Resolved Companion Party disappears when disbanded, instead of adding to garrison.

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Version number
1.5.2
Branch
Main
Modded/unmodded
No, I didn't use any mods.

Apocal

Grandmaster Knight
Summary: When disbanding clan parties near to or inside of a town, troops disappear entirely instead of being added to the garrison and siblings/wife teleport to an entirely different city.
How to Reproduce: In the submitted savegame, enter Sanala with your army and disband the attached clan parties. Observe that they are not added to the garrison.
Quest/Settlement Name (if related): Sanala, in the savegame.
Media (Screenshots & Video): N/A
Version: 1.5.2
Installed community-made modifications: None.
Computer Specs:
OS: Windows 10 Home
GPU: NVidia GeForce GTX 860M
CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHz
RAM: 16GB
Motherboard: VN7-591G
Storage Device (HDD/SSD): Samsung SSD 860 EVO M.2 1TB

Savegame is called "garrison up sanala"
 
Hello, i have forwarded the issue to the devs. Thank you for reporting it in.

Just to follow-up, I had a hunch and tested this: when I placed 1 troop in the garrison, party disbanding via the Clan screen worked fine. All troops entered the garrison, the party leader did not teleport to a different city.
MaN613F.jpg


I suspect that the disband process draws upon a town's existing garrison party and can't create its own in case there is no garrison present.
 
Hey, i would like to inform you that our team have fixed this issue and the fix should be implemented. Please let us know if you encounter any other issues.
 
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