Summary: Every time I use certain sigil, the coat of arms it is supposed to represent is absolutely butchered depending on colour used, shield or whatever else might affect it. Also, it is not properly cut out so some parts, that looks like they should be transparent, are not transparent at all. It has prevailed through early access up to this moment of post-release. And I believe there are more... "unfinished" sigils. I've had my hopes up, were once again dissapointed. Still posting it since I'm tired of seeing this.
How to Reproduce: launch the game and select specified sigil. Both in singleplayer and in multiplayer.
Scene Name (if related): irrelevant
Media (Screenshots & Video):
Computer Specs: irrelevant
So lets start with the only place where that sigil seems to be working properly meaning... sigil selection screen. Here we can see it being detailed and properly cut-out. Be it in single player campaign or in multiplayer module.
And that puts an abrupt end to the part where it works properly. Now, lets move to multiplayer first. In multiplayer, perhaps due to color schemes but once we go to armory with our newly selected sigil, we are greeted with this barely recognisable blob of paint.
In some instances, it does work... partially as it appears that this sigil is basically unfinished. It works (kind of) in sigil preview in multiplayer (can't show it now since I already bought it), in singleplayer and when you create custom banner through https://bannerlord.party/banner/ used both in singleplayer and in cRPG mod. It does display proper shape instead of earlier shown splash of paint, but it also reveals uncut parts of it that were meant to be transparent (at least while comparing to first screenshot of sigil selection screen). And I mean these parts marked by either blue arrows or red "x":
Simple custom coat of arms edited in https://bannerlord.party/banner/ for cRPG
Banner displayed at the very start of single player game.
Here goes nothing. This has prevailed through early access and most likely will outlive M&B: Bannerlord playerbase. But perhaps I'm wrong. Time will show.
How to Reproduce: launch the game and select specified sigil. Both in singleplayer and in multiplayer.
Scene Name (if related): irrelevant
Media (Screenshots & Video):
Computer Specs: irrelevant
So lets start with the only place where that sigil seems to be working properly meaning... sigil selection screen. Here we can see it being detailed and properly cut-out. Be it in single player campaign or in multiplayer module.
And that puts an abrupt end to the part where it works properly. Now, lets move to multiplayer first. In multiplayer, perhaps due to color schemes but once we go to armory with our newly selected sigil, we are greeted with this barely recognisable blob of paint.
armoury — Postimages
postimg.cc
sigilinmpgame — Postimages
postimg.cc
sigilinmpgame1 — Postimages
postimg.cc
sigilinmpgame2 — Postimages
postimg.cc
sigilinmpgame3 — Postimages
postimg.cc
In some instances, it does work... partially as it appears that this sigil is basically unfinished. It works (kind of) in sigil preview in multiplayer (can't show it now since I already bought it), in singleplayer and when you create custom banner through https://bannerlord.party/banner/ used both in singleplayer and in cRPG mod. It does display proper shape instead of earlier shown splash of paint, but it also reveals uncut parts of it that were meant to be transparent (at least while comparing to first screenshot of sigil selection screen). And I mean these parts marked by either blue arrows or red "x":
Simple custom coat of arms edited in https://bannerlord.party/banner/ for cRPG
missedcuts — Postimages
postimg.cc
Banner displayed at the very start of single player game.
missedcuts2 — Postimages
postimg.cc
Here goes nothing. This has prevailed through early access and most likely will outlive M&B: Bannerlord playerbase. But perhaps I'm wrong. Time will show.
Last edited: