They care about pushing their own vision, not about giving the players what they want.
To say the very least however, this vision isn't good, and community pushback against it seems to have caused Taleworlds to stop updating MP entirely, presumably because they know we won't be happy with whatever minor percentage tweaks they would give us.
During beta, each update was one step forward, one step back. The community would highlight something that needed fixing, and Taleworlds would fix this issue only to reintroduce it a few months down the line.
The shield durability conundrum
- Shield durability is in a good state, just enough to protect you for a limited amount of time, but would break after a while.
- Taleworlds inexplicably increase shield durability by multitudes of what it previously was. No reason was given. Shields then never broke.
- Taleworlds rollback this change after community pushback.
- Taleworlds reintroduce insane shield durability.
- Taleworlds decrease shield durability by small increments for the following months after community backlash.
- Shields are still insanely durable today, and don't demand any attention given from players.
The blocking debacle
- Block delay exists and is awful.
- Block delay gets removed due to community pushback.
- Block delay gets reintroduced.
- Block delay gets removed due to community pushback.
- Block delay gets reintroduced.
- Block delay gets removed due to community pushback.
- Block delay gets reintroduced.
Here's a little more ****, since we're at it
- Chamber blocking doesn't work, never addressed
- Kicking is useless, never addressed
- Attack delay exists and is garbage, never addressed.
- Stance system exists and is garbage, never properly addressed.
Most importantly however, almost all of the combat changes that were actually made were directed to removing symptoms of underlying issues, rather than fixing the underlying issues themselves. Many adjustments to the stance system were made during the beta, and as a result the game does play better, but the stance system itself is so bloated and convoluted that its existence prevents the game from ever feeling good to play.
I don't know where I'm going with this post. I guess my point is Taleworlds don't know where they're going with the multiplayer either. It feels ****ty to say this, since I can see how someone and Taleworlds might see this and take offense, but whoever's in charge of MP has no idea what they're doing. Everything about it is wrong on a fundamental level.
- Bad class system
- Bad currency gain system
- Bad gamemodes
- Terrible balance as a result of these issues
- Boring, one-dimensional, symmetrical maps
- Inexplicable focus for competitive play, despite bad combat
- Awful combat
MP is an incoherent mess that can't be fixed without a major shift in design philosophy.
Is this shift something that will ever occur to Taleworlds? I don't believe so. Would be nice if it did though.