Speaking of insignificant issues, what's with the message system? When I stand on a message, I get a prompt along the lines of "press a button to view this message". Just... why? Why doesn't it just display the message when I stand on it? You get a huge stonkin' text window either way, so having the prompt instead of the message itself is completely pointless. Very odd design decision, IMO.
And you know what? Might as well get it over with and complain about everything. The inventory system. Navigating the inventory is a pain in the ass, which isn't helped by the fact that you constantly pick up crap that you don't want due to the fact that the game doesn't tell you what the enemy dropped until you pick it up. I have no way to know if I'm about to pick up valuable titanite or another useless hollow soldier's shield that's just going to clutter up my inventory. Not cool.
The camera is not brilliant. Most of the time it's fine, but if you're directly above or below the enemy you have targeted, the camera goes ape****. That happens when the enemy is very small (mosquitoes) or very large (Sif, Iron Golem, sentinels). And sometimes scenery gets between the camera and your character, so you can't see what's going on. I swear it's the same in every 3rd person game. C'mon, people! Oni came out more than ten years ago, why can't you learn from it? If it gets between the camera and the character, turn it translucent. It's not that hard.
The translation is... inconsistent. Some of it is really clever, like "bonfire". Have you noticed that it's not wood that's burning, it's bones? It's a bonefire. Get it? Yeah, okay, so I'm easily amused. The dialogue is really good for the most part. But some of the other stuff is downright wrong. "Pillage corpse"? Not to mention the message system, which completely ignores the rules of the English language. And I'm told it used to be even worse before the patches. "Victory achieved" is actually the 'corrected' version of "You defeated". For ****'s sake, is it really that hard to hire a native English speaker to proofread your ****?
Hm, what else... The story's not really there, I'm in Anor Londo and I have no idea what the **** I'm doing. I'm a zombie that's been put in prison because people don't like zombies. Fair enough. I escape and then a giant crow comes out of nowhere, picks me up for no reason, and carries me somewhere. Once there, a random nameless guy tells me that there are two Bells of Awakening and that if I ring them both, something will happen. That's literally what he says, "ring them both and something happens". Okaaay... So I do that and then some weird snake thing tells me I need to acquire something called a "Lordvessel", whatever the **** that is. The fighting is hugely fun, but this whole time I'm like: "What's going on? What the **** am I doing? What am I trying to accomplish here?" It's not like this game has a minimalist storytelling style either, there's plenty of stuff. Lots of dialogue and item descriptions with bits of the backstory. But none of it really tells you what your character's motivation is, what the goal is. Contrast that with Shadow of the Colossus. Now that was some minimalist storytelling, but you got the essentials just fine. She's dead, he wants her back, a powerful being offers to raise her if he kills some monsters, so off he goes. Brilliant in its simplicity. But this game? I don't have a clue why I'm running around killing things. It's fun to kill things for no reason, but it would've been even more fun to kill them with a purpose.
And you know what? Might as well get it over with and complain about everything. The inventory system. Navigating the inventory is a pain in the ass, which isn't helped by the fact that you constantly pick up crap that you don't want due to the fact that the game doesn't tell you what the enemy dropped until you pick it up. I have no way to know if I'm about to pick up valuable titanite or another useless hollow soldier's shield that's just going to clutter up my inventory. Not cool.
The camera is not brilliant. Most of the time it's fine, but if you're directly above or below the enemy you have targeted, the camera goes ape****. That happens when the enemy is very small (mosquitoes) or very large (Sif, Iron Golem, sentinels). And sometimes scenery gets between the camera and your character, so you can't see what's going on. I swear it's the same in every 3rd person game. C'mon, people! Oni came out more than ten years ago, why can't you learn from it? If it gets between the camera and the character, turn it translucent. It's not that hard.
The translation is... inconsistent. Some of it is really clever, like "bonfire". Have you noticed that it's not wood that's burning, it's bones? It's a bonefire. Get it? Yeah, okay, so I'm easily amused. The dialogue is really good for the most part. But some of the other stuff is downright wrong. "Pillage corpse"? Not to mention the message system, which completely ignores the rules of the English language. And I'm told it used to be even worse before the patches. "Victory achieved" is actually the 'corrected' version of "You defeated". For ****'s sake, is it really that hard to hire a native English speaker to proofread your ****?
Hm, what else... The story's not really there, I'm in Anor Londo and I have no idea what the **** I'm doing. I'm a zombie that's been put in prison because people don't like zombies. Fair enough. I escape and then a giant crow comes out of nowhere, picks me up for no reason, and carries me somewhere. Once there, a random nameless guy tells me that there are two Bells of Awakening and that if I ring them both, something will happen. That's literally what he says, "ring them both and something happens". Okaaay... So I do that and then some weird snake thing tells me I need to acquire something called a "Lordvessel", whatever the **** that is. The fighting is hugely fun, but this whole time I'm like: "What's going on? What the **** am I doing? What am I trying to accomplish here?" It's not like this game has a minimalist storytelling style either, there's plenty of stuff. Lots of dialogue and item descriptions with bits of the backstory. But none of it really tells you what your character's motivation is, what the goal is. Contrast that with Shadow of the Colossus. Now that was some minimalist storytelling, but you got the essentials just fine. She's dead, he wants her back, a powerful being offers to raise her if he kills some monsters, so off he goes. Brilliant in its simplicity. But this game? I don't have a clue why I'm running around killing things. It's fun to kill things for no reason, but it would've been even more fun to kill them with a purpose.