Dev Blog 21/02/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_78_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Mount & Blade games have always primarily focused on the core gameplay mechanics over the visual appeal of the game world. And while this is something which remains true for Bannerlord, we have worked extensively on improving the overall visual quality of the game with the aim of making the experience more immersive and enjoyable for players. In this week’s blog, we would like to talk about one of the improvements we are currently working on, which will help to bring battles to life and will give players a real sense of the gritty and brutal nature of warfare.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/98
 
fadohacolu said:
I just want to point out that Callum made no mention of who he is interviewing next week or what kind of questions we should ask them.
Whenever they do that, we know it's gonna be a features / mechanics blog.  If they're doing a dev interview, that's when he'll mention their role and what to ask about.
 
Filler blog.

Btw, I have a theory that Bannerlord was near complete around 2016 / supposed to be released in 2017 or 2018 but they somehow got sabotaged that caused delay to finish making the game.
 
Well, I'm probably wrong but.. there may be a glimmer of hope in terms of release because the pics don't have "WORK IN PROGRESS" on them.

I know some previous blogs had pics without it but hey,

let a man hope..

As long as they don't do a recap blog for the big no. 100, I won't rage

Don't double post please. -Cal
 
There is no use in demanding new info or asking for a stop of rehashed content. They have a clear intent of keeping silent due to their fear of community backlash regarding missed deadlines than they are of people complaining about product delivery date or old content.

There is no use in asking them to change this, as 2016-17 seems to have scarred them in terms of broken promises, as I see it. Callum will just release what he is allowed by upper management and is probably scrapping what little he can in order to deliver the weekly blog. There is no use in feeling offended or bashing the keyboard asking for an explanation as to where they stand. They will simply not say. All you can do is just read what they release and close the window.

Discussions will always be a part of the community, but you are a community of a game that they develop and for which they release details as they see fit. They may read on it and agree to some extent to what you are saying, but this will not change the fact that the game is not ready. Development progress is of no importance as long as it is not in a state that they are comfortable with sharing. Are they making a mistake? Probably. To what degree, we can only speculate. Has the game missed it's opportunity of releasing to a greater hyped audience? They know better. I for one stopped carring for these empty blogs a long time ago, like so many others, but in the grand scheme of things it doesn't matter and they do not care.

It will not result in a deviance of their set path: the game is being probably made, re-made, re-envisioned, polished, re-polished. They know what is going on and asking that they stop bringing a perfect game is futile. Once a boulder is pushed downhill, it's path will not stop unless it runs it's course. Which i pressume is the launch date, be it successful or not. Defending Taleworlds or picking up the pitchforks in rebellion will have the same outcome.

There is no TL;DR. Sorry
 
Razedaze said:
There is no use in demanding new info or asking for a stop of rehashed content. They have a clear intent of keeping silent due to their fear of community backlash regarding missed deadlines than they are of people complaining about product delivery date or old content.

There is no use in asking them to change this, as 2016-17 seems to have scarred them in terms of broken promises, as I see it. Callum will just release what he is allowed by upper management and is probably scrapping what little he can in order to deliver the weekly blog. There is no use in feeling offended or bashing the keyboard asking for an explanation as to where they stand. They will simply not say. All you can do is just read what they release and close the window.

Discussions will always be a part of the community, but you are a community of a game that they develop and for which they release details as they see fit. They may read on it and agree to some extent to what you are saying, but this will not change the fact that the game is not ready. Development progress is of no importance as long as it is not in a state that they are comfortable with sharing. Are they making a mistake? Probably. To what degree, we can only speculate. Has the game missed it's opportunity of releasing to a greater hyped audience? They know better. I for one stopped carring for these empty blogs a long time ago, like so many others, but in the grand scheme of things it doesn't matter and they do not care.

It will not result in a deviance of their set path: the game is being probably made, re-made, re-envisioned, polished, re-polished. They know what is going on and asking that they stop bringing a perfect game is futile. Once a boulder is pushed downhill, it's path will not stop unless it runs it's course. Which i pressume is the launch date, be it successful or not. Defending Taleworlds or picking up the pitchforks in rebellion will have the same outcome.

There is no TL;DR. Sorry


We have established that community PR people are not responsible for the info going out, or at least we believe so, we do not take it out on Callum but to the upper management as you say. Blogs are made in mind of debate and discussion. Give me one thing to discuss about blood further than whatever has been written here already. Yes its a texture, yes you hit someone blood comes out, yes there are somewhat unrealistic blood fountains. What else is there?



There are things shown before YEARS that we could talk about again considering the three-year progress that has been in place like Weapon crafting and character creation or even the replay editor that will allow us to create visual pieces or frag movies.
 
That is my point: there is nothing more to discuss about blood, or any other trivialities that have been mentioned in these blog posts, that people do not already know about.

That is why I see blog related discussions, 90% of the time, as being futile. There is nothing new or inticing to talk about, except those rare ocassion when new info is given. They have so many other things to talk about, yet they choose not to.

What do you believe happens when they release a blog such as this one? I presumme they just limit themselves to keeping the thread civil, as there is nothing more to add to it. What's the point of people discussing these barren developer posts?

Wouldn't a clearer message from the community be that they are tired of rehasses and not comment on these at all? Wouldn't that send a different message?

 
Razedaze said:
That is my point: there is nothing more to discuss about blood, or any other trivialities that have been mentioned in these blog posts, that people do not already know about.

That is why I see blog related discussions, 90% of the time, as being futile. There is nothing new or inticing to talk about, except those rare ocassion when new info is given. They have so many other things to talk about, yet they choose not to.

What do you believe happens when they release a blog such as this one? I presumme they just limit themselves to keeping the thread civil, as there is nothing more to add to it. What's the point of people discussing these barren developer posts?

Wouldn't a clearer message from the community be that they are tired of rehasses and not comment on these at all? Wouldn't that send a different message?


There are a lot of things they can do but they choose not too. I will give you an example that makes the 'upper' management a bit ignorant on what they can do to please a big part of the community. They give the right to press and people who go to their conventions to record footage, yet all of the footage, with the exception of Duh who recorded in-depth the encyclopedia and IGN (who would believe it) who recorded PROPER footage and could actually fight in the video, is bad in general. Most of the demo records we have on youtube from the latest convention at gamescom are simply bad. They could continue give us these filler stupid blogs but they could also do a stream of the game with Duh or Callum himself playing it, showcasing combat. There is no reason to not do this, combat will be the most repeatative thing we will do in the game. It's not like they're going to spoil anything at all. The steam will allow users to ask some questions and they can answer those that they choose to do so, ignoring irrelevant questions. Streaming will allow transparency and somehow bond community and devs. I do not understand why they do not do this, yet they allow every 0 tier player record footage in conventions.
 
" I do not understand why they do not do this, yet they allow every 0 tier player record footage in conventions."

Your guess is as good as mine. Alot of what they do makes no sense, yet they still have a following that's willing to put up with it, as people are reminiscent of what they have achieved with Warband.

I stopped looking for reason where there is none. If they can get away with no new info and no new videos, streams or new details, than this trend will continue. The number of people that complain is not enough to warrant change.
 
On topic:

A few questions I have in mind:

-Does every blow penetrate armour? If not do these hits generate different particles than penetrating ones (sparks and/or dust)? Honestly I think every hit should generate dust, while penetrating hits should generate dust and also blood. (unless the actual bodypart is naked)
-Is the particle size related to the amount of damage?
-Whereas, for attacks, the particle type is determined by the type of weapon used and the surface the weapon hits.
Does this mean, that for bone cracking blunt damage we wont see large blood mists (like we saw in one of the demo videos arean fight)?


 
Razedaze said:
" I do not understand why they do not do this, yet they allow every 0 tier player record footage in conventions."

Your guess is as good as mine. Alot of what they do makes no sense, yet they still have a following that's willing to put up with it, as people are reminiscent of what they have achieved with Warband.

I stopped looking for reason where there is none. If they can get away with no new info and no new videos, streams or new details, than this trend will continue. The number of people that complain is not enough to warrant change.


What they do not understand is that there are some very basic things in general when it comes to footage. By allowing clueless press only to release videos that automatically degrades the quality of gameplay to new players. Not because the players are only bad, but because due to the lack of skill, the viewer does not get exposed to the possible creativity that is allowed in the game. And I do not know how they are not aware of things like these. As an example, I will give you 2 videos from a game called Dishonored. See the massive difference:


IGN playing the game


High creativity, high skill run



Based on footage alone, which one is better and would inspire you to play the game?

Ending this discussion about how TW is handling the whole thing, I still believe they should do a stream, even if its not on new things. And if you think so too, voice your opinion.
 
Razedaze said:
" I do not understand why they do not do this, yet they allow every 0 tier player record footage in conventions."

Your guess is as good as mine. Alot of what they do makes no sense, yet they still have a following that's willing to put up with it, as people are reminiscent of what they have achieved with Warband.

I stopped looking for reason where there is none. If they can get away with no new info and no new videos, streams or new details, than this trend will continue. The number of people that complain is not enough to warrant change.
If they have a few more years to make a game, then having shown Callum’s playplay will have nothing to surprise us for several years.
 
578 said:
Razedaze said:
" I do not understand why they do not do this, yet they allow every 0 tier player record footage in conventions."

Your guess is as good as mine. Alot of what they do makes no sense, yet they still have a following that's willing to put up with it, as people are reminiscent of what they have achieved with Warband.

I stopped looking for reason where there is none. If they can get away with no new info and no new videos, streams or new details, than this trend will continue. The number of people that complain is not enough to warrant change.


What they do not understand is that there are some very basic things in general when it comes to footage. By allowing clueless press only to release videos that automatically degrades the quality of gameplay to new players. Not because the players are only bad, but because due to the lack of skill, the viewer does not get exposed to the possible creativity that is allowed in the game. And I do not know how they are not aware of things like these. As an example, I will give you 2 videos from a game called Dishonored. See the massive difference:


IGN playing the game


High creativity, high skill run



Based on footage alone, which one is better and would inspire you to play the game?

Ending this discussion about how TW is handling the whole thing, I still believe they should do a stream, even if its not on new things. And if you think so too, voice your opinion.


Well, those that know what Bannerlord is all about, will just cringe and look for what info they can get. Those that have no clue at what Bannerlord is, will just watch the video and like it or not. Most of the people also read the video comments and see that others dislike the way the in game avatar is being handled. They can get an idea that the game can be much more.

I guess they let everyone record and post these videos as it as build made specifically for a game convention, in which they can select what gets shown to the public. Maybe they do not deem necesary to put all the effort into another video, as for them the one showed at Gamescom is considered to be full of details and still fresh.

I will end my rant, as it's off-topic and will not go anywhere. However, I do agree with what you have said above. They should show or tell us stuff, alot more. Nothing compares to a well put up video made by the developer to explain new things or what they have been working on.
 
As the blog is practically milked and little more can be taken out of it, I would like to ask two questions. One to the Community and one to the developers.

To the Community:
It seems to you the same as to me that with the years (from 2017 to 2019) the light reflection on the metal of armor and weapons is leading to a loss of it, getting a matte result?
yTWtxqFLxKg4k7CKbBcmNm.png

DkPDdb.gif

blog_post_78_taleworldswebsite_02.jpg

To the developers:
As Bannerlord contains facial animations applied at the moment of the "shout of victory - outcome of combat", I would be interested to know if these are represented in battle and if you have tried to endow the npc with jaw movement to include them in the heat of battle.

Example: if an enemy comes to kill you, let them come with the face of wanting to kill you, not with the face of filling out a tax form.
CA9ftw.gif
21603.jpeg
jan6M2x.jpg

 
I'm sorry, but at this point, shall we just call out nonsense where we see it? Let's start that I love Taleworlds. We all love Taleworlds. We all love Mount and Blade. We've all got 1,000's of hours playing the games, so let's not try and "out fan" each other. This has honestly gotten beyond a joke now. What is happening with this game and community?

I remember this game being announced my first year of uni. I remember where I was, I remember how excited I was. I finished university 6 years ago in June. By my count that's around 8 years of being excited about a game. In that time I have watched countless incredible indie games with varying complexity be imagined, built, released and polished. Often by single man development teams. Now my knowledge of video game development is fairly limited, but I've been in digital project management for 4 years now, how is it that 1 man can create a highly complex, graphically pleasing game in the time it has taken a full team of what, 30 people, to not be able to release a single game? Something is not right and there is something that Taleworlds isn't telling us. To my knowledge they have never addressed this fundamental question, why is it taking so long?

Now let's move to the community. The community has polarised into 2 main tribes, and it's hard to even read these comments week upon week. We have the people like me, the constant "wahhh game take too long". Yes I am talking about myself too. We have the more coherent people asking what's going on. People saying they're losing interest. The full blown "throwing my toys out the pram" and pretending they're not going to buy the game camp. It's ridiculous.

Then there's the fan boys. The ones who are screaming in unrelenting anticipation after reading the third edition "Grass Physics, A Bannerlord Dev Blog!!!!". The ones who would defend the development process as being "par for the course" as we move into the 30th year of development. Worse are the ones crying out for new features "wouldn't it be cool if Calradian technology progressed so that we had space travel and the game developed into a third person 4x space MMO!!!1!!". As if we haven't waiting long enough - why are you feeding the wait?!

My point is the community is fracturing, and needs something to unite it together again. I don't know how many fellow Brits there are here, but these forums some weeks are similar in volatility to the feelings Brexit has created in the UK. Tensions are high.

Whatever camp of whatever tribe you fall into, one things for sure - the game isn't coming any sooner or later than it's coming. Defend the game, bash the game, moan about the game - it's going to come when it comes. Literally 90% of the community know and accept this. But if we're all being honest with ourselves what is it that's eating away at us? What is it that keeps us coming back week on week? It's the lack of information. Not lack of information about the particle effects (I mean really?), not lack of information about what one of the devs had for breakfast. It's about the state of the game. It's about what has taken so long, what has gone wrong in development that has lead us to the 8th year. It's about what actually still needs to be done for them to say "you know what, we're ready to release this now". The community is SO in the dark, we have no idea.

I can already smell the fan boy tribe coming out "yeah, well that's normal, game devs are always cagey about information". SURE! FINE! But are we seriously suggesting that this is a normal process? That this is a normal community? What other game community has been following the active development of a game they have been longing for for this long. Followed it this long and had so little? We've not even seen any real new footage in YEARS.

Where is the heartfelt "state of Taleworlds" address to put fans' fears at ease? Where are the new gameplay videos? Hell, why not even do something of a Let's Play with us, literally what is stopping Taleworlds from doing this? We're lead to believe they're all so busy working on this project, which I'm in 2 minds about, because we've seen next to nothing. The speculation doesn't add a mystique or air of grandeur around the project, it's just frustrating. We're adults, many of us have become adults whilst waiting for this project. We don't need drip feeding nonsense. We don't "just need the good news". We don't even need to know "Bannerlord when?" at this point. We just need something, because Taleworlds, I have thought about this game most days for 8 years. That's around 3,000 days that I have wanted to share in and know more about the project you are crafting. We may not be building the game or sharing in your day to day, but like it or not, there are thousands of us on this project, waiting with baited breath with you. We're desperate for something.

Taleworlds, I appreciate this won't be responded to. I appreciate you are the way you are. But what is happening? The community has been crying out for something from you and although it's not ever going to affect your sales (which I don't think is even your primary driver anyway) it is affecting your reputation and how your fans perceive you.

A Concerned Fan
 
578 said:
Razedaze said:
" I do not understand why they do not do this, yet they allow every 0 tier player record footage in conventions."

Your guess is as good as mine. Alot of what they do makes no sense, yet they still have a following that's willing to put up with it, as people are reminiscent of what they have achieved with Warband.

I stopped looking for reason where there is none. If they can get away with no new info and no new videos, streams or new details, than this trend will continue. The number of people that complain is not enough to warrant change.


What they do not understand is that there are some very basic things in general when it comes to footage. By allowing clueless press only to release videos that automatically degrades the quality of gameplay to new players. Not because the players are only bad, but because due to the lack of skill, the viewer does not get exposed to the possible creativity that is allowed in the game. And I do not know how they are not aware of things like these. As an example, I will give you 2 videos from a game called Dishonored. See the massive difference:


IGN playing the game


High creativity, high skill run



Based on footage alone, which one is better and would inspire you to play the game?

Ending this discussion about how TW is handling the whole thing, I still believe they should do a stream, even if its not on new things. And if you think so too, voice your opinion.


TW let Peter & Purzelblume loose in Captain mode and will have listened to their feedback.
https://www.youtube.com/watch?v=9kcwGFWTxpc

Terco_Viejo said:
As the blog is practically milked and little more can be taken out of it, I would like to ask two questions. One to the Community and one to the developers.

To the Community:
It seems to you the same as to me that with the years (from 2017 to 2019) the light reflection on the metal of armor and weapons is leading to a loss of it, getting a matte result?
yTWtxqFLxKg4k7CKbBcmNm.png

DkPDdb.gif

blog_post_78_taleworldswebsite_02.jpg

It’s impossible to judge shineiness from still screenshots. Look again at the moving blade in your crafting footage, depending on its angle it flashes or dulls down. In motion, the contrasts between light and dark accentuate the shineiness of the metal, but a still screenshot at the wrong moment will look dull.

To the developers:
As Bannerlord contains facial animations applied at the moment of the "shout of victory - outcome of combat", I would be interested to know if these are represented in battle and if you have tried to endow the npc with jaw movement to include them in the heat of battle.

Example: if an enemy comes to kill you, let them come with the face of wanting to kill you, not with the face of filling out a tax form.
CA9ftw.gif
21603.jpeg
jan6M2x.jpg

I wouldn’t ask for this as I’m watching an enemy’s weapon that can hurt me rather than his face. In battle, I’d like any spare processor power to drive up battle size rather than facial animations.
 
Sasquatch247 said:
The community has been crying out for something from you and although it's not ever going to affect your sales (which I don't think is even your primary driver anyway) it is affecting your reputation and how your fans perceive you

You just answered your own question
 
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