Resolved CTD when besieging Medina Castle since e1.5.4 Hotfix

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Version number
e1.5.4
Branch
Main
Modded/unmodded
Yes, I used mods.

stevesak

Recruit
Load game, click on castle, select Besiege, CTD. Doesn't matter if re-save, come back later in the game, continuously crashes when try to besiege.
Captured Exception information:
Type: System.IndexOutOfRangeException
Message: Index was outside the bounds of the array.
Source: SandBox.View
CallStack:
at SandBox.View.Map.MapScreen.TickSiegeMachineCircles()
at SandBox.View.Map.MapScreen.OnFrameTick(Single dt)
at TaleWorlds.Engine.Screens.ScreenBase.FrameTick(Single dt)
at TaleWorlds.Engine.Screens.ScreenManager.Tick_Patch1(Single dt)

Computer Specs:
OS: Win10 home
GPU: NVIDIA GeForce RTX 2070 Super
GPU Driver Version: 27.21.14.5167
CPU: i7-10750H 2.6GHz
RAM: 32GB
Motherboard: Dell/Alienware
Storage Device (HDD/SSD): 1TB HDD
 
Last edited by a moderator:
Were you able yo use the crash uploader after the crashes? It is nearly impossible for us to reproduce most of the crashes. With an uploaded dump file of the crash, we can debug the issue. If you are still experiencing this issue please use the crash uploader and send us the crash identifier so that we can find it. You will see the identifier after the upload is completed and you can copy it on the dialogue window.
 
The QA team informed me that they were unable to reproduce this issue in the most recent version of the game.
Please note that we can’t support any modding-related issues. You can find more information about how to remove modifications here and more information about what we think about issues related to modding here.
If you can reproduce the issue in a new, un-modded and verified campaign please let us know!
Thanks for reporting and sorry for any inconvenience!
 
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