Iberian Wolf said:
[1]Also, we should walk backwards way slower so that the soldiers coming from the opposite direction can spread out, eventually reaching and surrounding us.
[2]Other than that, thanks for the blog - details like this make the game get closer to perfection.
[3]Some people here have no idea of how difficult it is to implement such features. At least have some bloody respect for their work.
1 - Yes, it should be more balanced, but I still think that low weight + >8 AGI should allow for this to happen. It would be frustrating to never be able to run away, even if you're the medieval Usain Bolt.
3 - Great work is often disregarded. I'm a writer, I know that.
2 -
Exactly. This is what ties the whole game together. Not just
this, but together with all the other details. It is a detail made to be
subtle. Its subtlety is
exactly why it's so great: you stop noticing it, and start
feeling it. So much so that, when it doesn't happen, you actually notice its absence. Just like this guy said:
kalarhan said:
We will become use to it and forget about it. Now try to remove (disable it) and you will notice it right there. It is one of the small effects that make the entire experience great, and when put all together, they look amazing.
And that's why this guy's got it all wrong:
Lamias said:
I really really doubt that. The animation change is too small. It's in slow motion on the blog, in order to be visible. But in the thick of battle, you won't pay attention nor mind how you block.
Let me put it that way: In a game like this, if you have problems with visual depiction of a shield block, then the rest of the experience is so tiny that your brain focuses on those little details.
If however, there were many single player features to awe you, no one would mind if blocking stayed the same as in Warband. Now that we don't have many features, of course everyone is excited for this """""change""""".
You are thinking too much in the "breaking news mindset", it's like michael bay movies with explosions: people expect too much awe every single frame, and think they're wasting money every minute that something doesn't show boobs, explosions or both. Think about your sex life, do you need, each night, and each time to go "higher and more extreme" to be so "awed" the performance doesn't matter that much? Do you need to evolve into athletic positions, then all the kama sutra positions, and when it's all done, you go into bdsm? It doesn't work that way, I think at least.
To create a wonderful diegesis, you need to keep the familiar and add little changes here and there. You make small additions that are barely noticeable, which ultimately result in a completely different experience. You don't need 2 times the amount of "exciting new features" from warband for bannerlord to be empirically better, else it would turn into another game, as Armagan and others have stated over the course of last year. I am not criticising you personally, just your approach to this "small useless addition", but you are free to like, dislike or disregard it. I just hope I am right in saying that it will be one of those
little things you can't live without anymore that annoy you when you try to come back to warband or something like that.