Hello all,
As the thread suggests, I'd love to see the rest of the non combat skills turned into "roles" and have a few points to consider
We currently have: Clan Role (Skill)
Surgeon (Medicine)
Engineer (Engineering)
Quartermaster (Steward)
Scout (Scouting)
Thoughts?
As the thread suggests, I'd love to see the rest of the non combat skills turned into "roles" and have a few points to consider
We currently have: Clan Role (Skill)
Surgeon (Medicine)
Engineer (Engineering)
Quartermaster (Steward)
Scout (Scouting)
- I suggest adding the following:
- Merchant (Trade)
- Drill Sergeant (Leadership)
- Blacksmith (Smith)
- Rascal (Rogue)
- Strategist (Tactics)
- Wheedler (Charm)
- Maybe we could then assign a companion up to two roles?
- Maybe roles get two skills combined?
- Scout & Rogue
- Smith & Engineering
- Trade & Steward
- Leader & Tactics
- Charm & Medicine (Weakest pairing in my opinion... but hey, bedside manner?)
Thoughts?