First, apologize in advance if this discussion has already been mentioned.
As mentioned earlier in the Dev blog, the leader of a battle is determined by its ranking in the clan or realms.
https://steamcommunity.com/games/261550/announcements/detail/2430169961236176684
One problem here is that most of the medieval army's command system was not directed to unit ranks, but rather to direct the forces used.
If one Duke, one Count and one Baron participated in a battle, if the Baron brought more troops than Count, he don't lend the troops to the Count. The Baron directs his troops separately, and the Count, who has few troops, takes care of his troops only.
This is the actual Medieval command ranking system in the game background.
The assignment of commanders by role for each unit is long after,
In real history, it appears to be before or after the battle of Pavia, and it is not fully established after that, but it is settled after the 30-years war.
Of course, the background of the game is not completely based on real history, but merely borrows the characteristics of the times.
However, the focus of the "influence" and "diplomacy" systems saying on the DevBlog is typical of the early Middle Ages, where the kingship was not concentrated and distributed among clans and nobles.
after all, what I want to say is that the command system in the Dev blog may can not be immersed in playing "Medieval-Feudal".
I would love to hear from the Devs and the community about this.
As mentioned earlier in the Dev blog, the leader of a battle is determined by its ranking in the clan or realms.
https://steamcommunity.com/games/261550/announcements/detail/2430169961236176684
One problem here is that most of the medieval army's command system was not directed to unit ranks, but rather to direct the forces used.
If one Duke, one Count and one Baron participated in a battle, if the Baron brought more troops than Count, he don't lend the troops to the Count. The Baron directs his troops separately, and the Count, who has few troops, takes care of his troops only.
This is the actual Medieval command ranking system in the game background.
The assignment of commanders by role for each unit is long after,
In real history, it appears to be before or after the battle of Pavia, and it is not fully established after that, but it is settled after the 30-years war.
Of course, the background of the game is not completely based on real history, but merely borrows the characteristics of the times.
However, the focus of the "influence" and "diplomacy" systems saying on the DevBlog is typical of the early Middle Ages, where the kingship was not concentrated and distributed among clans and nobles.
after all, what I want to say is that the command system in the Dev blog may can not be immersed in playing "Medieval-Feudal".
I would love to hear from the Devs and the community about this.