E3 2018: Soon

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Arvenski said:
Arvenski said:
IIRC Skyrim Special Edition is just a re-release of Skyrim with all the DLCs and some code improvements for modders. My impression was that Bethesda was mainly giving the Skyrim cash cow's tits one more pull.
Relevant:

:lol:
no, no it's not.

https://www.amazon.com/dp/B07D6STSX8/ref=as_li_ss_tl?ie=UTF8&linkCode=sl1&tag=sec2002-20&linkId=3fb069f121c542af2dc72e35e8253641
 
Welp.
movU7.png
 
Comrade Temuzu said:
Absolute madlad Sakurai added Ridley to the new Smash, as well as every character that's ever been in the previous Smash games.
Nice. Shame the new Super Smash Bros is not on the Wii U even. Switch is its mainstay hybrid console. I don't own a Wii U or a Switch by Nintendo. Just an old Wii console when it comes to Nintendo consoles. Wonder how consumers will keep up if companies switch to a new console (hybrid) at this pace..
 
Nintendo is different. They do whatever the **** they want and it still works.
 
The only good thing that will come out of a Nintendo product is when they completely hack the Switch so it becomes the go-to handheld for emulation. You can already get RetroArch running on it pretty well, let's hope aBBas keep working on it. I've been rolling with my PSP full of emulators since 2005.

GPD Win 2 confirmed greatest invention in 21st Century.
 
More on cyberpunk:

Cyberpunk Info from GameSpot Stream:

Game is First person perspective RPG with TPP cutscenes
FP perspective made to feel more personal
RPG with Shooter Elements not a Shooter with RPG elements
Multiple different progression systems (Skills, Perks, etc.)
V, protagonist - urban merc/hired gun.
Full character creation system (Gender, Looks, Lifepath/Backstory)
You DO NOT pick classes in the beginning, class system is fluid based on choices
Dystopian Cyberpunk future shown in sunlight on purpose. Full Day/Night Cycle. Noir themes bleed through environment and aesthetic
Characters from Cyberpunk 2020 lore will appear
Netrunner, Techie and Solo are main focused classes
You can combine classes
classes are represented by characters throughout the game
Story and quest system from Witcher 3 is implemented into Cyberpunk similarly.
Choice and consequence is HUGE. Emphasized that the game is an RPG first and foremost
Story is personalized by player choice.
Combat - Ranged combat and Melee combat. Learned lessons from Witcher 3. FPS Melee combat.
Weapons - 3 branches - Power Weapons (heavy hitting/stagger), Tech Weapons (penetrating through cover), Smart Weapons (tracking/following)
Vehicles - Motorcycles, Cars, hinted at flying cars.
V is a fully voiced character. Both Male and Female completely voiced.
V's personality is shaped by player. Backstory and interactions shape V's personality.
Cyberpunk is a dark dystopia in the same vein as Witcher 3 being Dark Fantasy
Details of the world - everything has a purpose. World design was a huge focus in setting the tone.
Night City - in between SF and LA (fictional city). Inspired by both cities.
6 unique districts in the city. Each area has its own feel on top of the base Noir feel
Exploration is encouraged.
Witcher was horizontally huge, Cyberpunk is vertically huge.
You can enter buildings, Mega Buildings exist as well with multiple floors and multiple areas to explore within a single building.
No level scaling. 2 forms of XP - Core XP - Main Missions and Street Cred - Side missions
Higher Street Cred opens new exclusive vendors and fixers (new jobs)
EDIT: Also there’s full frontal nudity and you can take people back to your apartment for a one night stand, if you fancy it
 
some more

Gunplay is faster than Deus Ex but slower than Borderlands
Mantis arm blades melee weapon (seen in teaser image with the lady)
Wall Run traversal ability
Stealth mechanics exist, no specifics yet
IGN details a sequence where the player does a stealth takedown on an enemy and then jacks into the enemy to get a schematic layout of the base the player was infiltrating.
Branching dialogue options
Open world is limited by Street Cred - certain areas unaccessible without the right level of Street Cred
Clothing affects Street Cred
Main Stats: Strength Constitution Intelligence Reflexes Tech Cool
Side Quests can give you special upgrades and unique body parts unavailable elsewhere. Higher Street Cred gets you access to more side missions.
Upgrades to your character directly affect your UI and your gameplay.
Examples: Subdermal Grip increases V's gun damage and adds ammo counter to the UI, Optical upgrade allows V to Zoom in and Scan enemies/vehicles
Four different damage types: Physical, Thermal, EMP, Chemical
Scanning enemies can expose their weaknesses
Equipment and Chip slots exist. Chip slot example: Dog-Sized Robot Spider follows and fights for V
Drivable cars in huge sprawling city. City size still unknown. Driving freedom doesnt seem as open as it is in GTA V however.
Mobile fights - V leans out of the car to shoot assailants as AI companion drives
You can switch between third person and first person perspective WHILE DRIVING. First Person Perspective shows the Car's Dashboard UI
Buildings are TALL. V has to use elevators to go through the various floors.
Traditional RPG consumables are mentioned
De-escalating some situations via conversation is entirely possible
Casual conversation dialogue pops up as you're roaming around
Dialogue is more fluid than Witcher 3
First Person camera contributes to the liveliness of the city
"Mature Experience intended for Mature Audiences"
Nudity and Sexual Content confirmed.
"...Romancing" options confirmed.
Aside from Driving, cutscenes will also switch to third person perspective, upgrading V is also done in third person perspective.


Cant wait for mass effect 1 style elevators
 
Wulfburk said:
De-escalating some situations via conversation is entirely possible
...
"Mature Experience intended for Mature Audiences"
"...Romancing" options confirmed.
Her: Where were you last night - with that ***** on 959th. floor?
You: Relax, honey. I was fighting crime all night. Just look at my chemical damage!

*situation de-escalated*
 
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