Krow
Regular
Hello all, hope you are well
Inspired from Crusader Kings.
So I have multiple ideas and I am going to number them so that discussion about a specific idea can be clear:
1) An idea for the campaign map where each castle/town and its own villages have borders if you zoom out enough from the campaign map.
1.5) A Castle/Town with its villages may be called a county that earns you the Count title. If you add a governor to your town he/she becomes a Baron. Owning multiple counties earns you the Duke title. The council however, is the King's council only and used to vote for policies/laws. If you are a strong vassal (high clan tier, high relationship with the king... etc.) you can earn a seat on the council, too. That'd would provide a strong foundation in terms of diplomacy and from there you can expand the system. I know it might sound silly to have this system like Crusader King's but they took it from the real medieval world.
2) If a village is attacked you'd get a message from the Governor of the Castle/Town that your village is being raided, including a question of what should be done (you decide). I also believe that in such scenario you'd send a message to your liege (one of your many decisions) about what happened and this way it is up to him to take a decision as a kingdom with the help/approval of his council.
3) If the King is being a d*ck, disliked by many, vassals can revolt and create their faction (faction not a kingdom. Faction within the kingdom... a resistance) against the King to overthrow him. I mean this would add a lot to the game and make it more immersive by adding sub-kingdom civil wars. I am aware of leaving the kingdom and starting war with it, but I am talking about two divided parties within the same kingdom against each other.
Original Thread:
Inspired from Crusader Kings.
So I have multiple ideas and I am going to number them so that discussion about a specific idea can be clear:
1) An idea for the campaign map where each castle/town and its own villages have borders if you zoom out enough from the campaign map.
1.5) A Castle/Town with its villages may be called a county that earns you the Count title. If you add a governor to your town he/she becomes a Baron. Owning multiple counties earns you the Duke title. The council however, is the King's council only and used to vote for policies/laws. If you are a strong vassal (high clan tier, high relationship with the king... etc.) you can earn a seat on the council, too. That'd would provide a strong foundation in terms of diplomacy and from there you can expand the system. I know it might sound silly to have this system like Crusader King's but they took it from the real medieval world.
2) If a village is attacked you'd get a message from the Governor of the Castle/Town that your village is being raided, including a question of what should be done (you decide). I also believe that in such scenario you'd send a message to your liege (one of your many decisions) about what happened and this way it is up to him to take a decision as a kingdom with the help/approval of his council.
3) If the King is being a d*ck, disliked by many, vassals can revolt and create their faction (faction not a kingdom. Faction within the kingdom... a resistance) against the King to overthrow him. I mean this would add a lot to the game and make it more immersive by adding sub-kingdom civil wars. I am aware of leaving the kingdom and starting war with it, but I am talking about two divided parties within the same kingdom against each other.
Original Thread:
Hello all, hope you are well
Inspired from Crusader Kings.
So I have this idea for the campaign map where each castle/town and its own villages have borders if you zoom out enough from the campaign map. So it may be called a county that earns you the title as a count. If you add a governor to your town he/she becomes a baron. Owning multiple counties earns you the title of a Duke. This council however, is the King's council only and used to vote for policies. If you are a strong vassal you can earn a seat on the council, too. I mean that'd would provide a strong foundation in terms of diplomacy and from there you can do and add many things. I know it might sound silly to have this system like Crusader King's but they took it from the real medieval world.
Also, if a village is attacked you'd get a message from the governor of the castle/town that your village is being raided, and a question of what should be done. I also believe that in such scenario you'd send a message to your liege about what happened and he takes a decision as a kingdom with the help/approval of his council. If the King is being a d*ck, many vassals can revolt and create their faction against the King to overthrow him. I mean this would add a lot to the game and make it more immersive.
Inspired from Crusader Kings.
So I have this idea for the campaign map where each castle/town and its own villages have borders if you zoom out enough from the campaign map. So it may be called a county that earns you the title as a count. If you add a governor to your town he/she becomes a baron. Owning multiple counties earns you the title of a Duke. This council however, is the King's council only and used to vote for policies. If you are a strong vassal you can earn a seat on the council, too. I mean that'd would provide a strong foundation in terms of diplomacy and from there you can do and add many things. I know it might sound silly to have this system like Crusader King's but they took it from the real medieval world.
Also, if a village is attacked you'd get a message from the governor of the castle/town that your village is being raided, and a question of what should be done. I also believe that in such scenario you'd send a message to your liege about what happened and he takes a decision as a kingdom with the help/approval of his council. If the King is being a d*ck, many vassals can revolt and create their faction against the King to overthrow him. I mean this would add a lot to the game and make it more immersive.
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