I see. It could've been the cause, but that's not it then. Which version are you playing with? And did you play on the same version all along? (not counting hotfix patches). If yes, then it might be a bug indeed. I have no idea how to fix it though. But providing a savegame file always helps (post a download link here), so that others can have a look at it.talyn said:No. I have not used the tweaks. Would it be a cause or a solution? I did use a save game editor to change stats for one hero. But that was a while back and I just noticed this.
What is helpful in the situation like this is a savegame when observed issue is about to happen.talyn said:Got kinda a dumb question. Not sure how I managed this. I have been looking and I can't seem to find anything under the terms I am searching for.
I have a bug with Dialogue not making sense, it happened once at the End of Kassim telling me how much he enjoyed Riva around.
But usually it happens when I get called back to help at my village or castle heart beat quest.
I get this weird error, any ideas what is causing this?
It's not about the length, it's about that you can use it as 1H sword and 2H swordVetrogor said:This sword is called bastard but its length is like a common sword.
IconracI said:It is simply weak 1.5h sword. Game needs weapons of all tiers, good and bad, which allows devs to balance troops combat performance and autoresolve scores.
... allows devs to balance troops combat performance and autoresolve scores
This brings to mind a tweak that I feel is needed: a category for 1.5H weapons. You can tell your companions to equip a 2H or a 1H but not a 1.5H. I like to do so as a backup in case the shield breaks, but having something that's still usable with a shield. For example having a battle hammer for when I need "use blunt weapons" or a relatively fast, long and powerful 1.5H Noldor sword. That thing got reach, and on top of a horse that can be more helpful than lightning quick strikes.sher said:Is it impossible with sensible weapons? You don't make high priced ugly jewelry when you can make decent things (there is no point at all in making bad bastard sword - it's a professional weapon when you need longer hilt for longer/heavier blade and no one will buy failed version), you don't bring lumberjack axe to a fight unless you are lumberjack and don't have anything else. Certainly, it runs even with such strange weapons around since they're already there and autoresolve score can be of any value regardless of actual equipment but what's the point in leaving unreasonable (bad weapon is not a problem) weapons? Player can get rid of them with tweaking easily and have perfectly fine game.
Personally I left this "bastard" sword in place but only because it's in use by many troops and I'm kinda lazy to document changes but it can be replaced by normal weapons in like 15 minutes and you won't notice anything except for nonsensical weapon gone (it has very generic model like any regular sword so no one will miss it). Crappy Axe is reasonable - it's bad but it's not a combat weapon and suitable for peasants, thugs and similar people.
BTW, in case you don't know - bastard sword primary mode is 2H. It's just _not impossible_ to use it with one hand (as with proper 2H sword) but it's certainly not how it should be used. While in mod such weapons are used mostly with shields.