I ask forgiveness for absence some technical problems were. I will try to answer you all questions.
I will revise all your offers, and I will answer that it will be possible to add that isn't present. Concerning bridges, most likely it will be more convenient to make fords instead of bridges, in the majority of places
Additionally, to avoid creating new topic, I suggest to present your proposals on diefferent settlements.
First thing that needs to be considered are empty spaces on map - we will not add settlements in those places where there is a lack of them. Be advised that to add new settlement on empty space it is usually easier to take old one from heavily populated area and place it in an empty one on the map. You may advice changes on map if you think that there are historiacl inaccuracies, but please without fanatism - no need to move settlements 1 cm in any direction, as global map doesn't have exact realistic proportions. Your suggestions must be argumented with references to information sources (language doesn't matter). Be advised, that location's names may be reflected in different languages, and you must consider this when making proposal. E.g. search for authentic name is on your concious. Settlements must have names that they had on the moment of game's start (don't forget that many towns had one name in 1230, but had it changed by 1257, so check the info that is relevant to the mod's start time. Also remember that in may sources there are stated different name sof the same settlement - so try to list them all and we will decide which one to use during constructive dialogue. Also consider different names of settlements that are ruled by one or another nation or country (in this case we are interested in the name relevant to the settlement's owning faction). Especially consider the size and importance of the settlement. If there are more important ones nearby the ones that are already in the mod, it is better to state them, as it is better for global map to have only the biggest and most important cities. Also don't forget that we are not writing history book, but making a mod. So don't hussle over towns becoming villages (in the mod smaller towns are made villages for gameplay mechanics). All suggestions should be made in accordance with above-mentioned points and with regard to gameplay perspective. History can be put aside when one big and important city is situated in ver close proximity to another big and important one. reference to historical maps or chrnicals with details of their locations is a must when you make suggestions.
Reworking the global map.
On the screenshot of global map one should paint changes he would like to see. But be advised that there is no point in painting roads since creating them is VERY difficult procedure. What needs to be done: lakes, rivers, hills, mountains, forests (in limited quantities). If there are inaccuracies that are too great, you can point them out. Painting should be done in color different from the one present on global map screenshot. Also think about how these changes will affect the game. It is also advised to work with one region, and not jump from one to another. Add only biggest geographical objects, and by biggest I mean the size, not importance, as, alas, importance has no role in this case. Again, don’t be too fanatical about it, I can’t tell you exactly which quantity is good or bad, just use common logic and think about the possibility to play the game normally.
Here is an example of how a post should look like:
Try to draw schematically, as exact landscape is impossible to reflect.
On the screenshot are drawn a river and a like in violet color, they are moved a little, and in green color are new geographical locations.
It is also needed to write the names of this places on map.
You should state the info about the place and your arguments as of why you chose it.
It would be great if you also added the map (at least from 13-th century) of this region with settlements on it.
Web-links to references with settlement’s descriptions would also be great.