SP MP CRPG - Campaign

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CRPG Campaign


In this mod you can help one of the nine factions in conquering Calradia or create your own. The map is neutral in the beginning and factions are spawned around randomly chosen cities. Every faction starts next to the different city. You can start game in native way or you can start as one of the lords/ladies. In the beginning, factions besiege nearby city and slowly will go for the other lands in that city area. After factions conquer all cities and castles, wars pop ups and factions start fighting each other (this may be changed in the future).

Mod uses WSE: ver. 4.9.2
Warband Version: 1.174:

Factions:

Kingdom of Polanie
Grey Order
Druzhina
Warriors of Tengri
Eques
Order de L'Etoile
Norse
Kalmarunionen
Templars

I have created factions based on CRPG clans. Troops of each faction are equipped with items that were used by these clans in strategus or by clan members in-game, and some other are just my ideas.
Lords and ladies are named and equipped same as the players of CRPG mod. I've tried to equip them same as they use to play the game, but I don't think I remembered all correctly :smile:

Troops:
Infantry:


Ranged:


Cavalry:

Infantry:


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Cavalry:

Infantry:


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Cavalry:

Infantry:

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Infantry:

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Infantry:


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Infantry:


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Cavalry:


Native troops are possible to hire as mercenaries.
More mercenaries. Just explore the mod to see them!

New mechanics and stuff:

1. Equpping your own troops.
- Player kingdom has his own troop tree now. Through new menu you can equip every troop that is in new tree.

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2. Battle Time included.
- For those who dont know Battle Time mod. You can launch singleplayer batte in multiplayer mode and play it with friends.
- I addded sending and receiving battle files so you dont have to copy it to server manually.

To play Singleplayer battle in Multiplayer you have to:

- press "Setup multiplayer battle" in singleplayer battle menu (if there is no "Setup multiplayer battle" you have to press "Clear battle result" to delete last saved battle/result)
- after your press "Setup multiplayer battle" game will be saved.

- press "Quit game(will not saved)".
- Go multiplayer -> Host a game (you can change here settings as you wish, details for some battle time options are in thread for Battle Time mod here) -> Start Map -> after you win/lose battle press ESC and "End Battle"
- NEVER CHOOSE AGAIN Host Battle after this step. It will crash the game. You can go back to main menu and then press multiplayer and host a game.

- Load your savegame.
- To use battle result you have to press "Use multiplayer battle result" (you wont be able to do that if the other party is not the one you fought against).

You can use Battle Time battles with Dedicated server.
- in administrator panel press "Send Data" (after you've "setup multiplayer battle" in singleplayer mode). You can only use that option in administrator mode.
- Co-op Admin Panel.

- to get the result of the battle you have to press "End Battle" and you will get it. (wait for message: "file transfer completed").
- and then do same stuff as after hosting local server.

3. New buildings
- You can build: smithy, bowyer, armorer and stables to gain upgrades for your troops.
- You can only have one building type in city/castle.
- Every building has three levels. Higher level = better equipment for troops.
If you've built smithy, your troops get all melee weapons upgraded (e. g. swords first upgrade lvl is "Balanced").

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4. Lords constructing buildings in their fiefs
- Every lord/lady/king/queen can construct buildings in their fiefs.
- They get building bonuses for their troops too.

5. Granting fiefs
- you can grant fiefs through map by talking to your minister.
- details here: Arris Feudal World Map

6. Some smaller additions and changes
- Player wpf decreases over time.
- Bots can kick.
- Bots should react faster now after they kill someone (They no longer stand over the dead body waiting to get new target).
- When lord is razing village and he got caught during that, raiding progress was progressing during fight time. Now its fixed and lords no longer can finish raids during fight.
- Wounded enemies no longer disaapear when you catch lord with e.g. 30/50 troops fit for battle.
- After battle when player release troops that were enemy slaves, troops disapered. Now they can be recruited to the allied parties that took part in the batlle. Same with taken enemies if player can't take all of them as prisoners.
- More ladders during siege.
- More food types gives morale bonuses.
- Drinking alcohol makes your troops less effective in fights but they get bonus to hit points.
- Reassing your character stats 2 times during the whole game.
- Patrols that attacks village raiders. These patrols are sent by castle or city to which village is assigned. It is sent if strength of the patrol is greater than raiding party and its allies and if supporting location is not under siege.
- And more that I can't remember





Credits:

Warband Script Enchancer 4.9.2
K700 - Warband Script Enchancer

Battle time mod:
Thanks to Egbert for Battle Time mod which greatly improves this game

Models with textures:
Dupre - for permissions to use crpg items and mod name
Siniša Vučković aka Zimke Zlovoljni
Raylin - crpg mod items
Shredzors
Faradon
Jan Tumans
Mackie
Joe Horan
Narf of Picklestink
Dejawolf
Frell - kazakh pack
Yamabushi
DRZ_Kopcap_osa
Sonyer, Rgcotl , Sumskilz , Sarrie
Kovas, Brego, MADTAO - Teutonic and Lithuanian items
Kovas - reworked native items

OSP Scripts:
Woyeyeh - script for better handing out fiefs by kings
Mad Vader - death camera
Caba`drin - Bodyguards (TaleWorlds)
Dalion - Passable allies (TaleWorlds)
KnowsCount - AI_kick_enhancement (TaleWorlds)
AndyYa - Alive Horses (TaleWorlds)
Crossbow Pig - change_party_name (TaleWorlds)
Arris - Feudal World Map (TaleWorlds)

OSP Music:
Alexander Nakarada - @anakarada (YouTube)
- Adventure
- Battle of the Creek
- Beyond the Horizon
- Dragonsong
- Fantasy Motion (loop ready)
-
Fólkvangr
- Forest Walk
- Gates of Glory
- Gjallar
- Highland Song
- Medieval (loop one)
- Mjolnir
- Now we Ride
- One Bard Band
- Prepare for War
- The Road Home
- Village Ambience
- Vopna
- War Shout (loop ready)
- We Three Celtic Kings
- Winning (loop)
All this music is:

Licensed under Creative Commons BY Attribution 4.0 License
https://creativecommons.org/licenses/by/4.0/


Alex-Productions
- Medieval and Celtic music lands

Medieval and Celtic Music | LANDS by Alex-Productions | https://onsound.eu/
Music promoted by https://www.free-stock-music.com
Creative Commons / Attribution 3.0 Unported License (CC BY 3.0)
https://creativecommons.org/licenses/by/3.0/deed.en_US


Arthur Vyncke
- Breaking The Siege
- Red Forrest
Both songs are licensed under a Creative Commons License.


RandomMind - Patreon
- Battle
- The Old Tower Inn
Both songs CC0 license.


MaxKoMusic - MaxKoMusic

- Medieval Fantasy
"This music is absolutely free of charge".


PeriTune - SoundCloud
- Augury
- Nostalgic Jig
- Tavern
- Unknown World 2 Harp
These songs are licensed under a Creative Commons License.


KevinMacLeod - SoundCloud
The Pyre by Kevin MacLeod
Link: incompetech.com
License: creativecommons.org/licenses/by/4.0/


Ronny Hubschmid - soundtrackmusic, SoundCloud
- Through the Dragon Lands
This song is licensed under a Creative Commons License.

Ring Of Iron by WombatNoisesAudio | https://soundcloud.com/user-734462061
Music promoted by https://www.free-stock-music.com
Creative Commons / Attribution 3.0 Unported License (CC BY 3.0)

Download:

Almost there

Instructions:
To play Crpg-Campaign you have to:
- download the mod
- unzip mod into directory: Modules - inside your Warband directory (after that there should be smth like Warband/Modules/CRPG-Campaign and inside that files, not another directory named CRPG-Campaign).
- copy files from Modules/CRPG-Campaign/WSE into main Warband directory.
- Create shortcut to Crpg-Campaign.exe on your desktop.
- Play ^^.


Have fun!
 
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