***Community Feedback ROADMAP - What Taleworlds still needs to fix!***

Does this roadmap represent your basic wants for Bannerlord?

  • Yes

    Votes: 393 86.8%
  • No

    Votes: 60 13.2%

  • Total voters
    453

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Hey Duh, could you please talk to management about introducing a longer truce period and for the love of god implementing a messenger system to the game.

I have other outsranding issues with the game, many of which are outlined in this post, but the lack of messengers is imo one of the greatest now. Especially now that clans disappear after 3 weeks of their kingdom's destruction, not to forget about hiring mercenaries being extremely difficult and having to find and follow clan leaders to convince to join your faction. Messengers would make the game, especially the lategame (the most problematic stage) much smoother. I believe that many, if not almost all of the people in the forums would agree with me in that we badly need messengers in the game.
Yeah this.

With Warband we didn't need messengers as badly because feasts would frequently collect most of the nobility into one place, and landless lords would visit your court if they liked you. So it was really easy to recruit lords and get/turn in quests etc.

But with no feasts and no visitors, everyone you need to talk to is always scattered all over the entire damn continent while you're trying to fight a war on three fronts!

So Taleworlds needs to either (a) bring back feasts, and lords visiting your court, or (b) allow the player to "landline" message people with offers by talking to a messenger at their court.

If it's unrealistic to have instant responses (though we already have telepathic fief voting anyway), then make the decision instant, but put a brief aesthetic delay on communicating the result to the player, E.g. half an in-game day passes before "the messenger returns, telling you that Clan Osticos has agreed to join your kingdom."

Either way, having to personally transmit every message in the kingdom yourself as the king is one of the biggest remaining things stopping the kingdom stage from being fun. Along with useless voting, nonsensical tribute, and nonstop war.
 
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IIRC there is a 2 week truce period between kingdoms after they reach a peace agreement.
If you own 5-6 settlements 2 weeks is barely enough time to check on towns/castles to see if there any pressing issues, then go to any attached villages and do the same, then check to see how your workshops are, and finally see how clan members are. If you're wife is governor and you're trying to have a baby then you might have a day or two to get pregnant if you're lucky. My point is 2 weeks is nothing. Ofc that's assuming you aren't in 1 or 2 other wars at the time.
Wars need to have a longer down time between and factions should not be in multiple wars except on very rare occasions. The fatigue factor for players having to constantly fight wars is so great by mid-late game it just burns most people out and they either need to take a break or start a new campaign.
 
Wars need to have a longer down time between and factions should not be in multiple wars except on very rare occasions. The fatigue factor for players having to constantly fight wars is so great by mid-late game it just burns most people out and they either need to take a break or start a new campaign.
Absolutely. It would also allow for more immersive AI behaviors as well, since they wouldn't be stuck in the endless loop of recruit -> join army -> fight or starve to death -> recruit again. Longer periods of peace would give the AI time to develop their settlements, recoup losses, and clean up bandits running around in their backyard. Even if their AI isn't actually changed at all, the fact that they would have breathing room to secure their internal trade routes against banditry would help their cities and have a knock-on effect for workshops there.
 
Hey Duh, could you please talk to management about introducing a longer truce period and for the love of god implementing a messenger system to the game.
I would be good if there was diplomat role for clans to arrange talks between faction leaders and clan leaders maybe even letting the diplomat do the talking on behalf of the player. Its like them when your raising your children you picking social skills for a reason. You tell the i am to talk to a lord/king and they say it will take a number of days and then the talk can happen.
 
IIRC there is a 2 week truce period between kingdoms after they reach a peace agreement.
I would be better if we could get longer peace periods and would be better if we could arrange a truce through dialogue and talk about how much they pay or you pay and how long the amount of time peace is. The 2 weeks across the board is very arcade like and you will find no one wants an arcade game out of bannerlord not even the console players. The battles are a simulation of battle make the world a simulation and the npc's too.
 
I'm happy with a single default minimum truce period. Warband had it iirc. Bannerlord already has a lot of complex simulations, but I just want something that works and is fun. Just make the current minimum a bit longer, and make the AI split their vote more so the player can manipulate it more easily to keep peace.
 
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I'm happy with a single default minimum truce period. Warband had it iirc. Bannerlord already has a lot of complex simulations, but I just want something that works and is fun. Just make the current minimum a bit longer, and make the AI split their vote more so the player can manipulate it more easily to keep peace.
A vote on truce length like all the other votes would be fine 2weeks or 4 weeks. it would be something.
 
Absolutely. It would also allow for more immersive AI behaviors as well, since they wouldn't be stuck in the endless loop of recruit -> join army -> fight or starve to death -> recruit again. Longer periods of peace would give the AI time to develop their settlements, recoup losses, and clean up bandits running around in their backyard. Even if their AI isn't actually changed at all, the fact that they would have breathing room to secure their internal trade routes against banditry would help their cities and have a knock-on effect for workshops there.
Yeah, +1.
 
At this point, one question is which one of these is likely to be fixed or not at all. Feasts for example seems unlikely and will have to rely on mods.
 
Dunno if this has been mentioned in the thread yet but, why aren't Roguery, Trade, and Tactics party skills like they were in Warband? Why are there ridiculous perks such as in the Tactics tree for your Engineer (175 skill) or in the Trade tree for your Steward (250 skill) when there's no real way to train these skills for those companions?
 
One simple fix that would MASSIVELY increase immersion in this game, is - hit a certain key and the Active character in focus jumps from your main character to someone else. A Companion maybe ? just like in battles when you go down, player controls next in command. This needs to be extended to Caravan leader when a caravan is being attacked, or a settlement Admin under siege. It should also mean controlling a village leader, who's village is under attack. etc etc.

Simple fix, massive immersion bump.
 
Correct me if I'm wrong, I'm a tad slow on this... But is there not an option to pay a village to start a fire so you can more easily slip into town? I know Warband had it because it's straight up impossible in the mid game to sneak into enemy towns without it... Unless you wanna get jumped by guards. Which should also be a thing, not just this automatic "Hah they saw through it. You're going to jail bucko!" stuff. You can fight the guards with the axe quest should you so choose, why not sneaking in?
 
I'm happy with a single default minimum truce period. Warband had it iirc. Bannerlord already has a lot of complex simulations, but I just want something that works and is fun. Just make the current minimum a bit longer, and make the AI split their vote more so the player can manipulate it more easily to keep peace.
Any statement that confirm they will add more content and bring some popular mods to basegame in the future ?
 
Any statement that confirm they will add more content
There are a couple:
Overall, there are many more ideas that we are keen to explore as part of our regular developments [...]
[...] Having said that, it will be some time before we release any DLC, it will be a gradual shift in development and it will not be mutually exclusive as the base game will also continue to receive updates.
The broad strokes that were previously discussed are that we will explore both DLCs and further base game content additions.
 
Whatever happened to the Long Axes? And I don't just mean another weapon, I mean the functionality. Being able to change between a 2h style weapon and polearm style weapon, with their different grip, swing, and block animations added a nice flexibility to those weapons that isn't present on anything in Bannerlord.
Alternative modes for melee weapons in Bannerlord in general seem pretty lackluster, with the only ones I can think of being thrown melee, 2h/1h (which has an animation for some reason), and polearm 2h/1h (shield usage).
 
There are a couple:
Books, training ground should be exist to help companions level up their skills
Full exp arena/ swap to companions allow us to participate practice fight to training up combat skills as well
Disintegrate the armor into pieces and mix them to get high armor but lighter, also for persenal looking outfit at will
Attribute/focus points as reward for each 10 level and for some rare events/quests or rare books that give us points
And please, rework the whole perks system, less perks but more interesting to achive
 
Warband also take in consideration the number of troops you have.. so it's considerably harder to sneak into a town with 250 swadian knights parked outside the walls 🤣
I mean the solution to that is to allow players to garrison or set up camp.

If you own 5-6 settlements 2 weeks is barely enough time to check on towns/castles to see if there any pressing issues, then go to any attached villages and do the same, then check to see how your workshops are, and finally see how clan members are. If you're wife is governor and you're trying to have a baby then you might have a day or two to get pregnant if you're lucky. My point is 2 weeks is nothing. Ofc that's assuming you aren't in 1 or 2 other wars at the time.
Wars need to have a longer down time between and factions should not be in multiple wars except on very rare occasions. The fatigue factor for players having to constantly fight wars is so great by mid-late game it just burns most people out and they either need to take a break or start a new campaign.
time in general in the game would benefit heavily from having a 12 month calendar I feel.

add in a 10-12x time "fast forwards" for those who feel time passes too slowly already,
 
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