NPC99 说:
Agreed. Most Warband mods rely upon a bank of OSP codes and assets that accumulated over years. None of that will exist for Bannerlord on its release. Modding Warband is a timesink, but that will seem quick compared to Bannerlord. People will only mod Bannerlord if the base game is sufficiently inspiring for them to invest the time required.
Hopefully, Duh will do a better job on documentation for Bannerlord’s modding tools/editors, workflows and code structures. Warband’s documentation was poor. Given his recent appointment and initial focus on the new website/forums, that’s some way off.
Early mods will only be asset retextures, a few asset replacements, plug in code tweaks etc. Full conversion mods will take much longer. Even those currently in production such as Kingdoms of Arda can only work on particular types of assets in advance of Bannerlord’s release, which will have to be subsequently adapted to Bannerlord’s skeletons, cloth physics etc.
Actually I wish they would give us more broad information, sure a Release Date for the 100 Blog be nice since Blog 104 be 2 years of Blogs, I still wonder how deep the economic System can be used or Manipulated or if Population is not implemented in the game if we can Add it and then use for example Economy up and downtime to control Migration flow. For example if in Battania there is a Recession/Depression and in Vlandia is a Boom time, then it would be nice to see on the map a Card with people Moving from a Battanian City to a Vlandian one, on the Way of Course could be Bandits but it would make way more sense that way that they are at places where more people are Using Roads to ship Merchandise or just Migrate to another place. That also be a nice way to pic up more Quests like a Family that wanted to migrate and got attacked in the middle of the road by Bandits they then kidnapped their Children for Ransom Money what the Family does not have and the Player could assist in hunting the Kidnapper down or giving them Money, also if there be a bunch of people robbed and they in the Tavern looking for help the Player could just get all the Quest find one Bandit camp and just turn it later in to collect the rewards, that would be a nice thing to get a quick coin after a vicious defeat in battle while rebuilding the Army and scoring points with locals or factions. Like the possibilities would be endless almost
Also what could be used/simulated if we have a Multicultural population in a City if a Faction attacks it that has lets say a significant amount of its Ethnicity in that city they could Rise up and Join the Attacker like opening the Gates or if they are all located in the Slums just take over that part of town like a Riot in one part of the City in the Middle of the Siege would be nice too, but for that we would need to know how big actually are the Siege map if it covers in Battle the Entire City or just a Entry point. Streetgangs could also be formed from certain Faction for example Imagine in a Vlandian City there is a Gang war of Nords vs Asserai and the Player how is lets day Vlandian has to choose what to do. Like for example either join one side like the Nords because Player has not enough troops to crush both so crushing one be reasonable or if the player feels strong enough he could crush both then in the later have the option to expel both Ethnicity from the city?
On the other Hand if the Player is lets say Nord he could just take over the Nord Gang and start his own Crime network from that City like Al Capone. I would have so many Ideas what to mod in and do but we do not have much Information yet.
I wonder about how far we can mod the tool to make Units, like their Bodies ranged from Skeletons for Fantasy mods till up to Conan Like Barbarians or Giants. My guess now is that its one hitbox and the slider just goes back and forth on it. That is why I wished we had like a 15 Minute Video where they show us each tool to edit the Game how it looks like and what it can do and where its limitations would be.
I bought 2 weeks ago " Blood and Gold Carribean " there is no real modding guide either that is probably while there are no mods out of it... the 40 page Guide they attached sounds like " this is on and off button, also this is just saying on and off button " but they had added some nice Gimmicks like Sea battels and pre battle Set up like in Total War, but its same with any other product that is bought, if there is no Manual to look up how something is done it becomes frustrating... Humans learn about 80% through Visuals, so best would be if there are Videos for example how to set up the Module system, because everyone can interpret written text different, since translations in other Languages also can be buggy or lose its content of meaning.
After tying last weekend to mod it I already kinda start regretting I bought the game... like even reading that it should be easier to mod in the latter it feels I bought it out of the blue and Warband is simpler to mod.
I think once Bannerlord is out I will just do tutorials on youtube by myself if its not done by Taleworlds, because if people know what to do to get what they want it will just attracts more of them.
DtheHun 说:
plus the products of some idiots with the habit of attaching boobs to everything
There is nothing wrong with boobs...

also some full nude models would be usefull for example to make a Roman Time Mod with naked Celts attacking that are just covered in blue paint... Because REALISM... haha
