I deleted all of the work I did earlier on but I don't mind starting from scratch again. Here's a list of what I did last time and what I'll do this time.
1) Each name meaning is linked to the personality/skills of the character. So for example, I renamed Juan Kenobi to Bairrfhionn which is Gaelic for marksman, since he is an archer.
2) The starting gear of each NPC is tied to their ethnicity, weapons skills etc. Monolito (spearman) is now named Gerke (Frisian for Strength of the Spear). He starts out with gloves, greaves, Frisian helmet, white lorica, angons, spear, and black shield. Howitz (archer) is now named Aelhaearn (Welsh for Iron Bow). Since he is a skilled archer I gave him gloves, rich carabatinae, sleeveless mail (looks Welsh/Celtic), Briton helm, Dark Hunter, arrows, Briton sword, black shield.
3)If an NPC doesn't start out with body armor, then his dress will reflect his culture/status. So an NPC of Gaelic/Celtic culture will be dressed in a pictish/godelic clothing whereas an Anglo-Saxon will have tunics from that culture. The quality of the tunic will reflect that character's status as well. I basically tried to make everything as accurate as possible given the types of items available.
4) Each NPC is now guaranteed to start with a minimum of gloves, greaves or carabatinae, lang seax, projectile, and plain black shield. I tried to make an even amount of lite, medium and heavy payloads.
5) I raised/lowered the weapon/special skills of each NPC to make them more realistic. For example one of the original submod companions had a 1-Handed weapon skill of over 300. I thought that was too high so I lowered every NPC weapon proficiency to below 200, usually 125, 150 or 175 depending on the weapon in question.
Here is a chart of name changes and skill changes:
Since I lost all of the changes I made to the dialogues I will have to do that from the beginning. That took a LONG time but I don't mind doing it all over again