I wonder what you think about one issue related to caravan's current situation.
Currently caravans are nearly 100% safe money source. You build your caravan and it buy some cheap stuff then sell them in next destinations. It buys cheap and try to sell expensive again and again. After some time (like 10-15 days) their capital passes initial limit (10K) and you start to get profit from them. Caravans are currently so cautious and fast they are nearly always ignored by enemies. Also bandits are generally weaker compared to them. This results in player gaining 0.8K daily from one caravan as average until party is disbanded by player. Caravan's party wage is about 0.2K. This means one caravan make 0.6K profit daily in average.
As summary to create a caravan you pay 15K and in one year you get 50K, in two years 100K and this goes on... If there is no extraordinary situation.
I think this situation is not a good design because caravans are currently obviously OP and player has no fear of losing them. This results in caravans to be a stable game element. There are nearly none caravan involved battle in map and this create lack of variety. I want to make caravans more desired targets so that bandits and minor mercenary faction lords (which player is in war with) will attack caravans even they are a bit weaker compared to it or even they are a bit far. So this will result in losing your caravan time to time (more than current situation). Of course this should not be very common. In average once in a year player can lose his/her caravan.
What do you think about this development idea? I know caravan owners will be a bit disturbed however we are trying to make game more exciting.
Currently caravans are nearly 100% safe money source. You build your caravan and it buy some cheap stuff then sell them in next destinations. It buys cheap and try to sell expensive again and again. After some time (like 10-15 days) their capital passes initial limit (10K) and you start to get profit from them. Caravans are currently so cautious and fast they are nearly always ignored by enemies. Also bandits are generally weaker compared to them. This results in player gaining 0.8K daily from one caravan as average until party is disbanded by player. Caravan's party wage is about 0.2K. This means one caravan make 0.6K profit daily in average.
As summary to create a caravan you pay 15K and in one year you get 50K, in two years 100K and this goes on... If there is no extraordinary situation.
I think this situation is not a good design because caravans are currently obviously OP and player has no fear of losing them. This results in caravans to be a stable game element. There are nearly none caravan involved battle in map and this create lack of variety. I want to make caravans more desired targets so that bandits and minor mercenary faction lords (which player is in war with) will attack caravans even they are a bit weaker compared to it or even they are a bit far. So this will result in losing your caravan time to time (more than current situation). Of course this should not be very common. In average once in a year player can lose his/her caravan.
What do you think about this development idea? I know caravan owners will be a bit disturbed however we are trying to make game more exciting.
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