alexthegrand
Banned
im trying to change it from 0 to 1 and then saving it,but when i do, it says... cannot create .... scripts.txt file. make sure that the path and file name are correct. what do i do?
TheMageLord said:If they're already pissed at you they might go ahead and leave, but I ran around with 14 heroes fighting battles with this and nobody said a word, and after a day or so with plenty of chances to get angry they were all still happy.
Lycanthrope said:Does this tweak not work in 1.003? I changed the 0 to a 1 in the Scripts.txt file, but my companions are still arguing. Did I miss something?
Lycanthrope said:I see, I missed the part about requiring a new game, too far in the game now to restart so I guess I'll live.
TheMageLord said:You COULD work it into a game in progress if you really wanted to, but you would have to add the line of code somewhere. I won't cover that here, but basically you'd just pick a script that will be triggered and add in the 2133 2 144115188075856295 0 thing to the end or beginning of it. Then you add 1 to first number in the script (which is the # of lines in that script, it needs to add 1 because you're actually adding in an extra line of code). You could remove it after you know that the script has been triggered - it stays once set.
EiO said:TheMageLord said:You COULD work it into a game in progress if you really wanted to, but you would have to add the line of code somewhere. I won't cover that here, but basically you'd just pick a script that will be triggered and add in the 2133 2 144115188075856295 0 thing to the end or beginning of it. Then you add 1 to first number in the script (which is the # of lines in that script, it needs to add 1 because you're actually adding in an extra line of code). You could remove it after you know that the script has been triggered - it stays once set.
hey i don't get these... can u please show me exactly how it must look like? please... i will thank so much... i really like to have all of them...
Lord Kinlar said:Excellent stuff, TML!
TheMageLord said:You COULD work it into a game in progress if you really wanted to, but you would have to add the line of code somewhere. I won't cover that here, but basically you'd just pick a script that will be triggered and add in the 2133 2 144115188075856295 0 thing to the end or beginning of it. Then you add 1 to first number in the script (which is the # of lines in that script, it needs to add 1 because you're actually adding in an extra line of code). You could remove it after you know that the script has been triggered - it stays once set.
If I add that line (2133 2 144115188075856295 1) to, let's say, start_training_at_training_ground for example, would it get triggered when I start training at a training ground?
And if the method above works, is there a way to turn it off after that, like adding 2133 2 144115188075856295 0 line again?
alexthegrand said:im trying to change it from 0 to 1 and then saving it,but when i do, it says... cannot create .... scripts.txt file. make sure that the path and file name are correct. what do i do?
Acanthoid said:EiO said:TheMageLord said:You COULD work it into a game in progress if you really wanted to, but you would have to add the line of code somewhere. I won't cover that here, but basically you'd just pick a script that will be triggered and add in the 2133 2 144115188075856295 0 thing to the end or beginning of it. Then you add 1 to first number in the script (which is the # of lines in that script, it needs to add 1 because you're actually adding in an extra line of code). You could remove it after you know that the script has been triggered - it stays once set.
hey i don't get these... can u please show me exactly how it must look like? please... i will thank so much... i really like to have all of them...
Read the whole thread. . .
Lord Kinlar said:Excellent stuff, TML!
TheMageLord said:You COULD work it into a game in progress if you really wanted to, but you would have to add the line of code somewhere. I won't cover that here, but basically you'd just pick a script that will be triggered and add in the 2133 2 144115188075856295 0 thing to the end or beginning of it. Then you add 1 to first number in the script (which is the # of lines in that script, it needs to add 1 because you're actually adding in an extra line of code). You could remove it after you know that the script has been triggered - it stays once set.
If I add that line (2133 2 144115188075856295 1) to, let's say, start_training_at_training_ground for example, would it get triggered when I start training at a training ground?
And if the method above works, is there a way to turn it off after that, like adding 2133 2 144115188075856295 0 line again?
tostart_training_at_training_ground -1
163 2105 2 144115188075856114 ...
start_training_at_training_ground -1
164 2133 2 144115188075856295 1 2105 2 144115188075856114 ...