Compilation of 82 little tweaks to the text files to change your gameplay(links)

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Can someone tweak the accuracy of guns in WF&S, please! Almost every battle against rebel and brigand seem like against American sniper. With only handmade firearm, they still can shoot me down from the other end of the map, if i don't use a good shield.
 
TheMageLord said:
Darmoth said:
Hi... we've been wondering about what we would have to do to give archers in the arena a back up weapon. Like a quarter staff, or shorts sword?

Thats stored in mission_templates.txt. Find mst_arena_melee_fight arena_melee_fight. There should be big block of numbers, the first three lines being:
58 0 4112 447 16 1 5  12 18 17 42 28
1 4112 447 16 1 2  3 42
2 4112 447 16 1 4  3 17 42 28
That first number (5:cool: is just the number of lines to follow, so ignore that for the first line. The red number is how many items the unit has. The blue numbers right after that are the items, stored in numerical order. The way you figure out which items are which is open up item_kinds.txt in a program that shows you the line numbers on the side (like notepad2) and check the item by line number. The formula to translate the number to the line number is: (#+1) x 3, so the first item in our list here (12) is on line number 39 (12+1 = 13, x3 = 39). Then go into item_kinds and find number 39, which is a practice bow. I'll leave it up to you to figure out exactly which lines in that big long list of 58 are which, but 12 = bow so if you find all instances of that you should find all the archers.

So if you want to add something, just find the item you want, note the line it's on, translate it into the item number, add it to the list, and add 1 to the red number so it reads the new item.

I'm trying to make it so that no one spawns with the heavy wooden sword while on horseback (I'm making it so no two handed weapons can be used on horseback, so I don't want anyone to spawn with the heavy sword on horseback, since they'd be useless), but I seem to have a problem. I went through all the number blocks and made sure to adjust the ones with the heavy wooden sword (item #1:cool: so they don't spawn with a horse (item  #34), but when testing this out some tournament players still spawn with the heavy sword while on horseback.

I also noticed in the number blocks that there isn't any entries for the practice crossbow, practice axe, and practice javelins, yet they are present in tournament matches. Are these stored somewhere else? I'm assuming this is where my trouble lies.
 
Hello!
Does anyone know where to find the escape rate of lords while imprisoned?
Most of the tweaks in the first post are way outdated.
I think the OP needs to be rechecked with v1.174.

Thanks!
 
Andrew the Knight said:
Hallo,
I desperatelly seeking for tweak that can slow down map movement of parties. There is a script below. Any idea which numbers are arguments with influence on the speed?

game_get_party_speed_multiplier -1
6 23 2 1224979098644774912 1 1608 2 1224979098644774913 1224979098644774912 4 0 31 2 1224979098644774913 2 2075 1 180 3 0


Party Speed erhöhen.

Öffne die Scripts.txt und suche game_get_party_speed_multiplier -1

game_get_party_speed_multiplier -1
17 23 2 1224979098644774912 1 1609 2 1224979098644774913 1224979098644774912 4 0 31 2 144115188075855872 1 31 2 1224979098644774912 648518346341351424 2075 1 60 5 0 1073741855 2 1224979098644774913 576460752303423511 1073741855 2 1224979098644774913 576460752303423512 31 2 1224979098644774913 576460752303423513 2075 1 75 5 0 31 2 1224979098644774913 576460752303423541 2075 1 0 5 0 2075 1 100 3 0

ändere die 100 um dein Party Geschindigkeit zu erhöhen ( 2075 1 0 5 0 2075 1 100 3 0 ) getestet mit M&B WFaS
unfortunately, the other parties on the map are faster.
 
I'm posting in here to be able to find it again because the last computer i had crapped out and it has taken me forever to find this post but it is (and probably others) my favorite to tweaking
 
Hello everyone,

Are these tweaks compatible also with M&B 1.011 and with separate mods as well, please (like 1257, native expansion v0.586, etc.)?

Thx
 
Hello everyone,

Are these tweaks compatible also with M&B 1.011 and with separate mods as well, please (like 1257, native expansion v0.586, etc.)?

Thx
I have messed with 1.174 vanilla quite a bit, and have succeeded with most but none with mods and such, i can send you the file of what ive done if youd like, and any others who are wondering.
 
There was a tweak that would alllow you to talk to lord about private matters even when there are lords nearby or even if they are in the same town/castle with other lords to recruit them. I cannot find this tweak. Can somone tell me where to find it or post it if they have it?
 
"Andargor,
The game only has so many ransom brokers and it moves them around. I'm not sure if you can duplicate npcs across cities or not. The easiest way would be to just make tavern keepers buy prisoners. Go into conversation.txt and find: and paste this in right above it: It should look like:"

So, uhh... This tweak just makes my game crash before it finishes loading into the main menu. I'm playing Diplomacy 4.litdum, so there's probably something going on in another .txt file that I'm unaware of. Also, the mod already has this option, but the tavern keeper only pays 50 denars per prisoner. I wonder if there's a way I can just edit what's already there to make the tavern keeper pay normal rates?

Edit: Does posting in this thread make me a necromancer? Lol
 
Im Having problems with Tweaking the Mill i have done as you said... i shortend the time tho.. The problem is that the Mill gives 5 Support (how much the Village likes you) every 100 hours ( i have ste it like that) so its basicaly that i can have 2 schools... are There More Codes for the Mill since Before i found this One i replaced one wich already Had 5% Bonus each Month but im not sure... Edit: it seems it Just adds a one time Bonus that 5 support (friendly thing) is something else then.... im Going to Delete and change it (that string of numbers and then re add it.. Also would someone Please tell me how i can see if the prosperity changes Question 2: How can i make the Tax income from my villages Higher? With Editing things?
 
I want to apologize for the Necromancy of this post (15 years later) but if anyone has any question on tweaking the 1.174 native, message me. If enough people are curious (I see that people and guests still frequent this thread enough) I'll make a thread like Magelord and the other coding gods on this thread. I can't promise I know how to do every tweak he has, but I've messed with enough to be able to fix a few of the older tweaks to work with the last update. I have tried to find another thread like this one but haven't had too much luck.
 
I want to apologize for the Necromancy of this post (15 years later) but if anyone has any question on tweaking the 1.174 native, message me. If enough people are curious (I see that people and guests still frequent this thread enough) I'll make a thread like Magelord and the other coding gods on this thread. I can't promise I know how to do every tweak he has, but I've messed with enough to be able to fix a few of the older tweaks to work with the last update. I have tried to find another thread like this one but haven't had too much luck.
Hello how are you sorry my bad English is that it is not my native language, well I would like to ask you if you could help me to modify the number of volunteers that I can recruit in the towns in the script.txt of the A clash of kings 8.0 mod for mount and blade warband 1.174.
 
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