These posts would be a lot better if it demonstrated that you have read the steam description page. Instead of you trying to forcefit your post into it. When the devs say that a portion of the game is incomplete, *****ing about it is just..... well, *****ing about it for the sake of *****ing about it.
I'm happy that they don't try to balance every step along the way. I take it for what it is: an asortment of various game components of various degrees of completeness.
A lot of things that you describe as "systems" are the result of many components interacting as is the case for sandbox simulations. All the components need to exist first, then they can be balanced. To characterize "the perk system" may be "broken" in that sense, but given the nature of sandbox games and the description in the early access statement, it is right where you should expect it to be on a high quality EA access.
Except no. I specifically didn't criticize the perk system because that's obviously not implemented.
I criticized:
1) The personality system is implemented but bugged to the point of not functioning at all
2) The settlement stat system because, as designed, it absolutely predictably leads towns to starve even in peacetime
3) The recruiting system because the recruit doomstack issue is noticeable by observing the effects of literally any in-game war - and fixing the lord escape situation is just one line of code
4) The leveling system because certain skills are impossible to level and it's predictable that it would lead to dead-end builds
5) Inheritance mechanics because there's tons of flavor text about it but zero explanation from the devs as to how it works - I had to use console cheats myself to figure it out because apparently nobody on the forums had got to it either
For #5, a simple "Hey the inheritance mechanics work like X for right now, but we're working on expanding that in the future" would have sufficed.
This is most of the campaign game I'm talking about - almost all the mechanics are either buggy as all hell or designed with little thought to predictable consequences... like, for instance, caravans not being able to sell prisoners so they inevitably become slow-as-turtles bandit-bait. Or cities growing to the point of inevitable starvation without enough stored supplies to last the week, let alone the winter.
What I'm saying is that there has obviously been little to no actual playtesting of the campaign game itself before release.
The first-person combat part - yes, definitely has been tested and works mostly fine. That's a strong and sturdy beta, if not release-quality by the low standards of most companies.
But as soon as you zoom out to the campaign map, all the mechanics look like a 2AM first draft without a proofread. That's an alpha. Not an "early" alpha but still an alpha.
Just one playtester going through one game run could have identified all of the things people are griping about and just putting them on the "known issues" list would have made the situation a lot less frustrating.
Ideally... they could have made a ROADMAP. Something to let us know that the devs know what pieces are missing and in what order to expect them. Then we know for sure what's bugged vs not implemented vs working-as-intended.