Knight at Arms
Yeah this.Hey Duh, could you please talk to management about introducing a longer truce period and for the love of god implementing a messenger system to the game.
I have other outsranding issues with the game, many of which are outlined in this post, but the lack of messengers is imo one of the greatest now. Especially now that clans disappear after 3 weeks of their kingdom's destruction, not to forget about hiring mercenaries being extremely difficult and having to find and follow clan leaders to convince to join your faction. Messengers would make the game, especially the lategame (the most problematic stage) much smoother. I believe that many, if not almost all of the people in the forums would agree with me in that we badly need messengers in the game.
With Warband we didn't need messengers as badly because feasts would frequently collect most of the nobility into one place, and landless lords would visit your court if they liked you. So it was really easy to recruit lords and get/turn in quests etc.
But with no feasts and no visitors, everyone you need to talk to is always scattered all over the entire damn continent while you're trying to fight a war on three fronts!
So Taleworlds needs to either (a) bring back feasts, and lords visiting your court, or (b) allow the player to "landline" message people with offers by talking to a messenger at their court.
If it's unrealistic to have instant responses (though we already have telepathic fief voting anyway), then make the decision instant, but put a brief aesthetic delay on communicating the result to the player, E.g. half an in-game day passes before "the messenger returns, telling you that Clan Osticos has agreed to join your kingdom."
Either way, having to personally transmit every message in the kingdom yourself as the king is one of the biggest remaining things stopping the kingdom stage from being fun. Along with useless voting, nonsensical tribute, and nonstop war.