***Community Feedback ROADMAP - What Taleworlds still needs to fix!***

Does this roadmap represent your basic wants for Bannerlord?

  • Yes

    Votes: 393 86.8%
  • No

    Votes: 60 13.2%

  • Total voters
    453

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I like this list ya set up @five bucks I applaud your good work in keeping track of the community's grievances...

Speaking of grievances.. maybe that could be a feature to add in the future? Different lords having grievances with one another, could be settled by speaking with the lord and doing charm checks, or maybe even just paying money to settle a grievance, or doing duels.. etc.... lots of different ways to settle a grievance, but would allow the player to potentially perform a peacekeeper role and could add some interesting drama between kingdoms!
 
There are a couple:

I think that at this point, the big issue is what are the most urgent issues to the developers versus what the community thinks are the most urgent issues.

The fact that spears are underpowered for example, and arrows overpowered is one of the most urgent issues in the game.
 
I like this list ya set up @five bucks I applaud your good work in keeping track of the community's grievances...

Speaking of grievances.. maybe that could be a feature to add in the future? Different lords having grievances with one another, could be settled by speaking with the lord and doing charm checks, or maybe even just paying money to settle a grievance, or doing duels.. etc.... lots of different ways to settle a grievance, but would allow the player to potentially perform a peacekeeper role and could add some interesting drama between kingdoms!
Yes please!
This could also come with an long-awaited, desperate (for me at least) overhaul of dialogues...
 
notes/input and additions

* Siege artillery should spawn in reserve. The AI should only deploy artillery when they have 3-4 -this should be based on gov tactic skill or maybe even a calculated score between gov and all with a higher tactic score in the town or castle-

* Minor factions: Their unique troops don't get used enough. Mercenary minor factions don't have T5 units - i strongly believe these factions not only need t5 but they deserve to have some of the highest skilled t5 in the game. hiring these factions should be much more benificial in war than they currently are-

* Multiple Policies are not functional or poorly balanced. -not only do they need fixed, BUT we need MORE!!! lots more. we also need by-laws. this will bring sooooo much depth to policies.

* Companions: Companions/clan members take too long to learn skills. - i strongly believe we need characters to start with higher stats and focus, or we need stats more often and more focus per level. especially on NPCs.

* Singleplayer Weapons: Spears are too slow and weak. Glaives do too much damage. Shields have too much health. Throwing axes are weak. -100% yes about spears, spears need a huge buff. shields have good health, i think its more so damage bonus from axes and thrown weapons especially thrown axes is too low.-

* Troop Trees: Too few troops use braced polearms. Troop trees are not different enough from each other. -almost all pole arms should be able to brace, they just have different breaking points? at which it can no long brace and damage drops?-

* Scenes: Some castle scenes and 60 field battle scenes are still unimplemented. (Many added in 1.5.9 to r1.2.0.) - was super excited to come back to the game and see these were added, but yet... as i have seen a couple new maps... i am still fighting on the same group of maps. definitely not 60-

* Minor Faction bases: Shown in the 2016 demo. A place for minor factions and the player to recruit unique troops. -was shocked i when i started back in early access and this was not here. we are also missing the ability to build a camp on the map.-



to add,

-like i said, building a camp on the map. being able to be a nomadic traveling clan.

-party priority actualy working. i would also like to tell them the type of troops and counts, and maybe even choose a suggested troop type and tier.

-party commands, getting your parties to recruit troops for you or staying withing a given area, or even sieging and attacking other parties.

-MORE DIPLOMACY!!!!! i want peace treaties with time restraints and negative effects for breaking them. if not alliances due to having small amount of factions... maybe aggression packs? to get another faction to wage war on another faction.

-SHIPS!!!!!!!!!!!!!!!!!

-is a more advanced AI for better decision making and immersion too much to ask for in 2024? inputs into AI to help build a custom story line? Better conversations where you can ask questions and score points towards your conversation that in turn give you exp in traits or high persuasion. all that is probably too much to ask for.

-I want to be able to have better control over my childrens lives. if i suck at responding to growth notices then there is a negative trait mark. if i am good it is positive. i want a time limit on the age growth notice, if i dont click and choose traits than the child or tutor(s) do it for me. i want to be able to have the choice not to hire a tutor, or hire multiple based on my finances so my child can grow to have a head start. or if i have too many i cant afford any education and my children suffer.

-i want to be able to tell a companion, family member, or clan leader what i want them or their clan members to work on skill wise and be able to send them on free roam to work on it. their level of focus and maybe even a modifier could be based on traits like generosity due to the level of loyalty to kin ect.

-i want a better history for each character, clan, faction. maybe base it on class size, reputation, if your; king, merc, vassal.
 
I absolutely HATE the way holdings owners are decided. My current game, early, the Southern Empire was very generous with me. At one point I had 6 towns and at least 7 castles. OK. Since then I've lost a number of holdings others haven't bothered to defend when I'm fighting at the other end of the empire. I still hold 5 towns and 4 castles, pretty much all northern empire areas plus Husn Fulq. But...

I previously held Shibal Zumr Castle. I still hold Husn Fulq next to it. I lead the army taking back Shibal Zumr. But its given to someone else.3 reasons I should get it 1) I held it previously 2) Its next to one of my towns 3) I led the army that took it back. I previously held Tamnuh Castle. I take it back. It goes to someone else. 2 reasons I should get it (previously held and led army). I previously held Ezrener. We took it back & it went to someone else. I previously held Lavenia. We took it back & it went to someone else. Most recently...I previously held Mazeb. Lost it while ending the Northern Empire. Took it back. 1) I previously owned it 2) I led the army taking it back 3) I have the only holding we have next to it (Amprela).

In none of these cases were the holdings given to a clan that previously had no holdings. In none of these cases was the holding given to the ruling clan. In none of these cases did I lose a holding because of rebellion. In only one of these situations (Makeb) was I even considered for it (I paid full 100 influence to tie the voting but ruler gave it to the other clan). I've probably led armies taking enemy holdings more than any other clan and certainly have led armies defending our holdings more than any other clan. I believe I have positive relations with all but maybe one or two of the Southern Empire clans (mostly in the 25 to 50 range). Is there ANY logic to why holdings are given to clans? I know if you have no holdings you are the first considered for pretty much any holding (town or castle) taken, but that wasn't the case in any of these situations. I don't know all the basis' for improving relations, and don't really know what's considered a good relation, but if you are the main reason the other clans have as much as they do shouldn't you have good relations with them?
 
I'll also note that another annoying thing is the selection of troops assigned in each battle, as well as reinforcements. Typically if I'm leading an army of 1k troops and my party has about 1/4th of them the battle starts with me contributing maybe 10% of troops in play. Then when reinforcements come in I'm lucky if I get any new troops in the battle. At times I've had maybe 5% of the troops currently in battle when I have 75% of the reserves who have not yet entered. Does this make sense? While I understand it preserves my troops so I don't need a lot of reinforcements after battle, it also means I constantly have to find new parties to switch out with the depleted ones.

Ideally I feel if I have 1/4th of the starting troops then when the battle starts I should have 1/4th of the troops in play and when reinforcements come in I should get enough to put me at 1/4th of the troops in play.

Edit: Today's session I had a battle where my army's troops were about 850. I had 139 in my party. The starting battle it put 6 of my troops in the battle out of a total starting force of 299. So I basically had over 16% of our troops & it allowed me to put 2% in the battle.
 
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If Taleworlds really wants to improve the game they should have their devs actually play it a few hours a week. Then they would understand things better and they wouldn't have to ask for save files for things that happen regularly.
 
The campaign game should be done better to make more sense also. When you give the banner to a leader he says its the greatest thing anyone has ever done for him...but as far as I know it doesn't even improve relations with him and he doesn't give you anything in return (special equipment, fief, etc). When you put together the banner showing you (or the kingdom you are in) is the 'rightful ruler' it gives you plenty more enemies, usually all at the same time, but it doesn't increase the odds of other lords joining you. This is the reward for completing the quest the game is named after.
 
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notes/input and additions

* Siege artillery should spawn in reserve. The AI should only deploy artillery when they have 3-4 -this should be based on gov tactic skill or maybe even a calculated score between gov and all with a higher tactic score in the town or castle-

* Minor factions: Their unique troops don't get used enough. Mercenary minor factions don't have T5 units - i strongly believe these factions not only need t5 but they deserve to have some of the highest skilled t5 in the game. hiring these factions should be much more benificial in war than they currently are-

* Multiple Policies are not functional or poorly balanced. -not only do they need fixed, BUT we need MORE!!! lots more. we also need by-laws. this will bring sooooo much depth to policies.

* Companions: Companions/clan members take too long to learn skills. - i strongly believe we need characters to start with higher stats and focus, or we need stats more often and more focus per level. especially on NPCs.

* Singleplayer Weapons: Spears are too slow and weak. Glaives do too much damage. Shields have too much health. Throwing axes are weak. -100% yes about spears, spears need a huge buff. shields have good health, i think its more so damage bonus from axes and thrown weapons especially thrown axes is too low.-

* Troop Trees: Too few troops use braced polearms. Troop trees are not different enough from each other. -almost all pole arms should be able to brace, they just have different breaking points? at which it can no long brace and damage drops?-

* Scenes: Some castle scenes and 60 field battle scenes are still unimplemented. (Many added in 1.5.9 to r1.2.0.) - was super excited to come back to the game and see these were added, but yet... as i have seen a couple new maps... i am still fighting on the same group of maps. definitely not 60-

* Minor Faction bases: Shown in the 2016 demo. A place for minor factions and the player to recruit unique troops. -was shocked i when i started back in early access and this was not here. we are also missing the ability to build a camp on the map.-



to add,

-like i said, building a camp on the map. being able to be a nomadic traveling clan.

-party priority actualy working. i would also like to tell them the type of troops and counts, and maybe even choose a suggested troop type and tier.

-party commands, getting your parties to recruit troops for you or staying withing a given area, or even sieging and attacking other parties.

-MORE DIPLOMACY!!!!! i want peace treaties with time restraints and negative effects for breaking them. if not alliances due to having small amount of factions... maybe aggression packs? to get another faction to wage war on another faction.

-SHIPS!!!!!!!!!!!!!!!!!

-is a more advanced AI for better decision making and immersion too much to ask for in 2024? inputs into AI to help build a custom story line? Better conversations where you can ask questions and score points towards your conversation that in turn give you exp in traits or high persuasion. all that is probably too much to ask for.

-I want to be able to have better control over my childrens lives. if i suck at responding to growth notices then there is a negative trait mark. if i am good it is positive. i want a time limit on the age growth notice, if i dont click and choose traits than the child or tutor(s) do it for me. i want to be able to have the choice not to hire a tutor, or hire multiple based on my finances so my child can grow to have a head start. or if i have too many i cant afford any education and my children suffer.

-i want to be able to tell a companion, family member, or clan leader what i want them or their clan members to work on skill wise and be able to send them on free roam to work on it. their level of focus and maybe even a modifier could be based on traits like generosity due to the level of loyalty to kin ect.

-i want a better history for each character, clan, faction. maybe base it on class size, reputation, if your; king, merc, vassal.

+1
 
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