Further off topic discussion will be removed. Clearly some think they can't be moderated.
Changes are not planned as there is nothing to fix. It is personal preference.sher said:It would be very bad if "Archers" would join melee on their own - if you want this you can order them to but you can do nothing if they join "Infantry" out of the blue. Don't "fix" this, please
Player can assign shooters to "Infantry" himself BTW.
IconracI said:I think maybe it was in the mod ages ago, like pre 3.4. It is not any more as most of them are not designed to fight in the first line. This is infantry job; no ammo archers can still protect still shutting guys killing whoever is in melee range.
Well-known native bug. Restart your game (Warband.exe) and the bug will disappear.MethaneBlaster said:Hello
It's my first post down here, so be easy with me
I would like to report a bug.
I got captured by Ravenstern while trying to defend Avendor. Then, some of my companions got themselfes imprisoned in Mistmire castle.
I try to free them - I sneak into the castle, kill prison guard, talk to all of them in the dungeon. But when we get out, they (my companions) attack me! It's weird.
Same issue as above, not related to PoP...Mrtn said:I just encountered a strange bug while rescuing some prison lords:
When fighting our ways back out they startet to attack me.
I was marshall of their realm and we had positive relations.
I couldn't finish the sequence, because they were tagged hostile and I had to knock them out to be able to end the event.
Neverthless to say I couldn't rescue them afterwards
Hi all,Few things I've noticed:
Animations:
-overhead polearm block looks like an overhead stab
-left walk looks like a pike animation
-left polearm walk looks like a pike animation
Items:
-practice ranged have native laser accuracy, would recommend changing practice bows and crossbows accuracy to 85 and 91 respectively
-the following need is_pike tag, criteria is a polearm that is 2 handed and has a pierce value for thrust: Bec de Corbin, Long Bardiche, Great Long Bardiche, Hafted Blade, Long Hafted Blade, Scythe, and Pitch Fork
-the attack flags on the Pitch Fork are wrong (need to remove overhead swing)
-the attack flags on the Double Sided Lance are wrong (need to remove overhead swing)
-the Raider Axe and Northern Battle Axe use a 1h thrust instead of a 2h thrust
Couple ideas I had too:
-there's a cut model for a halberd and a shorter Shadow Wolf Halberd, could incorporate those
-add swing attacks for all 2h polearms that can be used on horseback, it would make them more viable and it wouldn't be overpowered