First of, happy new year everybody!
So there is this new feature which automatically forces lords to donate soldiers to your garrison after a siege. It's causing me big head aches and I think it's actually bad game design the way it has been released.
I'm not sure if I'm playing this game...
After a lot of search, I finally recruited a companion named "Soroch Ironeye" with the "Standard Bearer" skill. However, when I assign him as the governor of Amitatys, the garrison wage didn't change at all. I have redraw all the infantry in the garrison, leaving only the calvary. Is there...
Hi!
Please, can you implement a feature that makes it possible to give food (like grain) to a Castle (or City)?
Now when settlements are raided, you can't do anything to raise food in the castle or City unless you dismiss most of the garrison.
Summary: payment size reached despite current wage being lower than current limit, there is something invisible affecting the calculation, it thinks current wage is higher than it really is. towns dont seem to be affected by this
How to Reproduce: in a castle, set a wage limit slightly higher...
Hello everyone !
I wanted to share something i found out about the garrison wage when playing Aserai.
Has everyone may know, there is a debuf when playing Aserai for the party wage of our party, it cost us 5% more money to our party. But it actualy appli for town and castle garrison also ! So...
Summary: Hello, when i interact with a castle / town garrison or jail the performance progressively go down, it take 30 seconds to have bad fps, until it reach almost a slideshow state (memory leak ?) when i close the screen, performance return to normal.
How to Reproduce: interact with...
Does anyone know a way to include the town/keep strength in the spotting distance and party behaviour settings?
The idea is that small parties won’t come close to locations with strong garrisons. This will open the way for castles in choke point’s to block small raiding parties or enemy...
In my sandbox i am around 60 years in and I notice some towns that say they have 700 defenders but than a army takes them almost insantly. I was wondering how i noticed when the army was sieging the militia that had around 300 none were being wounded and after the garrison was at 0 with 300...
hoping someone can answer a question. So I’m trying to conquer the map by myself and now I have 9 settlements. But some of them the garrison is just stuck at zero and wont increase.
Is there a way to lock the garrison troops? I mean to make sure that no other clan members can add or take troops. I already disabled auto recruit but that does not stop my family to add troops to garrison or to take troops when creating a new clan party and donating zero initial troops.
AI lords don't donate troops to any garrison if the settlement is owned by the player. This causes big issue with when the player is the ruler, as for every castle/town sieged and conquer, the player must themselves immediately go there to donate troops for the garrison otherwise it'll have...
A strong garrison in your castle is a great idea, since they're the first line of defense against an enemy that chooses to attack. I've found after you start getting castles, especially after the second one, it becomes a fine balancing act between spending too much money and losing your castles...
Summary:
The game kept crashing after I donated all my troops to a castle I just captured. The game crashed at the moment before the election would usually start. I wanted to donate all my troops to gain experience to then vote on myself to claim the castle and get my troops back. This...
Summary: If you own any towns or cities, and have any of your clan members (eg. companions) lead parties, they will take troops from your garrison, especially higher tier troops, which is extremely inconvenient and unnecessary. Many people, like myself, enjoy perfecting garrisons, and the ai...
Summary: Garrisons will stop growing before hitting the wage limit or garrison capacity when wage-reducing factors exist such as the Castellan's Office building in castles, or the Imperial cultural trait, or governor perks that reduce wages. You then have to guess a new wage limit to be able to...
Summary: When the castle has enough garrison size and has more than enough food stocks and productions, i noticed that my troops are shrinking, from 50 legionary to 49 and so i watched and realized that my companion party is coming to the castle and taking these troops! this should be disabled...
Hello Fellas,
Taleworlds, please add a button so the player can stop the garrison to automaticaly change. Whether it is upgrading existing units or dismissing troops.
We can stop recruiting already, why cant we stop this? I cant continue my playtrough, because it will kill my complete economy...
1. Perpetual war was introduced in patch 1.6.3 if you fail to stop the conspiracy which is a very annoying repetitive quest, it forces a 3 vs 1 scenario and you are forbidden to make peace. it has stalled the late-game, there is no progress being made, just infinite battles typically with almost...
I did a lot of testing in custom battles yesterday and today I'm getting really annoyed that my tier 4 troops are getting upgraded to tier 5 by a governor. The thing is, tier 5 upgrade makes the unit quite bad at siege defense, while tier 4 cost to effectiveness ratio is pretty good. Is there a...
i have two castles that seem to stop recruiting at 201/301 capacity despite both being about 400 denar below their wage limits, they also have surplus food. is it because militia is being counted towards garrison capacity? is it because of the castallan's office wage reduction that is not being...
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