All clans in the game runs by the same sets of rules. They upgrades and gets the same improvements.
I would like some kind of "progress-lines" instead. We have a bunch of upgrade-paths to select from
Examples of lines are "Partysize", "Partycount", "Nobility", "Companions", "Workshops" etc
Each of these lines has a list of perks that does something. Tex, 5 stops along the "Partycount" - line that adds 1 each to the allowed count of parties.
When leveling up, you get skill-points to unlock new levels in the category of your wish. No more static reward for leveling up.
Benefit
I would like some kind of "progress-lines" instead. We have a bunch of upgrade-paths to select from
Examples of lines are "Partysize", "Partycount", "Nobility", "Companions", "Workshops" etc
Each of these lines has a list of perks that does something. Tex, 5 stops along the "Partycount" - line that adds 1 each to the allowed count of parties.
When leveling up, you get skill-points to unlock new levels in the category of your wish. No more static reward for leveling up.
Benefit
- We can see clans of different purpuse. Clans made for ruling, clans made for fighting, clans with a few huge parties, clans with loads of smaller.
- We can greatly distinguish other types of clans - for example bandit clans etc.