x38
00000069`f33fedc0 00007ff9`4960760f TaleWorlds_Core!TaleWorlds.Core.Extensions.GetRandomElementWithPredicate[[System.__Canon, mscorlib]]+0x5f
00000069`f33fee20 00007ff9`496b9963 TaleWorlds_CampaignSystem!TaleWorlds.CampaignSystem.CampaignBehaviors.VassalAndMercenaryOfferCampaignBehavior.DailyTick+0x223
00000069`f33fee80 00007ff9`4936223b TaleWorlds_CampaignSystem!TaleWorlds.CampaignSystem.MbEvent.InvokeList+0x1b
00000069`f33feeb0 00007ff9`496b8898 TaleWorlds_CampaignSystem!TaleWorlds.CampaignSystem.CampaignEvents.DailyTick+0x28
00000069`f33feee0 00007ff9`496b8849 TaleWorlds_CampaignSystem!TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTick+0x29
00000069`f33fef20 00007ff9`496b878d TaleWorlds_CampaignSystem!TaleWorlds.CampaignSystem.Campaign.DailyTick+0xcd
00000069`f33fef80 00007ff9`495ffdcb TaleWorlds_CampaignSystem!TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers+0x4b
00000069`f33fefd0 00007ff9`4938d9c9 TaleWorlds_CampaignSystem!TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate+0x59
00000069`f33ff010 00007ff9`4938d8e2 TaleWorlds_CampaignSystem!TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.SignalPeriodicEvents+0xa2
00000069`f33ff050 00007ff9`4938d34b TaleWorlds_CampaignSystem!TaleWorlds.CampaignSystem.Campaign.Tick+0x6b
00000069`f33ff090 00007ff9`49375ba0 TaleWorlds_CampaignSystem!TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick+0x100
00000069`f33ff0d0 00007ff9`49375463 TaleWorlds_CampaignSystem!TaleWorlds.CampaignSystem.GameState.MapState.OnTick+0x93
00000069`f33ff100 00007ff9`488aa6d2 TaleWorlds_Core!TaleWorlds.Core.GameStateManager.OnTick+0x72
00000069`f33ff130 00007ff9`4895d8ea TaleWorlds_Core!TaleWorlds.Core.Game.OnTick+0x5a
00000069`f33ff1a0 00007ff9`4895d867 TaleWorlds_Core!TaleWorlds.Core.GameManagerBase.OnTick+0xa7
00000069`f33ff1f0 00007ff9`488aa361 TaleWorlds_MountAndBlade!TaleWorlds.MountAndBlade.Module.OnApplicationTick+0x541
00000069`f33ff2e0 00007ff9`488a6f70 TaleWorlds_DotNet!TaleWorlds.DotNet.Managed.ApplicationTick+0xa0
 
for those trying to reproduce this note it can take a while as sometimes the game decides to not offer you vassalage for a while, got it to crash a 2nd time without mods and it took about 40 minutes to get it to crash
 
I've been informed that this bug is fixed and the fix will be sent to the game with future patches. Thanks for reporting and sorry for any inconvenience!
 
thank you, looking forward to next update then! for now il just be the balancing agent for caldaria i guess haha
 
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