toorhkmin khan
Recruit
Do these work for all mods or just warband original?
TheMageLord said:Darmoth said:Hi... we've been wondering about what we would have to do to give archers in the arena a back up weapon. Like a quarter staff, or shorts sword?
Thats stored in mission_templates.txt. Find mst_arena_melee_fight arena_melee_fight. There should be big block of numbers, the first three lines being:That first number (5 is just the number of lines to follow, so ignore that for the first line. The red number is how many items the unit has. The blue numbers right after that are the items, stored in numerical order. The way you figure out which items are which is open up item_kinds.txt in a program that shows you the line numbers on the side (like notepad2) and check the item by line number. The formula to translate the number to the line number is: (#+1) x 3, so the first item in our list here (12) is on line number 39 (12+1 = 13, x3 = 39). Then go into item_kinds and find number 39, which is a practice bow. I'll leave it up to you to figure out exactly which lines in that big long list of 58 are which, but 12 = bow so if you find all instances of that you should find all the archers.58 0 4112 447 16 1 5 12 18 17 42 28
1 4112 447 16 1 2 3 42
2 4112 447 16 1 4 3 17 42 28
So if you want to add something, just find the item you want, note the line it's on, translate it into the item number, add it to the list, and add 1 to the red number so it reads the new item.
Andrew the Knight said:Hallo,
I desperatelly seeking for tweak that can slow down map movement of parties. There is a script below. Any idea which numbers are arguments with influence on the speed?
game_get_party_speed_multiplier -1
6 23 2 1224979098644774912 1 1608 2 1224979098644774913 1224979098644774912 4 0 31 2 1224979098644774913 2 2075 1 180 3 0
I have messed with 1.174 vanilla quite a bit, and have succeeded with most but none with mods and such, i can send you the file of what ive done if youd like, and any others who are wondering.Hello everyone,
Are these tweaks compatible also with M&B 1.011 and with separate mods as well, please (like 1257, native expansion v0.586, etc.)?
Thx
yes there is, easiest way would be to use morgsh editorhey peeps! Is there a way to change a weapon from cathegory?
"For example" Long Spiked Club from polearm to two handed
"Andargor,
The game only has so many ransom brokers and it moves them around. I'm not sure if you can duplicate npcs across cities or not. The easiest way would be to just make tavern keepers buy prisoners. Go into conversation.txt and find: and paste this in right above it: It should look like:"
Hello how are you sorry my bad English is that it is not my native language, well I would like to ask you if you could help me to modify the number of volunteers that I can recruit in the towns in the script.txt of the A clash of kings 8.0 mod for mount and blade warband 1.174.I want to apologize for the Necromancy of this post (15 years later) but if anyone has any question on tweaking the 1.174 native, message me. If enough people are curious (I see that people and guests still frequent this thread enough) I'll make a thread like Magelord and the other coding gods on this thread. I can't promise I know how to do every tweak he has, but I've messed with enough to be able to fix a few of the older tweaks to work with the last update. I have tried to find another thread like this one but haven't had too much luck.
Hello Orion, thank you very much for the information. I will try to look there to see what happens.@Rock33 try asking in the mod's thread: https://forums.taleworlds.com/index...f-kings-7-0-released-13th-of-may-2019.194610/ or look in the Forge section of the modding forum.