So the problem is within the brf. That's for sure.I hope that's not it, tbh. That would cause all sorts of nasty side-effects.
Skeleton armiez! Y u no invade my Warbandz!?Sir Lacy said:Guys, Barf skeleton was working before to me, even with 0 as flags and saved as MB resource, so I think TheAthenian error has to be somewhere else.
BTW, gonna try Skeleton army ASAP, that armor looks terrific, thank you!
skeleton_face_keys = [
(0,0,0,0, "Chin Size"),
(0,0,0,0, "Chin Shape"),
(0,0,0,0, "Chin Forward"),
(0,0,0,0, "Jaw Width"),
(0,0,0,0, "Jaw Position"),
(0,0,0,0, "Mouth-Nose Distance"),
(0,0,0,0, "Mouth Width"),
(0,0,0,0, "Cheeks"),
(0,0,0,0, "Nose Height"),
(0,0,0,0, "Nose Width"),
(0,0,0,0, "Nose Size"),
(0,0,0,0, "Nose Shape"),
(0,0,0,0, "Nose Bridge"),
(0,0,0,0, "Cheek Bones"),
(0,0,0,0, "Eye Width"),
(0,0,0,0, "Eye to Eye Dist"),
(0,0,0,0, "Eye Shape"),
(0,0,0,0, "Eye Depth"),
(0,0,0,0, "Eyelids"),
(0,0,0,0, "Eyebrow Position"),
(0,0,0,0, "Eyebrow Height"),
(0,0,0,0, "Eyebrow Depth"),
(0,0,0,0, "Eyebrow Shape"),
(0,0,0,0, "Temple Width"),
(0,0,0,0, "Face Depth"),
(0,0,0,0, "Face Ratio"),
(0,0,0,0, "Face Width"),
(0,0,0,0, "Post-Edit"),
]
(
"skeleton", 0,
"barf_skeleton", "barf_skeleton_calf_l", "barf_skeleton_handL",
"barf_skull", skeleton_face_keys,
[], #man_hair_meshes ,"man_hair_y5","man_hair_y8",
[], #beard meshes ,"beard_q"
["hair_blonde"], #hair textures
[], #beard_materials
[("barf_skull",0xff000000,["hair_blonde"],[0xff000000]),
],
[(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_stun,"snd_man_stun"),(voice_victory,"snd_man_victory")],#voices
"skel_human", 1.0,
psys_skeleton_blood,psys_skeleton_blood_2,
),
["death_knight_skeleton_warrior","Death Knight Skeleton Warrior (?)","Death Knight Skeleton Warriors (?)",tf_skeleton|tf_always_fall_dead|tf_mounted|tf_guarantee_helmet|tf_guarantee_shield|tf_guarantee_armor,0,0,fac_death_knights,[],elite_hth_attrib|level(35),wp_melee(150)|wp_archery(100),knows_combat_training_2|knows_reflexes_2|knows_toughness_2,skeleton_face1,skeleton_face2],
("looters","Looters",icon_axeman|carries_goods(8),0,fac_outlaws,bandit_personality,[(trp_death_knight_skeleton_archer,10,120),(trp_death_knight_skeleton_warrior,5,15)]),
But what is that basic thing? Maybe if he could share some of his module stuff to make comparisons?There has to be a solution to this. If he's not getting crashes, then something very basic is wrong.
That will help us very much. Thank you.Sir Lacy said:Xeno, do you want my source files? I can send you or upload them to Mediafire.
xenoargh said:OK, we're (finally) getting somewhere.
I just tried using the full stuff from the man file, with merely a different name.
Crashed. So whatever it is, it's not the BRF or anything like it.